XMA Quality? by Kurausukun at 12:29 AM EDT on April 16, 2016
I've never been clear on this since I have no idea how to view the metadata, etc. of an XMA file--what kind of quality does XMA achieve (if it varies by game, I'm wondering specifically about Sonic 06's xma in this case)? Since it's based on WMA, I'd guess it has 16-bit depth, but what kind of bitrate?
by kode54 at 4:57 PM EDT on April 17, 2016
The bit depth is actually floating point, and the bitrate depends on what the developer chose to encode at.

For example, Terraria for Windows uses 48kbps WMAv2 flavor XMA.
by Kurausukun at 7:47 PM EDT on April 17, 2016
Wow, that's terrifying.
by jimbo1qaz at 10:15 PM EDT on April 17, 2016
terrifying how? bottom-of-the-barrel fermenting shit quality? worse than title.wma?
by Kurausukun at 11:35 PM EDT on April 17, 2016
It's terrifying that some game dev thought that was OK to do.
by kode54 at 1:15 AM EDT on April 18, 2016
The Mac OS version uses MS ADPCM, because FNA does not support WMA. The archive may be dropped into the Windows version of the game for a quality improvement you may or may not notice.


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