Xenoblade Chronicles .brsar? by winnerloser at 1:19 PM EDT on April 22, 2016
I've been trying to extract sounds from Xenoblade's kyp files. These sound files are stored in brsar files (se{modelnumber}). I've extracted the brsars from the kyp files and I've been trying to rip the contained sounds through BrawlBox and several other methods, including playing them through VGMstream, but for whatever reason they won't play or extract.
Sample which is more of an example of how the kyps are stored. The se090801 is the brsar file.
Just to clarify for anyone coming across this thread in the future: Use VGMToolbox's Advanced Cutter tool and the "RWAV" profile. You can use Xenoblade's kyp files on it, no need to extract the BRSARs out of them.