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old WWise version by Min Kaa Lay at 8:01 AM EST on December 4, 2009
Hello there and thx for the great work hcs - there is still no converter for this codec except your one ;)


I have found a older WWise RIFF Vorbis codec version inside this game:
http://www.megaupload.com/?d=GZWFSANR

The codebook is still there but i dont know how i should handle these tracks with your converter.

thx hcs
by hcs at 9:53 AM EST on December 4, 2009
Here's a fix for the other AC2 ones with some more chunks, apparently for looping: ww2ogg 0.1

I'll take a look at the old file later.

One more fix, handle subtype with no seek table: ww2ogg 0.2

edited 10:32 AM EST December 4, 2009

A little more handling for cuepoint lists (just ignored). ww2ogg 0.3

At this point it should work with everything from Assassin's Creed 2, except for 470157058.wav which is XMA2. xma_parse can pull out the stream like so:
xma_test 470157058.wav -o 800 -b 10000 -r 470157058.bin

It's cut off, but I assume that's because it should loop.

edited 8:53 PM EST December 4, 2009
by pietastesgood at 9:31 PM EST on December 4, 2009
NICE!! Thanks so much HCS!
by OrangeC at 6:57 AM EST on December 5, 2009
Thanks hcs, works great now.
by hcs at 1:30 AM EST on January 17, 2010
Just wanted to give an update to this old thread, I added support for the Divinity 2 style files in ww2ogg 0.7. Unfortunately the files banks, so you have to use some method to cut out the RIFF chunks so that ww2ogg can deal with them. Just splitting everything from one RIFF to the next RIFF will do.
by kode54 at 9:26 PM EST on February 27, 2014
It seems that ffmpeg chokes on some of the files ww2ogg produces, at least from the Batman: Arkham City rip. This, in turn, breaks recent versions of foobar2000.
by hcs at 4:16 PM EST on March 3, 2014
My first guess is that the wrong packed codebooks are being used, is this not the case?

My second guess is that revorb was not used to clean up the files, fb2k is unusually sensitive to screwed up granulepos.
by kode54 at 9:02 PM EST on March 3, 2014
I shared the files with a fellow foobar developer, and he says the ww2ogg version is five releases behind.

"converted from Audiokinetic Wwise by ww2ogg 0.16"

Specifically, "012 - BAC012.ogg" from the Batman: Arkham City rip. The code books seem to be fine, as it decodes with plain libvorbis. The trumpets sound a little scrapy, or weird, but it plays for the full duration.

In foobar2000 and ffmpeg, whole packets seem to be dropped seemingly at random, causing the duration to be almost a full minute less than the last granulepos reports.
by hcs at 2:46 PM EST on March 4, 2014
Hm, at 0.16 there's some chance it has to do with the prev/next window type bits not being set properly for the modified packet format; ww2ogg doesn't rebuild those correctly until 0.19.

libvorbis doesn't use those hints but others do, and revorb doesn't attempt to fix them. If you could throw an example file up I could confirm/deny this.

If this is the trouble it should be possible to fix even without reference to the original files.

edited 2:48 PM EST March 4, 2014
by kode54 at 8:32 PM EST on March 4, 2014
Here you go:

https://dl.dropboxusercontent.com/u/2425906/012%20-%20BAC012.zip

EDIT: This file is supposedly from a game rip of Arkham City, and supposedly, the DLC rip does not have this problem, so perhaps the ripper updated their tools? The original game rip needs to be fixed still.

edited 8:33 PM EST March 4, 2014

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