Animal Forest jpn MIDI by froggestspirit at 7:31 PM EDT on August 7, 2014
I am trying to rip the sequence data from the japanese animal forest game, so I can convert it to MIDI. I managed to do this with Rocket Robot on wheels, and glover, by taking the USF rip, finding the track index's (in a hex editor) and then finding the spot in ram that tells you the track number of the current song playing. From there, I was able to disassemble and trace back to the raw sequence data.
The issue i'm having, is figuring out the track numbers for this game. I have the usf rip, but it seems different, because my searches brought up no results. Can anyone give me the proper track numbers? (the ones that the game uses) or a pointer to the table of song pointers?
I suggest looking for cheat codes for setting music in Animal Forest if you want to get the sequence numbers, otherwise I'm pretty sure I don't have the files around anymore.
There is a list of codes for the Airchecks in this thread.
I'm not sure if that's what I need. I think that's the item ID rather than the song ID. I think the song ID's would be more like "title screen=1", "KK intro=2"..."5P.M.(normal)=30". basically, the spot in ram that I can change to make any song in the game play (or if it's read-only, I can trace the code)