Hoot and Zoom's Genocide series by GirianSeed at 2:51 PM EDT on March 15, 2014
Hello, everone. This is my first post, so I hope t doesn't sound like I'm asking for too much. I already started a thread about this on Tokugawa Corporate Forums, but it's been almost two weeks and I haven't gotten any response, and come to think of it, I probably should have come here first.

Anyway, I need some help with creating/modifying some sets for Hoot. First, the MT-32 version of the existing Genocide 2 set plays the version of "Opening 1" that's used if the sound driver is booted into 'Internal' mode and not 'Internal & MIDI', so it's essentially missing a track. I'd like to know how and what to modify to correct this, as I only have a basic understanding of how Hoot works.

Second, the music data in Genocide 2's special 8-minute demo is a bit different that what was included in the final game. Since it uses the same sound driver and has quite a few files in common with the existing G2 set, I would try creating a new XML entry, but it doesn't have any CMU files and I essentially have no idea what to make the offset values for each ROM and track entry.

Here are the files from the demo for anyone who might be interested.
Genocide 2 Special Demo.7z

Finally, does Hoot support the FM-Towns' YM2612 and Ricoh RF5C68 chips? I know that there are already a few sets for FM-Towns games, but all of those happen to be Falcom games that use the YM3438. If so, then I assume that it's also possible to create a set for the Genocide Square compilation.

I'd appreciate any information anyone can give. Thanks.


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