SCEI HD/BD banks to SF2? by Nisto at 5:00 PM EDT on October 29, 2015
Is there any program that can actually convert these to SF2? VGMTrans should be able to convert these banks according to loveemu (the author), and sure enough a conversion alternative shows up when you right-click on the bank item after loading it, but when you finish the save dialogue, nothing comes out. I have tried the very latest build available on Github on Windows 7, as well as the latest build I have that runs on Windows XP. No luck with either. Not only that, I tried the other builds available on Github too, and with a variety of banks from a variety of games (Silent Hill 2, Evergrace, Demento, even banks from the official PS2 SDK...), and well, still nothing. I've also reported my issue, and loveemu responded at first, but now he's not getting back to me.

So is there any other program I can try my luck with out there? Or would I have to go write something myself for this too? *sigh*

...Or is anyone actually able to convert them with VGMTrans somehow?
by Kirishima at 8:09 PM EDT on October 29, 2015
Your probably better off writing something yourself. Vgmtrans seems to have issues with lots of formats that it should support, but just doesn't.

Examples: All cps2 games are supposedly supported but a couple like Dstlk or MSHVSSF just plain don't load. Also a Final Fantasy 9 psf actually gets loaded, but soundbank conversion refuses to happen similar to what you're dealing with.

edited 8:13 PM EDT October 29, 2015

edited 8:14 PM EDT October 29, 2015
by Nisto at 4:41 AM EDT on October 30, 2015
I was having problems converting VAB banks as well, however, at least with those it actually seemed to be a problem with the banks (particularly, tone/program count not matching with the header in one case), since I was able to convert some of what I tried. After modifying the ones I had issues with, I was actually able to convert them. But I'm not able to convert ANY HD/BD bank I throw at it. It would seem support should be better than that really...

Well, anyway, thanks for replying Kirishima. I guess I'll have to put myself up for the task.


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