Ripping CDDA by Kurausukun at 11:13 AM EST on February 18, 2015
I know I just made a thread here, but whatever.
I have a bin/cue image of a beta of Sonic CD, and I want to rip the audio tracks out of it (obviously in some uncompressed or lossless format). Is there some tool such as VGMToolBox's advanced cutter that I could do this with, or some other way? And don't suggest logging it, please.
by alexbip15 at 11:28 AM EST on February 18, 2015
why not mount it then use EAC or soemthing?
by Nisto at 11:59 AM EST on February 18, 2015
There are many alternatives.

First that comes to mind is what I usually use for binary rips: IsoBuster. Some features (e.g. extraction from UDF filesystem) is unavailable and there are some occasional nags (not that obtrusive) in unregistered mode, but it is basically free to use forever (no actual time limit).

Another alternative is to mount the image (w/ cue sheet) to a virtual drive using e.g. DAEMON Tools (I use old v3.47, works great), then rip it using Exact Audio Copy.

foobar2000 and/or Winamp maybe? You may be able to just change the extension to .WAV (in the cue sheet also) and just drop the cue sheet in foobar2000 actually.
by nothingtosay at 1:15 PM EST on February 18, 2015
If simply changing the file extension to WAV and dropping it in foobar doesn't work, it may need a header. In that case, you can use Audacity's import RAW data feature and give it one. I think the default settings are correct for CD audio. Then you can re-save it, but be sure to first go into preferences and turn off the dither under "High-quality Conversion" or else it will add dither to the output file needlessly.
by Kurausukun at 4:10 PM EST on February 18, 2015
Thanks a lot for the suggestions, guys. Mounting the cuesheet and using EAC didn't quite work (it worked for track 1 but crashed when I tried to go further), but importing raw in Audacity and deleting the noise the game data causes works perfectly. Now all I have to do is manually split the tracks. Thanks a lot for the help!
by nothingtosay at 5:15 PM EST on February 18, 2015
You did uncheck the box for the data track when trying to rip with EAC, right? Also give foobar a shot with playing the mounted image. The results should be exactly the same when ripping from a virtual drive with either one, I'd expect.
by Nisto at 5:56 PM EST on February 18, 2015
If you tried importing it into foobar2000 or Winamp via the cue sheet, you probably also need to change "BINARY" to "WAVE" in the cue sheet. E.g.

FILE "file.bin" BINARY
to
FILE "file.wav" WAVE

edited 11:17 PM EST February 18, 2015


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