.bgm and .wd in Crystal Chronicles? by banshiryuu at 3:20 AM EST on December 10, 2011
Hi, I was poking around the Final Fantasy Crystal Chronicles ISO trying to find the music, and I found four different folders inside the sound folder: "Music", "SE", "Stream" and "wave". The music folder contains all .bgm files that I cannot find any information on at all and each file is only <50 KB anyway.... "SE" is self explanatory and I don't care about it, but "Stream" is what confuses me. It hold some of the music in the game.... like five tracks, and then other twenty are of a girl talking. What is this? "wave" also holds another file I can't find anything about, .wd. Anything anybody knows on these mysteries?
by manakoAT at 9:03 AM EST on December 10, 2011
It's a custom, sequenced format, like the Final Fantasy 10/11/12 stuff on ps2, the only files that are playable atm are the .str files.
by banshiryuu at 1:55 PM EST on December 10, 2011
Ah, that would probably be a problem. I'm new to the whole music rip scene, but I've heard a lot on the perils of the sequenced music in Nintendo games, hehe. I'm guessing that the official soundtrack for the game is complete then, and this game isn't of much worry to anyone?

edited 4:20 PM EST December 10, 2011
by moopd at 7:16 PM EST on January 4, 2012
Actually, it's pretty much the same format as used on Squaresoft PS2 games, except the header values are stored in big-endian instead of little-endian. IIRC, you can play the files using the PS2 driver after a little hacking.
by Delon at 6:53 AM EST on January 5, 2012
Does VGMTrans work on that?
by bxaimc at 9:49 AM EST on January 5, 2012
@moopd:
Yea, some hacking is required especially since the samples aren't your average Sony ADPCM stuff you would find in other sequenced SQEX stuff. It's DSP.

@Delon:
No, it wouldn't be able to play the DSP samples.



edited 9:52 AM EST January 5, 2012
by moopd at 1:53 PM EST on January 5, 2012
Forgot about the difference in pcm format, but I know that the sequence data is virtually identical, and I was able to get it playing in psflab with minor hacking.


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