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by Kurausukun at 7:12 AM EST on November 3, 2014
Well, that's what I figured at first... But how would that be lossy? It wouldn't lose any data compared to the BRSTM, right? So the brstm is lossy, true, but between the brstm and the bcstm it would be lossless since you're just changing the header... Either way it sounds awesome, and I can't wait for the program.
by soneek at 7:44 AM EST on November 3, 2014
You're right. Just changing the headers won't result in any loss. I still don't know how brstm conversion is done though, so it's easiest for me to just go from brstm->bcstm, rather than modify the original conversion method.
by Kurausukun at 12:09 PM EST on November 3, 2014
Yeah, that sounds about right. Sorry for being so persistent, I just kinda want to know how everything works :P
by soneek at 12:15 PM EST on November 3, 2014
I'll be looking into replacing the Smash Bros 3DS format as well.
by soneek at 11:58 AM EDT on May 11, 2015
I've done some work on this over the weekend, and I'm able to build bcstms and bfstms of any channel size now. I'm keeping 12 as the limit, since that's the most I've seen (Super Mario 3D World). Once I understand this REGN section a bit more for some BFSTMs (looping specific sections of the file), I'll implement that as well.

It's a modification of hcs's Revolution B. The only thing I need to fix is writing out channel pair parameters for songs with an odd # of channels. I'm gonna add the new Namco IDSP format as a build option as well. Whatever I add to Brawl Custom Music as a download option in the future, will be buildable from Revolution B.


edited 5:52 PM EDT May 11, 2015
by Kurausukun at 3:23 PM EDT on May 11, 2015
Sounds cool. Except I have no idea how to build anything (and I can't anyway since Visual Studio doesn't run on my comp). But thanks for the work, I'm sure someone on here will have a build of it. Also, not to bug you, but I'm curious as to the status of Xenoblade 3D. No rush :p
by soneek at 8:42 PM EDT on May 11, 2015
I'll release a build once I finish some necessary features, such as song pair volume, panning, and also which channels to actually load for each pair.

I really just need to add the Xenoblade 3D format to vgmstream. It has an adx extension, but it's DSP ADPCM. I might rename it to .xbadx or something. I need to ask around about that.
by Kurausukun at 4:36 AM EDT on May 12, 2015
Thanks a lot. I'll wait for the dump to pop up magically in the thread, then.
by logan28469 at 8:53 PM EDT on July 2, 2015
Yeah, I noticed I cannot get the tracks to play, and I am dying to know what track 039 is.
by Kurausukun at 2:15 AM EDT on July 3, 2015
soneek released a build of test.exe that can handle Xenoblade 3D's files a while back. Track039 is just the ending theme.

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