Sorcery (PS3) Wwise Files by Infernus Animositas at 3:30 AM EDT on October 5, 2013
Hey :)

ww2ogg doesn't recognize the chunk type from the WAV file when I try to input it.

Now, if I use the OGG file instead and rename it to .WAV and then use ww2ogg on it, it will decode.

But Revorb crashes on the resulting file :/


Here is a sample :)
http://www.sendspace.com/file/bvmwqc
by hcs at 10:08 AM EDT on October 5, 2013
Might be a while before I can check it, what command line are you using? Probably needs to specify the new codebooks (see readme). Also there is a new ww2ogg up just recently (0.20) that fixes a thing.
by Infernus Animositas at 1:48 PM EDT on October 5, 2013
Yeah, I'm using ww2ogg v0.20

I was using:

for %%i in (*.wav) do "%CD%/ww2ogg.exe" %%i --pcb packed_codebooks_aoTuV_603.bin

That command only worked if I changed the extension OGG file to WAV. The WAV file in the sample doesn't convert.
by hcs at 9:10 PM EDT on October 5, 2013
Ok, two silly things.

1. It won't work without renaming the .OGG to .WAV because your filesystem is case-insensitive, so when ww2ogg tries to create an output file with a .ogg extension (lowercase) it doesn't notice its the same and it overwrites the input while it is trying to read it. I don't know of a reliable way around this, if you rename the .OGG files to .ogg then ww2ogg will properly output files ending in _conv.ogg so as not to collide with the input.

2. This uses the old packed codebooks, so don't use the "--pcb packed_codebooks_aoTuV_603.bin" option.

The .WAV file simply isn't vorbis and I don't care to speculate on what it is.
by Infernus Animositas at 8:57 AM EDT on October 6, 2013
Okay, thank you for your input HCS. I do appreciate it :)
by Infernus Animositas at 1:43 PM EST on February 4, 2014
Managed to work out that the .WAV files are just big endian signed 16 bit PCM :)


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