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How do I rip the MIDI files from Super Mario Galaxy 1 and 2? by pwwnd123 at 12:44 PM EST on December 10, 2014
I don't know how to do it. What do I do to extract the MIDI files from the bms files. Is there a Windows tool for ripping the MIDI files from the bms files.
by RebeccaSugar at 10:54 PM EST on January 7, 2015
Seconding this, I want to use them on sections that have an added drum [Yoshi Sections]
by dj4uk6cjm at 4:54 AM EST on January 8, 2015
This is why we really need a sticky here for popular threads like this and for yoshi drums, super mario sunshine or the midis of it cover that department http://www.hcs64.com/mboard/forum.php?showthread=37320&showpage=0 check out furrybobs generous link.
by RebeccaSugar at 12:21 PM EST on January 8, 2015
Yowza! That is freaking incredible, thank you so much!

Now, to find a soundfont for those files.
by Kurausukun at 12:52 PM EST on January 10, 2015
You won't have any luck finding a soundfont for those midis. You'd need to rip the instruments yourself and manually create your own soundfont. It IS possible to rip the samples, and I have done it before, but I forget how. There's a thread somewhere here, though.
by dj4uk6cjm at 3:34 PM EST on January 10, 2015
What Kurausukun said. I tried the same thing a long time ago with the samples from SMG2 http://www.hcs64.com/mboard/forum.php?showthread=35052 but it's hard and I wouldn't recommend making a soundfont, however SFZ on the other hand might fair better when the samples are looped I don't know but I think a link to the full sample set (all the ripped originally non-looped samples from that game) are there in that thread and koopatroop mentioned a different method for ripping SMG1 samples in another thread somewhere and I uploaded the SMG1 samples here anyways for reference.


Edit: Here are the SMS samples still in the drive https://drive.google.com/folderview?id=0B8rHgE_H8aJsYTRUaTAtc3VJSlk&usp=sharing&tid=0Bz8PWXTWctXKNlpVelUySUZrNHc I believe that is all of them.

I wish it were possible to rip the samples and midis from DKJB and MKDD sigh...people just aren't interested in this stuff anymore.

edited 8:49 PM EST January 10, 2015
by soneek at 4:50 PM EST on January 10, 2015
You could attempt to learn the instument bank format, and translate it to soundfont or DLS.
by Kurausukun at 5:59 PM EST on January 10, 2015
MKDD is streamed...
by RebeccaSugar at 8:25 PM EST on January 10, 2015
I already downloaded a soundfont editor to put in the extracted samples, I'll look into learning to convert/loop the samples since I'm still really fresh with this, it's confusng right now since the soundfont program it says "Samples" "Instruments" and "Presets" I'll learn eventually, I just hope there's not much coding, Hex and .bat I can do since it's not that bad once you follow directions, still, I'm rusty as hell at it and would probably want to quit out of frustration.

I need to take my time with this, if I want it my way that is...all I pretty much want to do is make the drum sound loop for "Clock Time Attack", if I finish that and get burnt out then I'll probably take a break and continue at a later pint, If I get "good" that is [HAHAHAH! Yeah, sure], these things are intimidating for me.


I'll try though.

edited 1:45 AM EST January 11, 2015
by dj4uk6cjm at 4:46 AM EST on January 11, 2015
They're intimidating to everyone :P if you make some progress with making a soundfont maybe you could share? That would be awesome! Looping is not that hard either, just be sure to add crossfade effects for the samples that don't loop well. I personally use TX16Wx for looping samples because I dislike viena's built in looper lol polypone is good too and you'll thank me later XD

Hope you make a dream come true~


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