Animal Forest jpn MIDI by froggestspirit at 7:31 PM EDT on August 7, 2014
I am trying to rip the sequence data from the japanese animal forest game, so I can convert it to MIDI. I managed to do this with Rocket Robot on wheels, and glover, by taking the USF rip, finding the track index's (in a hex editor) and then finding the spot in ram that tells you the track number of the current song playing. From there, I was able to disassemble and trace back to the raw sequence data.

The issue i'm having, is figuring out the track numbers for this game. I have the usf rip, but it seems different, because my searches brought up no results. Can anyone give me the proper track numbers? (the ones that the game uses) or a pointer to the table of song pointers?
by hcs at 12:45 AM EDT on August 8, 2014
I suggest looking for cheat codes for setting music in Animal Forest if you want to get the sequence numbers, otherwise I'm pretty sure I don't have the files around anymore.

There is a list of codes for the Airchecks in this thread.

Best of luck.
by froggestspirit at 5:38 AM EDT on August 8, 2014
I'm not sure if that's what I need. I think that's the item ID rather than the song ID. I think the song ID's would be more like "title screen=1", "KK intro=2"..."5P.M.(normal)=30". basically, the spot in ram that I can change to make any song in the game play (or if it's read-only, I can trace the code)


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source