DOOM Beta Announcer by ThePyrotechnic at 11:19 AM EDT on April 2, 2016
In my opinion, the DOOM announcer in the new multiplayer beta is slightly underwhelming. I'd like to fix that, but I cannot get to the sound files. Using bnkextr.exe on the "doom_vo.bnk" file successfully reveals 61 .wem files, but any attempts of mine to convert these fails. Is it possible to create my own sounds?
most files are usual wwise adpcm. Can be decoded with "wwise_ima_adpcm" or "ima_rejigger5". Some others (gunshots) are raw 32-bit floats (can be opened with audio editors)
The "schoolboy" seems like the wrong announcer. I guess I'll have to look in the other packages, but at least I can listen now! Also, some of those audio files seem to be from the story...
A question, id-daemon. What program did you use to listen to the "raw 32-bit floats"? After decoding the .wem's, some .wav's had 0 kb filesize. Are those the "raw" files you are talking about? Using the import feature on audacity with the .wem's that produced the 0 kb files seems to just play a distorted clip.