May be standard Nintendo DSP. The table at 0x88 describes the offset (relative to 0x800) and size of each track. Table size is trackcount * 32. However, I am not able to find anything obvious that could be coefficients... Is there a second file related to this "jungleMU.RWS" file? Here's my (slightly distorted) result: https://mega.co.nz/#!SwxkmR4Y!c6Gb-fXJG44Od1Oo9crcSaUTpu0JoOf47rHFAzTznUE
I see the filenames with offset I think. I tried with vgmtoolbox to put them in Offset but don't work. The file you extracted is "mushroom_game" the first in the archive. What am I supposed to do to extract the files and convert them??? and can I have a script if you can?
Thanks but I don't know how to write in file offset records and so on... I have an infinite numbers of 0xCA for example I don't know where's the correct offset
That's the purpose of the preset - it's already specified. All you need to specify is the path of the RWS file, then click the "extract files" button. After you've properly restarted VGMToolbox and selected the preset in the VFS extractor dropdown list and hit "load" that is..