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by Yoshinkeru at 12:57 AM EST on December 24, 2015
Who could forget The Legend of Zelda: Link's Awakening or Game Boy Camera?
by Uikri at 10:09 AM EST on December 24, 2015
Summon Night: Swordcraft Story has one of the same composers as the GBC Zelda Oracle games (Minako Adachi). Compare Queen Ambi's Palace to Central Craftsman Castle and you can hear it, though I've not outright confirmed whether or not Minako Adachi was the one who composed Central Craftsman Castle, and it could have been one of the other composers. But I digress. SN:SCS's entire soundtrack is really nice to listen to.

edited 10:11 AM EST December 24, 2015

edited 11:50 AM EST December 24, 2015
by MindReader at 11:18 PM EST on December 28, 2015
Add The Smurfs' Nightmare to the list. Like, holy crap.
by #CoryInTheHouseDS at 5:29 AM EST on December 30, 2015
Allz I no is dat Cory in the House DS gaem iz de best DS muzic.
by SmartOne at 11:38 PM EST on December 31, 2015
Pokémon Yellow version (stereo non-battle music, unlike Red and Blue)
by Kurausukun at 2:06 AM EST on January 1, 2016
Ugh, GB stereo is garbage. There's no panning, it's either all the way to the left, all the way to the right, or dead center. It totally messes with the beat, mono sounds better for those particular games.

edited 2:08 AM EST January 1, 2016
by JILost at 6:06 PM EST on January 1, 2016
Let's not forget Castlevania II: Belmont's Revenge!
by Franpa at 1:19 PM EST on January 2, 2016
Shantae on Gameboy Colour has some pretty awesome dungeon music. If you download the GBS file from Zophar's Domain (41 audio tracks), listen to tracks 1, 8, 20, 21, 26 and 27. Their very fitting for the areas you hear them in.



Edit:
I too hate music players that output everything either 100% left, 100% right or dead center. Music player's like NotSoFatSo are pretty awesome though because they have some channels be like 75% loud out of one speaker and 25% loud out of the other to create a sort of pseudo stereo effect (It's still technically mono of course). This eliminates the migraine inducing effect of having always 100% left and 100% right audio when wearing headphones.

When using desktop speakers 100% left & 100% right audio effects isn't an issue that needs to be circumvented because both your ears will naturally pick up the audio from each speaker to some degree where as with headphones your ears are isolated and can only hear from one speaker (If the headphones are circumaural). I enjoy wearing circumaural headphones when listening to music and just in general when gaming etc.

edited 1:46 PM EST January 2, 2016
by Team Fail at 2:25 AM EST on January 3, 2016
@Knurek: Manfred Linzner makes amazing music. I just did a rip of his earlier today since it hasn't had a rip yet.

Other than Linzner's works, Killer Instinct has a good OST after coming from the PS1.
by SmartOne at 6:19 PM EST on January 16, 2016
"messes with the beat"

Ha, I guess all stereo Genesis music sucks too, then.

Technically panning has nothing to do with "the beat." I'm musically trained, and it doesn't bother me. Greater than zero panning equals more information in the audio, which has the potential for a more immersive experience. Plus technically more bandwidth.

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