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Looped FLAC? by Kurausukun at 2:32 AM EDT on October 30, 2015
Just wondering--is there any looped version of FLAC (or any other lossless format) that is recognized by vgmstream or some other foobar plugin?
by hcs at 3:05 AM EDT on October 30, 2015
For vgmstream, you can use a .pos file with .wav, which provides loop info, I think you can create a .pos with vgmtoolbox. There are also a few ways to put loop info in a .wav directly, such as the smpl chunk; vgmstream supports the .lwav extension so that the default .wav support in Winamp or whatever doesn't handle the file without the loop.

.pos+.wav is the best bet right now. Someone implemented flac support long ago but I never integrated it.
by RukarioGyiyg996 at 3:34 AM EDT on October 30, 2015
Doesn't FLAC allow you to set a LOOP_START= LOOP_END= like OGG files? Like how PSO used loop points with OGG?
by hcs at 3:38 AM EDT on October 30, 2015
But what players support that?
by RukarioGyiyg996 at 5:52 AM EDT on October 30, 2015
I know vgmstream supports those tags with .logg, but good point.
by Kurausukun at 8:59 AM EDT on October 30, 2015
I was hoping for a compressed lossless format since uncompressed audio takes up tons of space, but beggars can't be choosers. Thanks for the info.
by robotortoise at 6:06 PM EDT on October 30, 2015
You can compress .wav files using Microsoft ADPCM and loop points function correctly, like in the Source Engine games.

That's about the best I can do for ya. :(
by WDLmaster at 6:28 PM EDT on October 30, 2015
FLAC supports loop points kinda "natively" through the use of a RIFF sampler chunk. BUT most (if not all?) players ignore it. I know exactly one program, which is not a player, that actually reads the sampler chunk and sets the loop points correctly.
foo_loop by weiweiwowwow at 6:15 AM EST on November 11, 2015
I did some search and found THIS AMAZING SOLUTION for foobar2000, but only the source code available.I don't know how to compile a dll, so hope you guys can have a look at this and share your compiled dll fb2k component. Here is the README

edited 6:16 AM EST November 11, 2015
by WDLmaster at 8:04 AM EST on November 11, 2015
you mean something like this?

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