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.BCSTM Encoder by Kurausukun at 12:49 PM EDT on September 21, 2014
Soneek has alluded to this in the past, so I'm going to be annoying and ask--are we anywhere close to having a .bcstm encoder yet? I'd be really interested in having one, especially if it has a wrapper for vgmstream like brstmmake does.
BCSTM converter by kyogre123 at 6:44 PM EDT on September 21, 2014
I was about to ask the same thing. I have a tool to convert wav to bcwav (which is another audio format for 3DS), but I don't have anything to convert to bcstm.

Anything that can convert from any handled format to bcstm would be appreciated.
m by kyogre123 at 11:19 AM EST on November 2, 2014
Anybody?
by soneek at 12:15 PM EST on November 2, 2014
I've been updating BCM to have a bcstm download option. I just need to make sure I have the headers rebuilt properly. Do you have the resources to replace 3DS game files? I need testers.
by kyogre123 at 2:32 PM EST on November 2, 2014
Noted and testing right now.
by soneek at 3:23 PM EST on November 2, 2014
So, the downloads on BCM will work, but only for stereo songs (99% of the uploads). I'll work on an offline converter when I can find the time, but it will likely just be a BRSTM->BCSTM tool, since that was easy for me to figure out.

I'll work on multichannel's for A Link Between Worlds, MK7, etc. later.
by Kurausukun at 4:32 AM EST on November 3, 2014
Would BRSTM->BCSTM be a lossy conversion? Or would it be the same as if you converted from wav to bcstm? I'm assuming it would be the latter because both formats are 4 bits per sample, right? Or am I thinking about it totally wrong
by bxaimc at 4:48 AM EST on November 3, 2014
Lossy.
by Kurausukun at 5:23 AM EST on November 3, 2014
Geh. That's disappointing. If that's the case, wouldn't a wav->BCSTM converter be a better idea? I know it would still be lossy, but it would be "less" lossy since the source would be uncompressed converted to lossy rather than a lossy source becoming even more lossy.
by soneek at 6:11 AM EST on November 3, 2014
I don't re-encode anything. I just rebuild the header while keeping the same song data.

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