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by unknownfile at 12:55 PM EDT on March 24, 2007
That's why gamerips suck
by Omochao at 2:51 AM EDT on March 25, 2007
Strange the the .DSP rip never made it to Galbadia Hotel. I see that I shall have to resolve this matter.

edited 2:52 AM EDT March 25, 2007
by marioman at 7:24 AM EDT on March 25, 2007
I would doubt that GH would accept them. They are really hard on the bandwidth.

(By the way Omochao, did you ever finish your USF tags? I could try to offer you some help in finishing them if you are interested.)
by jurassicPieter at 7:37 AM EDT on March 25, 2007
The reasons you often hear sound effects is because there's no way to avoid it sometimes in games. Just imagine you want a boss battle music and pausing the game mutes the music and there's no soundtest or music modifier cheat when you use an action replay. Then there's no way you can get the music by recording it.
However OST's are different matter since they can often be higher quality because they're always encoded as 44,1khz instead of 32khz of 22,05khz plus they never have sound effects for the cutscene music(looks at Wind Waker).
by Jouw at 7:52 AM EDT on March 25, 2007
There are ways to avoid them.
For example, the battle theme in PM2 could be avoided by recording it from a Goomba battle with no first strike in Petal Meadows. Only effects you would hear would be the curtain rising.
by PokeParadox at 5:51 AM EDT on March 28, 2007
Also if you are really serious about ripping game audio, you would take several recordings and edit them together to eliminate as many sound effects as possible.
by unknownfile at 9:43 AM EDT on March 28, 2007
I am thinking of converting the paper mario set over to mp3 and then submitting it to GH. Enough of these stupid soundeffects already.
by the_audio_ripper at 10:03 AM EDT on September 23, 2011
To jurassicPieter: It should be "Rogueport".
by JFD62780 at 2:50 PM EDT on September 23, 2011
AUGH!!! ZOMBIE THREAD!!! KILLITWITHFIRRRREEEE!!!!!11 x.X

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