64th Note Programming by ugetab at 2:31 AM EST on January 17, 2009
I'm looking for ideas about what part of 64th note could be responsible for the current music speeds.
I can rule out the following: void StartAiInterrupt(void) { // delay calculation from PJ64 v1.7 const float VSyncTiming = 789000.0f; double BytesPerSecond = 48681812.0 / (AI_DACRATE_REG + 1) * 4; double CountsPerSecond = (double)(((double)VSyncTiming) * (double)60.0); (Still the same in 1.7.55, it seems)