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in_cube: The Music by Mooshykris at 6:42 PM EST on March 6, 2007
Where do you find the actual music that goes with the in_cube plugin?
two words by unknownfile at 6:54 PM EST on March 6, 2007
Gamecube ISOs
? by Mooshykris at 7:02 PM EST on March 6, 2007
Huh? What does that mean?
by Mouser X at 7:59 PM EST on March 6, 2007
First off, do you know what in_cube is? It plays the music from Gamecube games (and some PS2 and xbox games, depending on the format used in the game). To get that music, you have a Gamecube game, and the ability to view its contents (normal PC drives can't read the discs) then you can get the audio files yourself. In other words, if you can rip GC discs into an ISO, or GCM, then you can extract the audio from your own games.

If that's not an option to you (you *can't* view the contents of the game discs, or more specifically, you *don't* have the ability to rip GC discs to ISO or GCM), then there may still be hope. As long as bandwidth holds out, you can get some rips here.

Is that what you were asking? I certainly hope you know what an ISO is... Mouser X over and out.
Actully No by Mooshykris at 8:11 PM EST on March 6, 2007
Actully, I don't know exactly what an ISO is, I have some ideas and such, but I've never heard the actuall word "ISO" before.

And, as for in_cube: Isn't the exact same thing as in_usf, in_gsf, in_nsf, in_psf, only supporting the Gamecube formats?

I have quite a large collection of GSF/USF/ect. And I wanted to add the in_cube ones to it.
by Mouser X at 8:28 PM EST on March 6, 2007
No, in_cube is *not* like USF or GSF. It's actually more like WAV and CDA (wave files, and music CDs respectively). Some games use ADPCM for their music (ADPCM is a form of audio). In other words, some games, essentially, use CDA, or compressed WAVs for their music. Similar to MP3s, OGGs, FLACs, etc. These are all streamed formats, in that they're continually loaded (streamed) from the disc. They're frequently quite large in size because of this. After all, they're basically WAV files.

Emulated audio (USF, PSF, SPC, NSF, GSF, GBS, HES, SID, etc.) is a sequenced format, (usually. Some games use streamed audio which has been ripped to PSF, USF, and GSF. These would be [PSF] Katamari Damacy, (there's others)[USF] F-Zero X, and [GSF] Kingdom Hearts). In other words, emulated audio is closer to a MIDI file, or an IT or XM, S3M, or MOD file. In most cases, USFs, PSFs, and GSFs (and most other emulated audio formats, of course) are sequenced based.

As for ISOs, they're a CD image. If you put a CD into your computer's CD drive, and use Nero, Disc Juggler, ISObuster (etc) on it, then they can create an exact duplicate copy of that disc. In general, the resulting file is refered to as an ISO. Gamecube games can be ripped to an ISO, but it takes hardware, and software, to do it. Both of these aren't common, and are sometimes difficult to come by.

Last, if you want a complete collection of in_cube compatible rips, expect it to take about 10-15 GB of space on your PC. My collection is behind (I dropped off when I ran out of drive space. I've been meaning to catch up, but I'm no longer sure of what I do, and don't, have), so I'm missing stuff. Even so, it takes up about 10 gigabytes. So, if you *do* get the sets, be patient, and make sure you have enough space available for them.

If anything I said wasn't clear enough, I'd love to elaborate, or try to explain better. Hopefully you've understood it though. If not, please feel free to ask. Mouser X over and out.
hmmmmmm by Mooshykris at 8:36 PM EST on March 6, 2007
I see...

Apparently it would most likely be easier to use my mp3's of the music and forget in_cube.

I was hoping in_cube was just like the others, making compact storage of game music with the side ability to loop.
by marioman at 8:45 PM EST on March 6, 2007
The fact is, the music files that in_cube plays are by no means compact, but most of them are high quality with looping. (Not to mention that they are devoid of sound effects.)

If you check Mouser's first post, you will find a lot of in_cube music, but the average soundtrack download will be larger than 100 MB. You could convert them to MP3 though...

edited 8:46 PM EST March 6, 2007
Ok by Mooshykris at 8:49 PM EST on March 6, 2007
Ok, I see.

I just downloaded the Super Smash Bros. Melee files,

They are no larger than the MP3s individually.

I have the looping. I am happy.

If I need more info, I'll ask.

Thanks.

Oh, and one more thing: How do you run a .7Z file?
by Mouser X at 9:02 PM EST on March 6, 2007
A 7z file is an archive, like a ZIP, or RAR file. To open it, you can use 7-zip or Winrar. My personal preference is Winrar, but 7-zip is just fine as well. Most of the in_cube sets are archived as RAR or 7z, since those formats save more space than ZIP files do (in the case of these files, it's not a big difference, but there is a difference). Hope that helps. Mouser X over and out.

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