ww2ogg update needed by Alpha23 at 12:25 PM EDT on April 5, 2015
Hello! Here are some wwise files that are converted errornously by ww2ogg: http://www.multiup.org/download/ccbf97c35b13e16396e3778eec443a6a/_corrupt_wwise.7z They are from the PS3 version of Middle Earth: Shadows of Mordor. Can we get an update? :)
It's not obvious what needs to be done, and I'm not up to grab the latest wwise sdk and disassemble it to see what's going wrong now. The fact that there are no streaming errors suggests that there is something very subtle that has changed.
The logic I was using to detect modified packets was (and still is) faulty. I've added a command line switch --no-mod-packets to ww2ogg 0.24 which fixes these files.
Very cool, thanks! I'll let you know when I encounter other files that produce errors. Maybe I already found some in Batman: Arkham Origins but I'll check with the new switch first to see if that works. Will the new switch only work for those few files or can it also process the codebook files?
I don't understand what you mean by "Will the new switch only work for those few files or can it also process the codebook files?"
--no-mod-packets overrides the detection of modified packets, you can use it along with --pcb packed_codebooks_aoTuV_603.bin, actually you have to use both for the Shadows of Mordor files you sent: