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DOOM Beta Announcer by ThePyrotechnic at 11:19 AM EDT on April 2, 2016
In my opinion, the DOOM announcer in the new multiplayer beta is slightly underwhelming. I'd like to fix that, but I cannot get to the sound files. Using bnkextr.exe on the "doom_vo.bnk" file successfully reveals 61 .wem files, but any attempts of mine to convert these fails. Is it possible to create my own sounds?
by ThePyrotechnic at 11:59 AM EDT on April 2, 2016
Oh, and I understand that the demo is only online until Sunday, but I'm hoping I can get a head start for when the full game releases.
by Infernus Animositas at 12:38 PM EDT on April 2, 2016
Post samples of those .wem files
by ThePyrotechnic at 1:13 PM EDT on April 2, 2016
https://mega.nz/#F!5cQBVDrK!bw8x91H0o5eL_4W_ojgjkg
Take your pick
by id-daemon at 2:00 PM EDT on April 2, 2016
most files are usual wwise adpcm. Can be decoded with "wwise_ima_adpcm" or "ima_rejigger5". Some others (gunshots) are raw 32-bit floats (can be opened with audio editors)

you can use wwise to encode them back

p.s. oh yes, he's like a schoolboy


edited 2:06 PM EDT April 2, 2016
by ThePyrotechnic at 2:28 PM EDT on April 2, 2016
Thanks a lot!
by Infernus Animositas at 3:03 PM EDT on April 2, 2016
Use HCS' IMA Rejigger 5 to convert them into .wav

Not sure how to go about converting them back however.

IMA Rejigger 5

A batch file is included for convenience :)
by ThePyrotechnic at 4:18 PM EDT on April 2, 2016
The "schoolboy" seems like the wrong announcer. I guess I'll have to look in the other packages, but at least I can listen now!
Also, some of those audio files seem to be from the story...
by ThePyrotechnic at 5:50 PM EDT on April 2, 2016
A question, id-daemon. What program did you use to listen to the "raw 32-bit floats"? After decoding the .wem's, some .wav's had 0 kb filesize. Are those the "raw" files you are talking about? Using the import feature on audacity with the .wem's that produced the 0 kb files seems to just play a distorted clip.
by hcs at 11:33 PM EDT on April 2, 2016
wwise_ima_adpcm can encode as well as decode. You can find it on ZenHAX.

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