ww2ogg/revorb issues by Infernus Animositas at 11:33 AM EDT on October 28, 2015
Hey

So I'm working on the audio from Sword Coast Legends. It uses the Unity engine coupled with Audiokinetic Wwise.

Some of the .wem audio files convert just fine and I can revorb them without issue.

However there is a large portion of the audio files that ww2ogg says it decodes but then revorb can't fix the granule positioning of those files.

edited 11:11 AM EDT October 29, 2015
by hcs at 4:07 PM EDT on October 28, 2015
Are you using --pcb packed_codebooks_aoTuV_603.bin as recommended in the README? All the files seem to convert fine for me, and a quick test of one with revorb seemed ok.
by Infernus Animositas at 11:12 AM EDT on October 29, 2015
Sorry, these samples exhibit the issues I am facing.

http://www53.zippyshare.com/v/hL7XnksZ/file.html
by hcs at 11:53 AM EDT on October 29, 2015
I don't have any problems with those files either. Do you maybe have an old version of ww2ogg (the latest is 0.22)?
by Infernus Animositas at 12:21 PM EDT on October 29, 2015
I think I know what caused it. My batch script for revorb uses the same filename as the input as it does for the output which I think causes it to overwrite the file as it's still reading the initial file.


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source