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by dj4uk6cjm at 5:55 PM EDT on March 8, 2015
Not that it matters but the Star Fox 64 usf set on joshw website sounded slow to me compared to ingame music.
Slow USFs by Sephirothkefka at 8:36 PM EDT on March 8, 2015
I've been noticing this as well with my USF's of SM64, SF64, and OOT. Conker and Kirby are fine. It only seems to affect games with that overall EAD soundfont.
by Koto at 10:13 PM EDT on March 8, 2015
Found you the OOT set still slow after adding the enablefifofull tag to the usflib? It seems faster to me, maybe not enough compared with the original music?

See ya
by TheUltimateKoopa at 2:31 PM EDT on March 9, 2015
So.... I've found the OOT set is much better. However.... this is regarding Dinosaur Hunter...

I'll just paste this... I don't need to explain it, I hope:

Decoding failure at 0:26.814 (Emulator appears to be stuck!):
"G:\Desktop\Video Game Rips\Turok - Dinosaur Hunter [Jikku Senshi Turok] (1997-02-28)(Iguana)(Acclaim)\06 Ancient City.miniusf"
by dogman91x at 2:37 PM EDT on March 9, 2015
I had the same problem with DK64 and was able to solve it by trying a different set (the ones found here: http://usf.joshw.info/ ) @TheUltimateKoopa
by TheUltimateKoopa at 2:42 PM EDT on March 9, 2015
The one that failed on was the one that was linked in this topic, which included the underwater version. It seems to be OK in Winamp with 64th Note though.

Wait, nope, they just play some kind of drums and nothing but (ironically the rhythm is completely different <_<).

Oh and I do have the set from usf.joshw.info. At least I'm sure I do. Having said that, the rip hadn't actually been updated since October 23, 2005.

edited 7:55 PM EDT March 9, 2015
by punk7890-2 at 3:24 PM EDT on March 9, 2015
So it seems adding that new tag to make things play at normal speed kills some sets.

Decoding failure at 0:30.550 (Emulator appears to be stuck!):
"D:\Music\Star Fox 64 [Lylat Wars] (1997-04-27)(Nintendo EAD)(Nintendo)\30 Versus.miniusf"

Decoding failure at 0:30.434 (Emulator appears to be stuck!):
"D:\Music\Star Fox 64 [Lylat Wars] (1997-04-27)(Nintendo EAD)(Nintendo)\31 Versus (One by One).miniusf"

Going to assume this kills all the tracks. The tracks play fine, then all the sudden after about 10 seconds these appear. This doesn't seem to happen on the Zelda games though.

edited 8:33 PM EDT March 9, 2015
by Tanookirby at 6:33 PM EDT on March 9, 2015
Any plans to make a Winamp version of this plugin? Some people still actually use it.
To punk7890-2 by Sephirothkefka at 6:58 AM EDT on March 10, 2015
Have you tried SM64 yet?
by punk7890-2 at 9:35 AM EDT on March 10, 2015
Nope it doesn't work for SM64. It speeds up things waaay to much.

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