Pac-Man World 3 .wav.str (Gamecube) by puggsoy at 5:42 PM EDT on March 20, 2015
The GCP in Pac-Man World 3 contains a number of .wav.str files, each with a corresponding .wav file. The latter aren't actually valid, they're very small and simply have that extension. The former seem to have most of the data.

vgmstream seems to open them OK (as Playstation 4-bit ADPCM), but for a 128kb file it says it's 2932.8760 seconds long, which seems unrealistic The result is also just half a second of static at the start, the rest being empty.

Could someone check them out? I've uploaded a couple of samples here. There's also the GCP here if you want it (I extracted it using this QuickBMS script).

edited 10:53 PM EDT March 20, 2015
Pac-Man World 3 .wav.str (Gamecube by Mario123311 at 3:38 PM EDT on March 27, 2015
Could anybody please take a look at these? I requested help on the VG resource but puggsoy here can't seem to find out how to get the real clips.

Specifically I'm trying to get Pac-Man's voice samples for a lil' project I'm trying to contribute to. But I can't seem to find out how to decode it.

I have found out that I can import the raw data into audacity and while it's still a (staticy) loud mess I swear I can hear character voices within the distortion.

Any clues?


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