Next Page

*boing* VGMStream bugs thread of weirdness by Anonymous at 8:33 PM EST on January 19, 2015
This file doesn't play while this one does!

edited 4:15 AM EST January 20, 2015
by bxaimc at 8:44 AM EST on January 20, 2015
So why anonymous?
So why anonymous? by  tnodah  at 5:51 PM EST on January 23, 2015
Captain Obvious said by Hiccup at 1:45 AM EST on January 24, 2015
Maybe he doesn't want his identity to be known.
*boing* by Anonymous at 3:29 PM EST on January 25, 2015
Found another!
by bxaimc at 4:57 AM EST on January 26, 2015
The XA is missing a RIFF header, hence why it sounds like garbage. Also, what game is this from because at-a-glance it looks like IMA.

From where are the .lsf files from? One plays because it follows the original spec of an ios audio format. The one that doesn't play is encoded with PlayStation ADPCM. It's an easy fix but it wasn't implemented originally because who would put ps adpcm in an iphone game?

edited 10:12 AM EST January 26, 2015

edited 10:14 AM EST January 26, 2015
*boing* by Anonymous at 8:23 PM EST on February 14, 2015
Got my hands dirty this time :)
Your patch sucks \o/ by  tnodah  at 9:35 PM EST on February 18, 2015
*boing* by Anonymous at 4:37 PM EST on February 19, 2015
I bet you don't even know C whoever you are.
*boing?* by Anonymous at 1:24 PM EST on February 23, 2015

Next Page
Go to Page 0 1 2 3 4

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source