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by Knurek at 3:06 AM EDT on August 30, 2013
According to GMCL, Yumi Kinoshita (木下ゆみ) is her pseudonym, she actually goes by Yumi Satake (佐竹由美), so I'm not changing that.

Amended Kirby set, thanks.
by dissident93 at 4:41 PM EDT on August 30, 2013
interesting, although I think GMCL is wrong here. I can't find anything suggestion otherwise though..

it's more logical to say she was remarried and took on a different name, like many female composers of that era.

edited 4:48 PM EDT August 30, 2013
by Knurek at 7:34 AM EDT on September 6, 2013
So, you might have noticed the reduced amount of sets being released daily. Yes, that's something I've had in mind ever since I started doing GBA games.

You see, while the average set duration for GB games was something in the vicinity of 15 minutes, GBA games have way more music, I'd say averaging at about 40 minutes (with some sets, like the recently released Golden Sun or upcoming Fire Emblem clocking at more than 3 hours).

There's just no way for me to be able to process 4 of those daily, and it's not going to get better - I'd guesstimate PSP/NDS average set duration to be around 2.5 hours. So for now you get two games per day, and we will see if there will be a need for further reduction down the line.
by Specter at 1:26 PM EDT on September 6, 2013
I know I'll be in minority here, but I appreciate the slower pace, mostly because I decided listen to every set available on PMH (I'm at letter M right now).
by dormouse at 7:24 PM EDT on September 7, 2013
Hi, about Golden Sun: romanization should be "Hikareshi Fuuin". At the very least, ja.wiki gives out ひらかれしふういん as furigana, so unless Camelot said anything about it...
by strugglepoo at 8:26 PM EDT on September 8, 2013
Toshiyuki Takine is the composer for:
http://snesmusic.org/pmh/view.php?id=932
http://snesmusic.org/pmh/view.php?id=891
http://snesmusic.org/pmh/view.php?id=892

Source: http://www.iris.dti.ne.jp/~takipony/JOB/
by Knurek at 10:04 AM EDT on September 9, 2013
@Specter: You should really stick to chronological order while listening if you want to listen to the complete collection, this gives you nice progression through VGM evolution.

edited 10:04 AM EDT September 9, 2013
by strugglepoo at 6:57 PM EDT on September 9, 2013
Yeah man, I've been going through these chronologically. Well, not every single set, but ones that might look interesting, whether it be the composer, company, game title, or even the screenshot. It's a treat and is nice to see the history and evolution.

More composer info:
Crystal Warriors - Music: Macky [->] Yukifumi Makino

Defenders of Oasis - Sound: Type-O [->] unknown full name(?)

Magic Knight Rayearth - Sound composer: Y. Wachi [->] Yayoi Wachi

Kenyuu Densetsu Yaiba - Music: Watch [->] Yayoi Wachi

Source: In-game credits

edited 6:57 PM EDT September 9, 2013
by Knurek at 3:27 AM EDT on September 10, 2013
I wouldn't necessarily disregard unknown companies or games - I had some very pleasant surprises there.

My suggestion would be to sample few tracks and if you don't find anything worthwhile, move on.

I'll try to add composer data ASAP.
by Specter at 5:56 AM EDT on September 10, 2013
I appreciate your suggestions, they sound pretty reasonable, but I'm pretty determined about listening to all sets, especially since I'm halfway done with it (that is about 1000+ sets). To be honest as for evolution of portable VGM music I noticed a rather unique trend

1989-1991: Most of the soundtracks are pretty simplistic.
1992-1995: Composers know how to efficiently use Game Boy's sound capabilities making some of the best soundtracks on the system.
1996+: It all goes downhill really fast. Maybe it's because most of the "old" composers have moved onto bigger projects and young blood isn't experienced with the hardware, maybe they just don't care. I dunno. Don't get me started on Cooksey's 40+ minute snoozefests.

That applies to Game Boy line, the Game Gear is generally pretty bad and WonderSwan is mixed bag.

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