Street Fighter V (Beta) by Tiberious at 11:37 PM EDT on October 23, 2015
So, now that this is on Steam, I'm wondering what format it uses for music.
The lone .pak file, StreetFighterVBeta-WindowsNoEditor.pak, is an archive containing pretty much everything.
There's already been a file list made of its contents, and I'm now seeing if the person that made the list will be willing to share the BGM directory's contents.
Would anyone be interested in looking into this format?
@u@ I kinda wanna know if anyone already did a .hca rip already cause... All the converted rips have the wrong loop points... So I was just gonna go in and loop em myself... but I would need to get the beta first and it would be easier if someone already had the files on hand.
EDIT: Looks like I can't extract the files anyway since UnrealPak is for x64 and I use x86... QuQ *cries*
I'm also doing a LOGG/OGG variation mock-up of this set since it supports multiple channels and less space consumption (although it's probably not perfect when using oggenc from 6-channel .wav). Either way, it will have both stereo and 5.1 folders. .ADX might be better though, since after applying channel mixed effects to listen quality different, the converted .wav sounds more clearer.
EDIT: Nevermind, had to revise cmd line properties. Should sound good now. The only issue is uncertainty of how 5.1 .ogg consistency will be.