pokemon - explorers of sky (2sf) by dada78641 at 11:51 AM EDT on September 21, 2014
I was just wondering if anyone is working on this game? although I've never done 2sf ripping I do have some asm experience so I'm thinking of picking it up to try and rip this game. but maybe someone else is already doing it? (in any case, I could not find the rip in any of the databases.)
by Kurausukun at 12:46 PM EDT on September 21, 2014
There are no 2sf rips of Explorers of Sky (or Time or Darkness) because the game uses a different format than the standard SSEQ. We don't know how it works currently, and as such, the game is, as of now, unrippable in any format.
Ah, thanks for the heads up, too bad. On the plus side, since it's got a built in music player, at least a flac rip is possible.
by Kurausukun at 6:08 PM EDT on September 21, 2014
You say "flac," but that's only via line-out, which is lossy in the first place. We really are kinda screwed in terms of a super-HQ release of these games, which sucks because they have an excellent soundtrack. :(
by dada78641 at 12:02 AM EDT on September 22, 2014
well, I was thinking of using DeSmuME. I'm no audiophile but its sound quality seemed pretty accurate to me. unfortunately my build has (SEEMS to have?) timing issues, but I assumed I might be able to fix that by actually sitting down and looking at what's wrong.
by dada78641 at 11:46 AM EDT on September 22, 2014
I've given it a try. Using DeSmuME 0.9.9, and through first recording a movie file (probably not necessary though) I was able to record a small test sampler (flac). what's your opinion? it sounds very good to me.
going to record the rest of the tracks later when I have some more time.
I'm recording right now. basically I just make a video file of the jukebox, then cut that video up at precisely the frame on which the music switches to the next song. I can tell the right frame because the song title is displayed. that way I get the exact lengths.
gonna take a while but I'll update when I've got more.
by Kurausukun at 3:50 PM EDT on September 25, 2014
Kudos to your efforts. Hopefully one day someone will be able to analyse and decode this game's wonky format. BTW, may I ask how you ended up recording these/are sure the timing is correct?