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by Franpa at 11:35 PM EDT on June 28, 2010
Hello Mudlord, is at at all possible to get the "track controls" for things like NSF files gain focus when regaining focus on Winamp?

For instance I open Winamp, play a NSF file then open Windows Explorer. Winamp is now behind Windows Explorer right? When I click Winamp on the Taskbar it brings it to the front but the NSF controls stay behind Explorer.

NSF files do not adhere to the 3 minute track length too or it's not displaying the length of the track correctly, I noticed after around 3:20 on the first track of the Japanese Castlevania 3 NSF it changed to the 2nd track.

edited 11:38 PM EDT June 28, 2010

'Kay, it must be silence detection that caused it to change tracks by it self as the first track fades eventually.

edited 11:41 PM EDT June 28, 2010

When it switches from Track 16 to Track 17 (assuming silence detection is implemented) the track number doesn't change to match, it stays showing 16 until you manually skip to another track then back to track 17.

edited 11:51 PM EDT June 28, 2010

Track 27 doesn't get to play fully.

http://www.mediafire.com/file/wzmw24ew0yz/castlevania 3 ntsc.nsf

edited 12:00 AM EDT June 29, 2010
by SmartOne at 12:26 AM EDT on June 29, 2010
DAC panning! :D

Hi-hats in Streets of Rage "Keep the Groovin'" are still sample rate weird-ified. Other than that, I think it's on the same level as GEP! That means weirdness on specific tracks. Faulty initialization in certain cases? Who knows:

Vectorman "Options"
Toejam and Earl "Funkotronic Beat"
Alisia Dragoon "Level 1-2"

It would be cool if the sample rate could be adjusted. As always, thank you for the updates.
by Franpa at 1:54 AM EDT on June 29, 2010
mmmmhmmm it still seems track seeking is broken as a whole.
by mudlord at 3:34 AM EDT on June 29, 2010
Right, I am working on my XMPlay port since I hardly use Winamp anyway. Doing a port would involve a rewrite anyway.
by SmartOne at 7:05 PM EDT on July 1, 2010
Assertion failed! :(
Sms_Apu.cpp
Line 127
end_time >= last_time

Yay debug build. ;) XMPlay port/rewrite will be awesome. Can't wait!
by mudlord at 8:45 PM EDT on July 4, 2010
Oh yes, Fraggie gave some great assistance in the form of player source code for HVL/AHX to help decipher the odd XMPlay plugin architecture.

Which helps as now I know how exactly to handle subsongs *natively*, and above all, XMPlay's weird sample playback system.
by mudlord at 11:43 PM EDT on July 7, 2010
Seeking doesnt seem broken to me. Works for SPC files/VGM/god knows what else.
by Franpa at 2:18 AM EDT on July 8, 2010
Whos that directed at Mudlord?

NSF and NSFE are the only format I have that utilize subsongs.

edited 2:20 AM EDT July 8, 2010
by mudlord at 6:09 AM EDT on July 8, 2010
Again, subsong seeking works here.

by Franpa at 1:15 PM EDT on July 8, 2010
Yes it works as in it changes track but it will may not play the new track fully, instead skipping to the next one prematurely and not updating the current track number correctly.

I use the default output plugin with Winamp, if you think I have switched from Winamp then I don't know why.

http://www.mediafire.com/file/t0docjegwoa/Castlevania%202%20-%20Simons%20Quest.nsf

Try skipping to track 10, for me track 10 will end prematurely and go kinda haywire before falling silent/stopping.

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