Tagging Hybrid Heaven by IceMan at 2:33 AM EDT on October 2, 2012
It's probably several years too late, but I began playing Hybrid Heaven again recently and thought I'd see if I could match the audio with the USF rip currently available. As I'm playing through (just made it to level 3), I've noticed there are a number of tracks missing from the set. For instance, you can enter a small storage room towards the beginning of level 1 and the music changes to something not found in the set.
Anyway, been documenting everything in a txt file, is there any particular way I should post up the information or should I just dump the contents of the txt file here when done?
26 tracks IDed (including 5 blank tracks). 19 tracks found missing from USF set so far. (notably, almost all level 3 tracks are missing with the exception of character themes) 40 tracks in-game noted (including the odd duplicate here and there, though made note of this in the notes)
Current progress through game: Starting Level 4 Total Number of Levels in game: 9
28 tracks IDed (including 5 blank tracks) 35 tracks missing from USF set so far (some tracks have elements that are in the USF set, but they are not complete. There is a lot of musical layering going on in this game. Sometimes the base track is available in the USF track, but there is an added effect missing. You move to another area, and it adds a beat to the track, etc. I'm trying to note these in the missing tracks. I think what is available should be kept even if they are only indirectly used because some of the base tracks sound pretty neat if you are into ambient/soundscape music like me) 62 tracks in-game noted (all duplicates noted)
Current progress through game: Starting Level 5 Total Number of Levels in game: 9
Been busy lately, but have made some progress again today. :)
OK, this took nearly 3 weeks to tag, by I completed the game. This was a pain to tag because some tracks sound very similar to each other. I'll dump my notes here. I might be able to clean up these notes a little later on so there is a more direct ID of each sparse. Here's my notes (The "???" denotes the fact that I found the track to be missing from the USF set):
Game Over = Sparse 82 Battle Ordinary Enemy = Sparse 5e Boss Battle = 5f VS Mode = 5c Game Opening = 87 Opening Scenes = Sparse 7d Diaz Fights the Guards = Sparse 81
Level 1-1 Entrance = Sparse 15 Level 1-1 First room = ??? Level 1-1 storage room = ??? (sparse 14 with extra effects?) Level 1-1 = Sparse 17 Level 1-1 (computer access/releasing the bio weapons/unlocking the security system) = ??? (sparse 14 with extra effects? Maybe spars 7f) Level 1-1 (confronting the technician) = Sparse 63 Level 1-1 (technician killed) = Sparse 66 Level 1-1 (second part) = ??? Level 1-2 (third elevator ride) = ??? (same as previous track, only with extra bassdrum effect) Level 1-2 (second part where Diaz Fights Technician) = Sparse 18 (missing effects) Level 1-2 (third part just beyong offense raiser) = ??? Level 1-2 (near giant turning wheel) = Sparse 14 (missing bass drum effect) Level 1-2 (keycard booth) = Sparse 14 Level 1-2 cutscene (Hunter and Jerry stops Diaz) = Sparse 89
Level 2-1 (entrance) = ??? Level 2-1 (Dr. Bross Theme) = Sparse 8a, 8e Level 2-1 (Giant Creature Intro) = Sparse 88 and 8b? (intro to song loops, but in game, the intro only plays once followed by sustained notes and constant drum beat) Level 2-1 (Monster chase) = Sparse 25 Level 2-2 Meeting Gargatuan = Sparse 71 Level 2-2 Gargatuan's friends = Sparse 72 Level 2-2 Removal of Diaz Disguise = ??? Level 2-2 Gargatuan's caught = Sparse 89 Level 2-2 Gargatuan's Hideout Destroyed = Sparse 85
Level 3-1 Beginning = ??? Level 3-1 Ring Room = ??? Level 3-1 Next Part = ??? Level 3-1 First locked door = ??? Level 3-2 Second Locked Door = ??? Level 3-2 Beyond Second Locked Door = ??? Level 3-2 Clone Holding Tubes Near Third Locked Door = ??? Level 3-2 End Cutscene (Kevin's Clone theme) = Sparse 7c Level 3-3 After elevator ride = ??? Level 3-3 After First President cutscene = Sparse 62 Level 3-4 Tube Room = ??? Level 3-4 Another Kevin scene = 7c Level 3-5 Near Save Point = ??? Level 3-5 At locked door = ??? Level 3-5 Rescuing the President (Gargatuan's theme) = Sparse 71 Level 3-6 Second Gargatuan Hideout = Sparse 72 Level 3-7 President Awakes (President's theme) = Sparse 74
Level 4-1 Leaving the Hideout = ??? Level 4-1 After Elevator Ride = ??? Level 4-1 Side corridore = ??? (Sounds like Sparse 36, but with more effects added to it) Level 4-1 After Second Elevator ride = ??? Level 4-2 Beyond elevator ride after recharge station = ??? (same as side corridore) Level 4-2 Large lift room before miniboss = ??? (Sounds like Sparse 55 with effects from sparse 6b) Level 4-2 After large lift ride = ??? (same as side corridore) Level 4-2 Yellow Room = ??? Level 4-2 Lift inside yellow room = ??? (same as corridore) Level 4-2 Beyond lift = ??? Level 4-2 Next lift = ??? (same as corridore) Level 4-3 Outside ledge = ??? Level 4-3 Room at end of ledge path = ??? Level 4-3 Entrance of conveyor belt area = ??? (sounds like Sparse 36, but with an added effect, different from side corridore) Level 4-3 Real Diaz cutscene = Sparse 68 Level 4-3 Gargatuan cutscene = Sparse 71 Level 4-3 Johnney walks towards door = Sparse 5d
Level 5-1 Entrance = ??? (Sounds like Sparse 41, but has more instruments) Level 5-1 Second circle (beyond the pit) = ??? (Sounds like Sparse 41, but has more instruments and percussion) Level 5-1 Behind locked gates = ??? (Has elements of Sparse 41, but has an additional track over top of it) Level 5-1 Second battle ring room = ??? (Sounds like sparse 41, but with another element added to the song) Level 5-2 Third battle ring room = ??? (Sounds like Sparse 41, but with an additional element added to the song) Level 5-2 The slide down to the element monsters = ??? (Sounds like Sparse 41 with yet more effects added) Level 5-2 Navigator cutscene = Sparse 73 Level 5-2 Navigator Cutscene (brief intermission/scene transition) = ???
Level 6-1 Level entrance = ??? Level 6-1 Gated room = ??? (Sounds like Sparse 4a, but has a lot more in terms of instrumentation) Level 6-1 Beyond locked door = ??? Level 6-1 test Tube/Window room = ??? (Sounds like Sparse 4a, but has a few extra elements) Level 6-2 Hallway beyond operating room = ??? Level 6-3 Elevator Room = ??? Level 6-4 Beyond the green hallway = ??? Level 6-5 Catwalk = ??? Level 6-5 Meeting Dr. Bross again (Bross theme) = Sparse 8a, 8e Level 6-6 After the trap door = Sparse 54 Level 6-6 Fight the two giant monsters = ??? Level 6-6 After Fighting the two monsters = Sparse 4a Level 6-6 Returning to Gargatuan Hideout = Sparse 72 Level 6-7 Meeting Anna Moody = Sparse 77 Level 6-7 It's a trap! = ??? Level 6-7 Anna Moody Betrayal = ??? (Sounds like Sparse 8b and 88, but only the first few second before the first pause) Level 6-7 Diaz appears = Sparse 69 Level 6-7 Jonney Wakes up = Sparse 6a Level 6-7 Johnnet leaves = Sparse 67
Level 7-1 Level beginning = ??? (may be duplicate of an earlier level) Level 7-1 The long upwards ramp = ??? (may be a duplicate from an earlier level) Level 7-2 The locked door in the flooded room = ??? (may be a duplicate from an earlier level) Level 7-2 Beyond the locked door on top of the ladder = ??? (may be a duplicate from an earlier level) Level 7-2 Ramp up to the next locked door = ??? (may be a duplicate from an earlier level) Level 7-2 Locked door in hall with ladder = ??? (may be a duplicate from an earlier level) Level 7-3 Beyond the locked door = ??? (may be a duplicate from an earlier level) Level 7-3 After fighting the man in black = Sparse 26
Level 8-1 Blue room after elevator lift = Sparse 55 Level 8-1 Area after birthing room (entrance is a ramp up to a door) = ??? Level 8-1 Above the ledge/bridge access controls = ??? Level 8-2 At entrance of the pitted areas = ??? Level 8-3 Cutscene (Betrayal) and escape = Sparse 79
Level 9-1 Level entrance = Sparse 10 Level 9-1 Jerry Talks to Hunter (Hunter's Theme) = Sparse 89 Level 9-1 Escaping the shelter = ??? Level 9-2 Lift cutscene = Sparse 89 Level 9-2 Confrontation with Hunter = Sparse 8b Level 9-2 Confrontation with the trator = Sparse 8b Level 9-2 Fighting the traitor/Master (First form) = Sparse 60 Level 9-2 Gargatuans and President saved? = Sparse 72 Level 9-2 returning the Navigator = Sparse 71 Level 9-2 After returning the navigator = Sparse 74 Level 9-2 Traiter/Master returns = Sparse 8c Level 9-2 fighting the Traitor/Master (Second Form) = Sparse 61 Level 9-2 fighting the Traitor/Master (Third Form) = Sparse 62 Level 9-2 Traitor/Master Death Scene, Catching up to the president = Sparse 91 Level 9-2 Escaping to the elevator shaft = Sparse 76 Level 9-2 Diaz catches the elevator = Sparse 66 Level 9-2 After Diaz and Johnney fall = Sparse 69 Level 9-2 Diaz and Johnney crash onto the ground = Sparse 76 Level 9-2 fighting Diaz = Sparse 6c Level 9-2 Elevator Shaft Starts Blowing Up = Sparse 83 Level 9-2 Explosion catching up to elevator = Sparse 85
Above Ground Again = Sparse 7b Christmas eve (starts with city cutscene) = Sparse 6f Weller Knocks out his clone, Meeting under the Christmas tree = Sparse 70 End Credits = Sparse 86
(some of these may have elements of other tracks that were ID'd as missing from USF set, but by themselves, I couldn't find a place in the game where these tracks belong)
While this may not be 100% accurate and I may have missed something somewhere along the line, I think a bulk of the ID work is finished here.
edited 4:26 AM EDT October 21, 2012
Edit: I think I count around 66 tracks total that are missing from the original USF set if that gives people ideas on level of completion of the set.
I can't help you any, and have no particular attachment to this game or its music, but I'd just like to say that I appreciate the effort you put into this.
Wow, I didn't realize how incomplete it was, thanks for the extensive research. I don't know when I'll look at it again, is anyone else interested in taking a crack at it?