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by dissident93 at 6:21 PM EDT on September 27, 2012
yea I have heard a few GBA soundtracks with the foobar SF/MIDI trick. sounds nice.
by Lunar at 6:29 AM EDT on September 28, 2012
Pretty clever. Listening to that rip now.

Could have told you it'd cause inaccuracies with the vibrato rate, though (and maybe other things.) MIDI is just not going to be man enough to cater for the specifics of every game's audio engine - unless kode54 works on the bassmidi engine to include more things. Maybe .IT files would have worked better and more elegantly than MIDI+SF2... certainly would handle pitch more accurately than midi does.

Anyway, not that useful to me since no last.fm hohoho. But the tracks do mostly sound better and most are accurate.
by JFD62780 at 12:32 PM EDT on September 28, 2012
Well, what can I say, other than pester the GBAMusRiper guy to fix vibrato in the MIDI conversions. Hell, add IT-dumping support, while you're at it; just make sure the original Game Boy instruments are forced to Nearest Neighbor rendering so they stay chippy, even when using sync! ;)
by agu fungus at 12:19 AM EDT on September 29, 2012
^ And while we are at it, to make him fix the Pokémon compatibility. And thank you, TUK, for letting me know about GBAmusRiper. The Yoshi Topsy Turvy music sounds more awesome now! The accuracy could have been better (the noise channel is too loud in the Title music of YTT, and then there's Hurry Up! in Wario Land 4), though.
by Lunar at 3:49 AM EDT on September 29, 2012
JFD62780: my point is I very much doubt it can be fixed, at least not on their end. I don't recall there being any modulation rate/depth control in Creative's midi drivers when I used to use them years ago, and I don't know if it was added in BASSMIDI either. Even if BASSMIDI has it, it might not work quite the same as Mother 3's own sound driver does it, as it's an oscillator. These things are sensitive.
by Mouser X at 2:34 PM EDT on October 7, 2012
I'm responding rather late, because I no longer have internet access.... That aside, yes, I wam *completely* aware of what you're trying to do, and was when I made my post. My post was intended to show you how to create a list of SAPPY based games, using the existing GSFs (which are mostly ripped from SAPPY based games). My post provides absolutely nothing useful, when creating GSFs. As I already said, I was telling you how to generate a list of GBA games that use the SAPPY driver, by using the existing GSF rips (which use the SAPPY driver). Apparently I wasn't very clear about that. Sorry about that. Hopefully, now that you realize the reason and intended use of my post, you'll be able to use it to create a list of SAPPY driver games, so that you can rip the *games* (obviously not the GSFs. The tool you mentioned obviously has no idea what a GSF is, or how to use it) to MIDI. I hope that helps. Mouser X over and out.

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