Mega Man Legends by dj4uk6cjm at 1:33 PM EDT on April 14, 2015
Using the N64 version of VGMTrans it can pick up the sequences through the rom but kills it after finding them which leads me to believe the game uses sequences. Pics shown below:
I've tested every other rom, even the original one and it does the same thing. Is it an unknown format or error? Does Mega Man Legends really use sequences? I would just like a midi rip if possible...
Yes, it uses sequences. The original PSX game used sequences. There are *some* "music" tracks which are almost certainly streamed (as they have people talking during the track), but the vast majority of the game uses sequences. I thought this was obvious.... For one thing, the files are far too small for streamed music, and secondly, the original PSX release used sequences. Have you tried getting MIDI files from the PSX game? That would probably work.
Worth noting, is that the origianl PSX version had a few (like, 5-10, at most, not including areas where the characters were speaking over the music) streamed tracks, which were removed in the N64 version. Specifically, go the the music shop in the market, and try to listen to some of the displays. In the PSX, there's music. On the N64, there's just silence. I mention this, because it indicates that the N64 cartridge was much smaller (or a lot more expensive) than a CD, so they had to cut as many corners as they could, to get the game to fit on an N64 cart. Which, if that's the case, then they're not going to use streamed music for the game.
My suggestion, is to look at the PSX game. Though, I don't know how you'd pull the sample data as well as the sequence data from a PSX game. Hope this helps. Mouser X over and out.
Thanks for the detailed post Mouser X. I would be most interested in ripping the sequences from the N64 version, maybe its because I'm more of an nintendo fan lol or I'd be worried about the quality of the midis but in any case I'll give the PSX version a try as I have ripped PSX sequences and samples before with PSound and the brr...VGMToolbox.
The sequences that the PSone version uses are simply PC-friendly MIDI files with a special header - they're the best that you can get, whereas something from the N64 will have to be converted back to a PC friendly format.
Do yourself a favor and forget about the N64 version. It's a lousy port, anyways.
I was not implying you were lazy, I was implying that nobody else, myself included, seemed that eager to time and tag it.
Which again has nothing to do with this topic.
Being lazy, I'd probably just copy the tags over from the USF rip where possible, if I were doing it.
E: And thanks for even uploading a rip. I've even attempted the process of making a generic rip of that game before, but never went anywhere with it, because I got stumped by my laziness.
I was the one who timed and tagged the USF set. It never saw an "official" release, because I had strong reason to beleive that some of the "missing" songs were in fact present/rippable, but that they were most likely streamed (though, with conversation overlayed on top of them). Not surprisingly, no one ever wanted to hunt down and attempt to rip the streamed tracks. I don't blame them. Looking back, I doubt it'd be worth the effort. Back when I timed/tagged it though, I thought it important enough to mention it, and that someone should at least look at it. As for the PSF rip.... I played through the PSX ver. multiple times (I own the discs to MML, MML2, and multiple copies of MoTB, including its demo disc), but I suspect it was easier to tag the N64 version, because there were cheat codes (I played the N64 ver. on an emulator. I never owned the cartridge). MML is one of my favorite games, certainly, but being able to run through the game without having to worry about time, enemies, etc., is helpful when trying to find that elusive track's title. Also, I *know* there's missing streamed tracks from the PSF rip. They're XA files, and I think I tried to rip them years ago (I actually might have, but I don't remember. I certainly never uploaded them). It's also possible (though unlikely. Unless, possibly, the "Generic PSF ripper" tools didn't rip it until later) that the USF was ripped first, and therefore I timed it first.
All that said, I have to agree.... Someone should time/tag the PSF rip. :/ Mouser X over and out.
Mega Man Legends is one of my favorite Mega Man games too! :D I've never played the Playstation 1 version but the N64 version was the best at heart...in my opinion haha also worth noting that VGMTrans rips the sequences and samples from the current untagged psf version on joshw website. I honestly didn't know until I tried it last night.
No need to argue about who timed what first or laziness guys! lol :P I've got the midis now and the solution to thread has been solved, peace~