How to play/export individual channels in FooBar? (Mario Kart 8) by PyroPaperPlanes at 8:23 AM EDT on April 20, 2015
I'm trying to convert the bfstm files into WAV. While I am successful in getting them to playback and export, it's with every channel enabled. This includes the front-running drum loops or various alternative track segments (Shy Guy singing, Underground bass variation of Metro level, etc).

While I am able to configure the playback using a Matrix Mixer plugin, it does not retain this information upon export. I'm also not confident this is producing the best quality possible. Is there a setting within FooBar itself that might help isolate channels?

I also tried using the test.exe command line, but I couldn't seem to get the program running properly. Winamp also has its own issues (particularly when it comes to exporting). Any help would be greatly appreciated. :)

edited 1:32 PM EDT April 20, 2015
by Kurausukun at 8:33 AM EDT on April 20, 2015
The only way to do this is to export the file to a wav and isolate channels using an audio editor like Audacity. Or is that not what you're trying to do?
by TheUltimateKoopa at 2:18 PM EDT on April 20, 2015
IMO, it'd be nice to have it so that you can select the individual channels to play in a multi-channel stream (this would, obviously require even left and right channels, due to some tracks not being stereo -- New Super Mario Bros. 2 is an example, which uses five channels for each song: two for the normal and gold flower versions, and a single track for the "leaf beats".
by PyroPaperPlanes at 4:12 PM EDT on April 20, 2015
@Kurausukun: I feel like an idiot. I didn't even think to check that the exported file would be a multichannel file. I've done just that.

@TheUltimateKoopa: Gotta agree that it would certainly be a nice feature for playing back vgmstream files. Though I'm incredibly thankful for it doing what it does.

---

I'm only missing a couple of Wario's Gold Mine alternative tracks, which I'm not too bothered for. My guess is an additional audio loop is hidden somewhere. Either way, I think this solves my issue! Thanks guys. :)
by TheUltimateKoopa at 4:19 PM EDT on April 20, 2015
Wario's Gold Mine should have six channels altogether.

Two channels for the main theme
Two channels for the front-running beats
Two channels for the shy guys.

What are you missing?
by PyroPaperPlanes at 1:25 AM EDT on April 21, 2015
Ack, never mind. I'm muddling up the variations with the Wii version. X_x
One other question: In the FLAC rip I downloaded previously, the frontrunning theme fades in halfway into the mix. Did they just edit the tracks themselves (fading the front-running or alternative tracks in) or is this a setting with vgmstream/foobar I'm missing? Thanks again for all your help.
by TheUltimateKoopa at 3:44 AM EDT on April 21, 2015
They did it themselves.


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