We don't like to rely on the finicky way Winamp decides between multiple plugins supporting the same extension. It is not necessarily strictly a matter of alphabetical order. Also other players have different methods for resolving this that don't work the same way.
.OGG if you want a plain old OGG to play with no looping involved through vgmstream. .LOGG if you want to an OGG file with loop points embedded in to loop with vgmstream. Making a .LOGG is as easy as making an adx file, probably even faster along with a smaller file size
Sorry for the jab. But I still can't tell what you were saying. Are you talking about looped OGG or ADX? Do you mean to say that you must give the loop points in samples, rather than time, which applies to both? What was your point?
Is there a quality difference between type 03 ADX and type 04 ADX? I noticed that this program has been specifically noted for doing type 04 ADX files; I have been making type 03 ADX files. Is there any comparable difference for us people, or is it just a computer thing?
The difference between types 3 and 4 may cause older games to not recognize the newer files...
Try putting a Hyper SF2 ADX into Super SF2 Turbo for the Dreamcast, and (assuming you rehacked the 1st_read.bin properly so as not to trigger a funky demo mode) you'll find that the music refuses to loop, even though it's supposed to.
On the other hand, if this could be used to make two identical ADXes (one in v4, the other v3), perhaps it can be useful in creating an automated downgrader?
Note: Yes, I would like to use the CPS1 and Arranged music in SSF2T on the DC, but it uses v3, and Hyper uses v4, and I REALLY don't wanna go through all those files and reloop them.