Codename: Clicks Next Door by RebeccaSugar at 1:56 AM EDT on April 28, 2015
So after being more and more successful with GENH's I was happy to think that I may have gotten the pattern down, but then...THIS happened.


Nothing horrible but a bit bothersome to me, I converted the .ps2 file to GENH and it sounds near perfect....somewhat, other than having pops and clicks that grate me and that uneven ending, the majority of the files that I convert don't have this problem and I want to know if they were there to begin with.

So, no more hassle.

Here are the files

.ps2 file: MEGA

.genh file: MEGA

Specs are PlayStation 4-bit ADPCM, Header Skip: [0x4000] , Sample Rate [44100], Interleave [0x4000]

edited 7:05 AM EDT April 28, 2015




Help me and I'll suck your dick.

edited 7:09 AM EDT April 28, 2015
by Kirishima at 8:22 AM EDT on April 28, 2015
This looks like it may have been extracted improperly. Was this from a larger archive?
by RebeccaSugar at 12:48 PM EDT on April 28, 2015
Posting archive now.

MIA Link

I used the ADPCM extractor you gave me and it worked wonders on extracting almost everything correctly in the archive, although "067 - mtreelp_05eaa800.MIB" and a few other exceptions cut out the left channel and play a tiny segment of another track right before the last second, unsure if it needs further editing to GENH or it's the native files own fault or I set it up incorrectly myself.



Bundled in with the .mib files it also gives me the .ps2 files which I linked one of in the OP and are in the archive I linked just now, I'm still trying different combinations in VGMt to see if it needs to have the interleave changed to a slightly different number
by snakemeat at 6:01 PM EDT on April 28, 2015
Here's a VGMToolbox Virtual File System Extractor preset to get the files out.

Seems like 22050 frequency, maybe more? 0x4000 interleave for sure.

Don't have time to confirm, but I would guess that the chunks starting at 0x10C0 of the .mia file contain looping info for each file. Each record there is 0x40 in size.

If you decide to experiment in that area, don't forget that VGMToolbox extracts files in hex order, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11,...

edited 11:12 PM EDT April 28, 2015
by RebeccaSugar at 3:02 PM EDT on June 27, 2015
I didn't see this!

Thank you, trying it now.


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