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by jurassicPieter at 2:12 PM EST on December 6, 2008
Hm, almost forgot about this. I prefer C++ over C sharp, but i'll take a look. Tomorrow i'll post a working version.
by jurassicPieter at 4:47 PM EST on December 6, 2008
Have been working on it. I tested it on the Super Mario 64 rom, said it should look for mininum number of songs 35 and maximum 35 and that offsets should be incrementing. Only one result came out of it.

Now all i need is make it possible to add arguments instead of changing the programming code.
Zelda branch by messiaen at 4:11 PM EST on December 7, 2008
A branch of the parser tool:

Zelda 64 Sequenced Music Parser 0.1

It works on many Ocarina of Time/Majora's Mask sequences, but some of them use a few commands I haven't dealt with and won't be parsed correctly.

And here is Zelda's Main Theme from OOT in Mario 64 :D.

edited 4:10 PM EST December 7, 2008
by jurassicPieter at 6:55 PM EST on December 9, 2008
Lol, keep breaking promises and delaying. No progress and only some time this thursday.I tested it on many roms even some of the older nintendo games, but so far no luck in most games. Should check pilotwings though, i think it will probably work on that game.

I keep having fun with a youtube fad i created which is expanding, just look for kk slider parody to know what i mean.

Good work Messiaen with the parser tool working on oot.
by hcs at 7:06 PM EST on December 9, 2008
Pilotwings shouldn't be using the same format as this.
by messiaen at 12:31 AM EST on December 12, 2008
Zelda 64 Sequence Ripper v0.1. It extracts all the sequences from the Debug ROM.

I couldn't finding the sequence pointer table in Ocarina of Time (maybe its compressed?).
by messiaen at 8:59 AM EST on December 22, 2008
Bump for good :).

I'm working on a importer tool using the MML parser of Addmusic. The output is almost decent, this is one sample of it:

A bunch of custom music in Mario 64 --> http://br.youtube.com/watch?v=NaZGlj0D8Hw
by anewuser at 11:51 AM EST on December 22, 2008
oh, scary...now there's a mml experimental work for the n64 :/ (congrats for that)

ps: oh addmusic is mml for snes, btw.

edited 11:55 AM EST December 22, 2008
by nensondubois at 10:31 PM EST on December 22, 2008
Addmusic is currently only for super Mario World.
by SH&E at 6:46 PM EST on December 30, 2008
Sorry, random, but could someone check whether Animal Forest *dobutsu no mori", uses this Generic Nintendo format? It IS made by Nintendo EAD... So it might do :). I know for sure it doesn't use the smashy one...

If no one can, could you tell me how I could find out?

EDIT: okay, I doubt it does, because the instruments sound nothing like those in Mario 64... xD

But still =P

edited 6:39 AM EST December 31, 2008

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