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N64 Sound mapping -> DLS Soundfont Instrument by SubDrag at 5:12 AM EDT on May 2, 2015
I wanted to try and see if anyone had the full mapping. It seems like some of the soundfonts I've seen, they manually have to correct some things. I'd like to do some tests of using real data straight from sound...but can't find any good dls writer.

Anyone know a DLS writer with a good license? C++

edited 7:23 PM EDT May 2, 2015

edited 7:23 PM EDT May 2, 2015

edited 7:28 PM EDT May 2, 2015
by TheUltimateKoopa at 6:36 AM EDT on May 2, 2015
So I may be jumping to conclusions, but if you're able to do what I think you're aiming at, will we be able to have something like this:


sound something like this?:




edited 11:46 AM EDT May 2, 2015
by SubDrag at 12:08 PM EDT on May 2, 2015
Deleteme

edited 7:23 PM EDT May 2, 2015
by TheUltimateKoopa at 3:27 PM EDT on May 2, 2015
I have the feeling I may have done something to this thread that warrants the following reaction: http://archive.iam.uic.edu/wp-content/uploads/2013/02/21962686.jpg
by robotortoise at 3:34 PM EDT on May 2, 2015
Man, we need an equivalent of VGMTrans for N64, Wii, GC, and 3DS, and...well, every sequenced music out there.
by dj4uk6cjm at 5:06 PM EDT on May 2, 2015
^ something I agree with.
by RebeccaSugar at 7:43 PM EDT on May 2, 2015
That would be pretty great, I suck at sequenced.
by mr_kaja at 9:53 AM EDT on May 3, 2015
I was looking for the same thing a while ago and from what I could find, libgig looked like the most promising alternative. I haven't tried it out yet though so I don't know if it actually is any good. Please let us know what you end up using. :)


edited 3:02 PM EDT May 3, 2015
by SubDrag at 2:35 PM EDT on May 3, 2015
Doh it's GPL license! I've been trying to keep all my stuff no strings attached. Although if I can't find any better, I guess I can separate any GPL code. Looks promising at least from description.

edited 9:26 PM EDT May 3, 2015

edited 10:50 AM EDT May 4, 2015
by SubDrag at 6:45 PM EDT on May 5, 2015
I am sorry to report, that this writes corrupt dls files :( At least building in visual studio. Well, it thinks they are correct if you runs its dlsdump, but it won't open in any soundfont tools.

Are there any other tools...


edited 11:59 PM EDT May 5, 2015

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