C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1A520.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1696 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 640 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1A520.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 03 started from 0x7C...
  Trk 06 started from 0x103...
  Trk 09 started from 0x162...
  Trk 11 started from 0x1C4...
  Trk 13 started from 0x1FD...
  Trk 15 started from 0x236...
  Trk 00: Jump to 0x74
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0x97
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 06: Jump to 0x111
  Trk 06 OK
  WARNING: Unknown command B6
  Trk 09: Jump to 0x17D
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 11: Jump to 0x1D2
  Trk 11 OK
  WARNING: Unknown command B6
  Trk 13: Jump to 0x20B
  Trk 13 OK
  WARNING: Unknown command B6
  Trk 15: Jump to 0x244
  Trk 15 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1ABC0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1120 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 416 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1ABC0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x6E...
  Trk 02 started from 0xB4...
  Trk 09 started from 0xC4...
  Trk 10 started from 0x134...
  Trk 11 started from 0x1A6...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 09: Call to 0x109
  Trk 09: Call to 0x109
  Trk 09: Call to 0x109
  Trk 09: Call to 0x109
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10: Call to 0x176
  Trk 10: Call to 0x176
  Trk 10: Call to 0x176
  Trk 10: Call to 0x176
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 11 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1B4E0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 8128 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 6432 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1B4E0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1B020.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1216 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 640 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1B020.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x6E...
  Trk 02 started from 0xEE...
  Trk 09 started from 0x143...
  Trk 10 started from 0x1CE...
  Trk 11 started from 0x277...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 11 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1D4A0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 7840 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 5152 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1D4A0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  WARNING: Unknown command FB
  Trk 01 started from 0x9B...
  Trk 03 started from 0x385...
  Trk 04 started from 0x48D...
  Trk 05 started from 0x6B4...
  Trk 06 started from 0x848...
  Trk 07 started from 0xA62...
  Trk 08 started from 0xCD5...
  Trk 09 started from 0xD9B...
  Trk 10 started from 0xED8...
  Trk 11 started from 0x1101...
  Trk 12 started from 0x1146...
  Trk 13 started from 0x1277...
  Trk 00: Jump to 0x93
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Call to 0x2B5
  Trk 01: Call to 0x2D0
  Trk 01: Call to 0x2EB
  Trk 01: Call to 0x306
  Trk 01: Call to 0x334
  Trk 01: Call to 0x34F
  Trk 01: Call to 0x36A
  Trk 01: Call to 0x306
  Trk 01: Call to 0x2B5
  Trk 01: Call to 0x2D0
  Trk 01: Call to 0x2EB
  Trk 01: Call to 0x306
  Trk 01: Call to 0x334
  Trk 01: Call to 0x34F
  Trk 01: Call to 0x36A
  Trk 01: Call to 0x306
  Trk 01: Jump to 0x13F
  Trk 01 OK
  Trk 03: Jump to 0x3B5
  Trk 03 OK
  Trk 04: Call to 0x683
  Trk 04: Call to 0x683
  Trk 04: Call to 0x69A
  Trk 04: Call to 0x683
  Trk 04: Call to 0x683
  Trk 04: Call to 0x69A
  Trk 04: Call to 0x683
  Trk 04: Call to 0x683
  Trk 04: Call to 0x69A
  Trk 04: Call to 0x683
  Trk 04: Call to 0x683
  Trk 04: Call to 0x69A
  Trk 04: Jump to 0x4D2
  Trk 04 OK
  Trk 05: Jump to 0x6E4
  Trk 05 OK
  Trk 06: Call to 0xA42
  Trk 06: Call to 0xA42
  Trk 06: Jump to 0x88E
  Trk 06 OK
  Trk 07: Call to 0xB8B
  Trk 07: Call to 0xBCD
  Trk 07: Call to 0xBCD
  Trk 07: Call to 0xC0F
  Trk 07: Call to 0xC51
  Trk 07: Call to 0xB8B
  Trk 07: Call to 0xBCD
  Trk 07: Call to 0xC0F
  Trk 07: Call to 0xC51
  Trk 07: Call to 0xB8B
  Trk 07: Call to 0xBCD
  Trk 07: Call to 0xC0F
  Trk 07: Call to 0xC51
  Trk 07: Call to 0xB8B
  Trk 07: Call to 0xBCD
  Trk 07: Call to 0xC0F
  Trk 07: Call to 0xC51
  Trk 07: Call to 0xB8B
  Trk 07: Call to 0xBCD
  Trk 07: Call to 0xC0F
  Trk 07: Call to 0xC51
  Trk 07: Call to 0xB8B
  Trk 07: Call to 0xC93
  Trk 07: Call to 0xBCD
  Trk 07: Call to 0xB8B
  Trk 07: Call to 0xC93
  Trk 07: Jump to 0xAE2
  Trk 07 OK
  Trk 08: Jump to 0xCF4
  Trk 08 OK
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Call to 0xEAA
  Trk 09: Jump to 0xDB0
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10E7
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10E7
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10E7
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10D0
  Trk 10: Call to 0x10E7
  Trk 10: Jump to 0xF1F
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 11: Jump to 0x1133
  Trk 11 OK
  WARNING: Unknown command B6
  Trk 12: Jump to 0x1155
  Trk 12 OK
  WARNING: Unknown command B6
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Call to 0x13AF
  Trk 13: Call to 0x13FB
  Trk 13: Jump to 0x1286
  Trk 13 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1F340.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 8192 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 5504 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1F340.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  WARNING: Unknown command FB
  Trk 01 started from 0x9B...
  Trk 03 started from 0x3BD...
  Trk 04 started from 0x4C5...
  Trk 05 started from 0x6EC...
  Trk 06 started from 0x880...
  Trk 07 started from 0xB52...
  Trk 08 started from 0xE2A...
  Trk 09 started from 0xEF7...
  Trk 10 started from 0x1034...
  Trk 11 started from 0x125D...
  Trk 12 started from 0x12A2...
  Trk 13 started from 0x13D3...
  Trk 00: Jump to 0x93
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Call to 0x2ED
  Trk 01: Call to 0x308
  Trk 01: Call to 0x323
  Trk 01: Call to 0x33E
  Trk 01: Call to 0x36C
  Trk 01: Call to 0x387
  Trk 01: Call to 0x3A2
  Trk 01: Call to 0x33E
  Trk 01: Call to 0x2ED
  Trk 01: Call to 0x308
  Trk 01: Call to 0x323
  Trk 01: Call to 0x33E
  Trk 01: Call to 0x36C
  Trk 01: Call to 0x387
  Trk 01: Call to 0x3A2
  Trk 01: Call to 0x33E
  Trk 01: Jump to 0x177
  Trk 01 OK
  Trk 03: Jump to 0x3ED
  Trk 03 OK
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6D2
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6D2
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6D2
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6BB
  Trk 04: Call to 0x6D2
  Trk 04: Jump to 0x50A
  Trk 04 OK
  Trk 05: Jump to 0x71C
  Trk 05 OK
  Trk 06: Call to 0xB32
  Trk 06: Call to 0xB32
  Trk 06: Jump to 0x97E
  Trk 06 OK
  Trk 07: Call to 0xCE0
  Trk 07: Call to 0xD22
  Trk 07: Call to 0xD22
  Trk 07: Call to 0xD64
  Trk 07: Call to 0xDA6
  Trk 07: Call to 0xCE0
  Trk 07: Call to 0xD22
  Trk 07: Call to 0xD64
  Trk 07: Call to 0xDA6
  Trk 07: Call to 0xCE0
  Trk 07: Call to 0xD22
  Trk 07: Call to 0xD64
  Trk 07: Call to 0xDA6
  Trk 07: Call to 0xCE0
  Trk 07: Call to 0xD22
  Trk 07: Call to 0xD64
  Trk 07: Call to 0xDA6
  Trk 07: Call to 0xCE0
  Trk 07: Call to 0xD22
  Trk 07: Call to 0xD64
  Trk 07: Call to 0xDA6
  Trk 07: Call to 0xCE0
  Trk 07: Call to 0xDE8
  Trk 07: Call to 0xD22
  Trk 07: Call to 0xCE0
  Trk 07: Call to 0xDE8
  Trk 07: Jump to 0xC37
  Trk 07 OK
  Trk 08: Jump to 0xE50
  Trk 08 OK
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Call to 0x1006
  Trk 09: Jump to 0xF0C
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x1243
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x1243
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x1243
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x122C
  Trk 10: Call to 0x1243
  Trk 10: Jump to 0x107B
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 11: Jump to 0x128F
  Trk 11 OK
  WARNING: Unknown command B6
  Trk 12: Jump to 0x12B1
  Trk 12 OK
  WARNING: Unknown command B6
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Call to 0x150B
  Trk 13: Call to 0x1557
  Trk 13: Jump to 0x13E2
  Trk 13 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2A220.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 2656 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1312 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2A220.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  WARNING: Unknown command BF
  Trk 01 started from 0x8B...
  Trk 02 started from 0xA1...
  Trk 03 started from 0xAD...
  Trk 04 started from 0xB9...
  Trk 05 started from 0x25B...
  Trk 07 started from 0x40B...
  Trk 08 started from 0x4B9...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x7F
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x95
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02: Jump to 0xA5
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0xB1
  Trk 03 OK
  Trk 04: Jump to 0xC1
  Trk 04 OK
  Trk 05: Jump to 0x263
  Trk 05 OK
  Trk 07: Jump to 0x413
  Trk 07 OK
  Trk 08: Jump to 0x4C1
  Trk 08 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2AC80.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1056 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 352 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2AC80.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 06 started from 0xC5...
  Trk 07 started from 0xD9...
  Trk 08 started from 0xEB...
  Trk 09 started from 0x130...
  Trk 10 started from 0x157...
  Trk 11 started from 0x17E...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 06 OK
  WARNING: Unknown command B6
  Trk 07 OK
  WARNING: Unknown command B6
  Trk 08 OK
  WARNING: Unknown command B6
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 11 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B0A0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 512 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 96 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B0A0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x6E...
  Trk 02 started from 0x80...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B2A0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 896 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 160 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B2A0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x7B...
  Trk 02 started from 0x95...
  Trk 03 started from 0xAF...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x6B
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x85
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02: Jump to 0x9F
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0xB9
  Trk 03 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B7C0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 640 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 128 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B7C0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x69...
  Trk 02 started from 0x7D...
  Trk 03 started from 0x8F...
  Trk 04 started from 0xA6...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B620.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 416 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 64 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B620.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x69...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2BA40.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 544 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 128 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2BA40.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x7B...
  Trk 02 started from 0x9C...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2BC60.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1024 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 416 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2BC60.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x171...
  Trk 02 started from 0x19C...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x66
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x17B
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02: Jump to 0x1A6
  Trk 02 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C2A0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 416 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 64 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C2A0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 03 started from 0x5A...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 03 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C7C0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 224 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 64 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C7C0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C8A0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 160 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 32 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C8A0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C060.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 576 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 192 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C060.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x8A...
  Trk 02 started from 0xBA...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C440.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 896 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 448 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C440.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C940.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 224 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 96 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C940.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 02 started from 0x6C...
  Trk 03 started from 0x72...
  Trk 00: Jump to 0x72
  Trk 00 OK
  WARNING: Unknown command A3
  Trk 02 OK
  WARNING: Unknown command A3
  Trk 03 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x10A60.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 2368 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1120 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x10A60.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x12A00.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 3456 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1888 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x12A00.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x18C...
  Trk 02 started from 0x3C0...
  Trk 03 started from 0x513...
  Trk 04 started from 0x6A4...
  Trk 05 started from 0x703...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x77
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x198
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02: Call to 0x491
  Trk 02: Call to 0x4AB
  Trk 02: Call to 0x491
  Trk 02: Call to 0x4AB
  Trk 02: Call to 0x4C5
  Trk 02: Call to 0x4DF
  Trk 02: Call to 0x4F9
  Trk 02: Call to 0x4C5
  Trk 02: Call to 0x4DF
  Trk 02: Call to 0x4F9
  Trk 02: Jump to 0x3CC
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03: Call to 0x597
  Trk 03: Call to 0x5DE
  Trk 03: Call to 0x61B
  Trk 03: Call to 0x66C
  Trk 03: Call to 0x597
  Trk 03: Call to 0x5DE
  Trk 03: Call to 0x61B
  Trk 03: Call to 0x66C
  Trk 03: Call to 0x597
  Trk 03: Call to 0x5DE
  Trk 03: Call to 0x61B
  Trk 03: Call to 0x66C
  Trk 03: Call to 0x597
  Trk 03: Call to 0x5DE
  Trk 03: Call to 0x61B
  Trk 03: Jump to 0x51F
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04: Jump to 0x6B0
  Trk 04 OK
  WARNING: Unknown command B6
  Trk 05: Call to 0x737
  Trk 05: Call to 0x74E
  Trk 05: Call to 0x765
  Trk 05: Call to 0x77C
  Trk 05: Call to 0x737
  Trk 05: Call to 0x74E
  Trk 05: Call to 0x765
  Trk 05: Call to 0x77C
  Trk 05: Jump to 0x70F
  Trk 05 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x17AA0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 6496 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 3680 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x17AA0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x19D40.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 2016 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 928 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x19D40.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x15D...
  Trk 03 started from 0x1BA...
  Trk 04 started from 0x237...
  Trk 05 started from 0x2D3...
  Trk 00: Jump to 0x72
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x171
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0x1CB
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04: Call to 0x28A
  Trk 04: Call to 0x2A4
  Trk 04: Call to 0x2B9
  Trk 04: Call to 0x28A
  Trk 04: Call to 0x2A4
  Trk 04: Call to 0x2B9
  Trk 04: Jump to 0x245
  Trk 04 OK
  WARNING: Unknown command B6
  Trk 05: Call to 0x34A
  Trk 05: Call to 0x393
  Trk 05: Call to 0x34A
  Trk 05: Call to 0x393
  Trk 05: Call to 0x34A
  Trk 05: Call to 0x393
  Trk 05: Call to 0x34A
  Trk 05: Jump to 0x2E1
  Trk 05 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x22C80.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 896 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 288 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x22C80.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x73...
  Trk 02 started from 0xA3...
  Trk 03 started from 0xCB...
  Trk 05 started from 0xFB...
  Trk 06 started from 0x11E...
  Trk 09 started from 0x138...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 05 OK
  WARNING: Unknown command B6
  Trk 06 OK
  WARNING: Unknown command B6
  Trk 09 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x23FA0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 3744 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1504 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x23FA0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x24E40.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 544 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 128 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x24E40.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 03 started from 0x65...
  Trk 04 started from 0x8B...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25D60.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 800 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 256 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25D60.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 11 started from 0x6E...
  Trk 12 started from 0x94...
  Trk 13 started from 0xBA...
  Trk 14 started from 0xE0...
  Trk 15 started from 0x106...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 11 OK
  WARNING: Unknown command B6
  Trk 12 OK
  WARNING: Unknown command B6
  Trk 13 OK
  WARNING: Unknown command B6
  Trk 14 OK
  WARNING: Unknown command B6
  Trk 15 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26A40.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 672 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 160 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26A40.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x69...
  Trk 02 started from 0x85...
  Trk 04 started from 0xA1...
  Trk 05 started from 0xBD...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 04 OK
  WARNING: Unknown command B6
  Trk 05 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26CE0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 704 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 224 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26CE0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 06 started from 0x69...
  Trk 13 started from 0x93...
  Trk 14 started from 0xAF...
  Trk 15 started from 0xCB...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 06 OK
  WARNING: Unknown command B6
  Trk 13 OK
  WARNING: Unknown command B6
  Trk 14 OK
  WARNING: Unknown command B6
  Trk 15 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26FA0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 672 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 256 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26FA0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x64...
  Trk 02 started from 0x85...
  Trk 05 started from 0xC2...
  Trk 00 OK
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 05 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27AE0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1152 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 448 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27AE0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0xB0...
  Trk 02 started from 0xD4...
  Trk 03 started from 0x10A...
  Trk 05 started from 0x13F...
  Trk 06 started from 0x161...
  Trk 08 started from 0x18F...
  Trk 09 started from 0x1A8...
  Trk 12 started from 0x1D8...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  Trk 02 OK
  Trk 03 OK
  Trk 05 OK
  Trk 06 OK
  Trk 08 OK
  WARNING: Unknown command B6
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 12 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27F60.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 640 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 160 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27F60.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x73...
  Trk 02 started from 0xA0...
  Trk 03 started from 0xCF...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28C60.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1536 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 896 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28C60.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 02 started from 0x66...
  Trk 03 started from 0x20A...
  Trk 00: Jump to 0x5E
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 02: Jump to 0x70
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0x214
  Trk 03 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x113A0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 5728 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 3840 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x113A0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x263A0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 544 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 128 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x263A0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 02 started from 0x5F...
  Trk 06 started from 0x82...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 06 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x265C0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1152 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 416 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x265C0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x281E0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 544 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 64 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x281E0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x6B...
  Trk 00: Jump to 0x56
  Trk 00 OK
  Trk 01: Jump to 0x6D
  Trk 01 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x297E0.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 2624 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1376 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x297E0.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  WARNING: Unknown command BF
  Trk 01 started from 0x8B...
  Trk 02 started from 0xA1...
  Trk 03 started from 0xDA...
  Trk 04 started from 0xE6...
  Trk 05 started from 0x288...
  Trk 07 started from 0x438...
  Trk 08 started from 0x4E6...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x7F
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x95
  Trk 01 OK
  WARNING: Unknown command B6
  WARNING: Unknown command B6
  Trk 02: Jump to 0xAD
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0xDE
  Trk 03 OK
  Trk 04: Jump to 0xEE
  Trk 04 OK
  Trk 05: Jump to 0x290
  Trk 05 OK
  Trk 07: Jump to 0x440
  Trk 07 OK
  Trk 08: Jump to 0x4EE
  Trk 08 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x9620.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 4928 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 3136 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x9620.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x13780.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 6848 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 4416 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x13780.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x15240.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 5408 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 3680 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x15240.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x16760.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 4928 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 3296 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x16760.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x19400.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 2368 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1056 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x19400.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0xD8...
  Trk 04 started from 0x1E2...
  Trk 05 started from 0x244...
  Trk 06 started from 0x2D7...
  Trk 08 started from 0x397...
  Trk 09 started from 0x3E7...
  Trk 12 started from 0x434...
  Trk 00: Jump to 0x74
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Call to 0x1A5
  Trk 01: Call to 0x1A5
  Trk 01: Jump to 0xDA
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 04: Jump to 0x1E4
  Trk 04 OK
  Trk 05: Jump to 0x246
  Trk 05 OK
  Trk 06: Jump to 0x2D9
  Trk 06 OK
  Trk 08: Jump to 0x399
  Trk 08 OK
  WARNING: Unknown command B6
  Trk 09: Jump to 0x3E9
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 12: Jump to 0x436
  Trk 12 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x21340.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 5312 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 3680 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x21340.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  WARNING: Unknown command FB
  Trk 01 started from 0x1CB...
  Trk 03 started from 0x3D6...
  Trk 04 started from 0x518...
  Trk 05 started from 0x6B5...
  Trk 06 started from 0x82D...
  Trk 07 started from 0x9B1...
  Trk 08 started from 0xB34...
  Trk 09 started from 0xB90...
  Trk 10 started from 0xC6C...
  Trk 12 started from 0xD83...
  Trk 13 started from 0xE5F...
  Trk 00: Jump to 0x96
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x1DA
  Trk 01 OK
  Trk 03: Jump to 0x3F1
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04: Jump to 0x53C
  Trk 04 OK
  Trk 05: Jump to 0x6C2
  Trk 05 OK
  Trk 06: Jump to 0x848
  Trk 06 OK
  Trk 07: Jump to 0x9BE
  Trk 07 OK
  Trk 08: Jump to 0xB45
  Trk 08 OK
  WARNING: Unknown command B6
  Trk 09: Jump to 0xBAD
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10: Jump to 0xC84
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 12: Jump to 0xDA0
  Trk 12 OK
  WARNING: Unknown command B6
  Trk 13: Jump to 0xE72
  Trk 13 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x22800.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1152 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 448 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x22800.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x23000.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 4000 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1696 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x23000.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25060.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1440 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 768 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25060.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x78...
  Trk 02 started from 0x100...
  Trk 03 started from 0x145...
  Trk 04 started from 0x197...
  Trk 09 started from 0x1D5...
  Trk 10 started from 0x247...
  Trk 12 started from 0x2F8...
  Trk 00 OK
  Trk 01 OK
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04 OK
  Trk 09 OK
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 12 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25600.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 896 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 320 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25600.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 08 started from 0x73...
  Trk 10 started from 0xA1...
  Trk 11 started from 0xB6...
  Trk 12 started from 0xEB...
  Trk 13 started from 0x116...
  Trk 14 started from 0x14B...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 08 OK
  WARNING: Unknown command B6
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 11 OK
  WARNING: Unknown command B6
  Trk 12 OK
  WARNING: Unknown command B6
  Trk 13 OK
  WARNING: Unknown command B6
  Trk 14 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25980.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 320 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25980.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 06 started from 0x7D...
  Trk 08 started from 0xA0...
  Trk 09 started from 0xBC...
  Trk 10 started from 0xD8...
  Trk 11 started from 0xEF...
  Trk 12 started from 0x10D...
  Trk 13 started from 0x12B...
  Trk 14 started from 0x149...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 06 OK
  WARNING: Unknown command B6
  Trk 08 OK
  WARNING: Unknown command B6
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 11 OK
  WARNING: Unknown command B6
  Trk 12 OK
  WARNING: Unknown command B6
  Trk 13 OK
  WARNING: Unknown command B6
  Trk 14 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26080.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 800 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 224 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26080.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x8C...
  Trk 02 started from 0xB1...
  Trk 03 started from 0xCD...
  Trk 04 started from 0xE9...
  Trk 05 started from 0x100...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04 OK
  WARNING: Unknown command B6
  Trk 05 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27240.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1024 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 384 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27240.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x98...
  Trk 02 started from 0xBB...
  Trk 03 started from 0xE3...
  Trk 04 started from 0x10B...
  Trk 05 started from 0x149...
  Trk 06 started from 0x156...
  Trk 13 started from 0x176...
  WARNING: Unknown command B6
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04 OK
  WARNING: Unknown command B6
  Trk 05 OK
  WARNING: Unknown command B6
  Trk 06 OK
  WARNING: Unknown command B6
  Trk 13 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27640.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1184 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 480 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27640.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x82...
  Trk 03 started from 0xBF...
  Trk 04 started from 0xE2...
  Trk 05 started from 0x114...
  Trk 06 started from 0x144...
  Trk 08 started from 0x17A...
  Trk 09 started from 0x195...
  Trk 10 started from 0x1BC...
  Trk 12 started from 0x1DE...
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01 OK
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04 OK
  Trk 05 OK
  Trk 06 OK
  Trk 08 OK
  WARNING: Unknown command B6
  Trk 09 OK
  WARNING: Unknown command B6
  Trk 10 OK
  WARNING: Unknown command B6
  Trk 12 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28400.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 544 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 64 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28400.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x61...
  Trk 00: Jump to 0x59
  Trk 00 OK
  Trk 01: Jump to 0x69
  Trk 01 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28620.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 576 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 64 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28620.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x6B...
  Trk 00: Jump to 0x56
  Trk 00 OK
  Trk 01: Jump to 0x6D
  Trk 01 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28860.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1024 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 384 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28860.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 02 started from 0x66...
  Trk 03 started from 0x114...
  Trk 00: Jump to 0x5B
  Trk 00 OK
  Trk 02: Jump to 0x68
  Trk 02 OK
  Trk 03: Jump to 0x116
  Trk 03 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x29260.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 768 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 128 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x29260.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x72...
  Trk 02 started from 0x88...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x66
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x7C
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02: Jump to 0x92
  Trk 02 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x29560.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 640 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 96 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x29560.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x6D...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x61
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0x77
  Trk 01 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xA960.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 6656 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 4576 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xA960.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xC360.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 1536 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 640 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xC360.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0xB2...
  Trk 02 started from 0xF9...
  Trk 03 started from 0x13F...
  Trk 04 started from 0x1A2...
  Trk 05 started from 0x224...
  WARNING: Unknown command B6
  Trk 00: Jump to 0x7A
  Trk 00 OK
  WARNING: Unknown command B6
  Trk 01: Jump to 0xC1
  Trk 01 OK
  WARNING: Unknown command B6
  Trk 02: Jump to 0x108
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0x15F
  Trk 03 OK
  WARNING: Unknown command B6
  Trk 04: Jump to 0x1C2
  Trk 04 OK
  WARNING: Unknown command B6
  Trk 05: Jump to 0x244
  Trk 05 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xC960.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 3040 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 1504 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xC960.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x91...
  Trk 02 started from 0xF0...
  Trk 03 started from 0x14B...
  Trk 04 started from 0x1E3...
  Trk 05 started from 0x23E...
  Trk 06 started from 0x2B6...
  Trk 08 started from 0x2F8...
  Trk 09 started from 0x340...
  Trk 10 started from 0x452...
  Trk 11 started from 0x5C1...
  Trk 00: Jump to 0x89
  Trk 00 OK
  Trk 01: Jump to 0xE8
  Trk 01 OK
  Trk 02: Jump to 0x143
  Trk 02 OK
  WARNING: Unknown command B6
  Trk 03: Jump to 0x1A5
  Trk 03 OK
  Trk 04: Jump to 0x236
  Trk 04 OK
  WARNING: Unknown command B6
  Trk 05: Jump to 0x278
  Trk 05 OK
  WARNING: Unknown command B6
  Trk 06: Jump to 0x2F0
  Trk 06 OK
  Trk 08: Jump to 0x305
  Trk 08 OK
  Trk 09: Jump to 0x411
  Trk 09 OK
  Trk 10: Jump to 0x50C
  Trk 10 OK
  Trk 11: Jump to 0x5F3
  Trk 11 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xD540.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 5120 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 3328 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xD540.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 01 started from 0x1D0...
  Trk 02 started from 0x330...
  Trk 03 started from 0x55F...
  Trk 04 started from 0x6C9...
  Trk 05 started from 0x7A3...
  Trk 08 started from 0x881...
  Trk 09 started from 0x9EB...
  Trk 10 started from 0xABD...
  Trk 11 started from 0xBBE...
  Trk 12 started from 0xC06...
  Trk 13 started from 0xCBE...
  Trk 00: Jump to 0xE2
  Trk 00 OK
  Trk 01: Jump to 0x21B
  Trk 01 OK
  Trk 02: Jump to 0x3B8
  Trk 02 OK
  Trk 03: Jump to 0x56C
  Trk 03 OK
  Trk 04: Jump to 0x720
  Trk 04 OK
  Trk 05: Jump to 0x802
  Trk 05 OK
  Trk 08: Jump to 0x88E
  Trk 08 OK
  Trk 09: Jump to 0xA57
  Trk 09 OK
  Trk 10: Call to 0xB4C
  Trk 10: Call to 0xB6B
  Trk 10: Call to 0xB8A
  Trk 10: Call to 0xBA4
  Trk 10: Call to 0xB4C
  Trk 10: Call to 0xB6B
  Trk 10: Call to 0xB8A
  Trk 10: Call to 0xBA4
  Trk 10: Call to 0xB4C
  Trk 10: Call to 0xB6B
  Trk 10: Call to 0xB8A
  Trk 10: Call to 0xBA4
  Trk 10: Call to 0xB4C
  Trk 10: Call to 0xB6B
  Trk 10: Call to 0xB8A
  Trk 10: Jump to 0xAF2
  Trk 10 OK
  Trk 11: Jump to 0xBCB
  Trk 11 OK
  Trk 12: Jump to 0xC13
  Trk 12 OK
  Trk 13: Jump to 0xCF0
  Trk 13 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xE940.CSEQ:
  State reset successfully
  Attempting to read cseq chunk...
  CSEQ chunk OK
    Chunk ID          = 0x43534551
    Chunk Magic       = 0xFFFE4000
    Chunk size        = 8480 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
  Have DATA chunk
    Chunk ID     = 0x41544144
    Chunk size   = 6208 bytes
    Chunk offset = 10 bytes (relative)
    Seq. offset  = 74 bytes (absolute)
  Have LABL chunk
  Writing to C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xE940.mid
  Begin decoding...
  Trk 00 started from 0x4A...
  Trk 00 OK
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1A520.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1ABC0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1B4E0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1B020.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1D4A0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x1F340.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2A220.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2AC80.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B0A0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B2A0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B7C0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2B620.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2BA40.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2BC60.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C2A0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C7C0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C8A0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C060.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C440.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x2C940.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x10A60.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x12A00.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x17AA0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x19D40.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x22C80.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x23FA0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x24E40.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25D60.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26A40.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26CE0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26FA0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27AE0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27F60.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28C60.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x113A0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x263A0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x265C0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x281E0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x297E0.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x9620.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x13780.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x15240.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x16760.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x19400.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x21340.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x22800.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x23000.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25060.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25600.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x25980.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x26080.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27240.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x27640.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28400.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28620.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x28860.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x29260.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0x29560.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xA960.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xC360.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xC960.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xD540.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
C:\Users\Gilbert\Desktop\StreetPassSound\Battle\sound\cseq\0xE940.mid:
  State reset successfully
  Attempting to read cseq chunk...
  Bad cseq chunk
    Chunk ID          = 0x4D546864
    Chunk Magic       = 0x00000006
    Chunk size        = 1414356992 bytes
    Chunk header size = 64 bytes
    Chunk block count = 4 blocks
