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by ugetab at 2:13 PM EDT on September 2, 2007
I updated that build of FCEUXDSP so that it fully replicates what I've been doing by hand to the bankswitching headers, and I added several 4017 fixed NSFs, specifically, those listed on the site posted above.

Tracking down and verifying the 4017 writes on such a large number of NSFs isn't going to be quick or easy, and I may not even get around to is very soon depending on what I have to do. I've also had to fight for space on an NSF or 2, so modification time is also a factor. The code itself is simple, but getting everything else working is the hard part. Basically, if the 80 bit is set before the play routine runs in the game, just set A9808D1740 in the song init routine without breaking anything else.
by Warpstar at 1:17 PM EDT on September 3, 2007
All right, I've got the NSFe->m3u conversion part of the program up and running.

I've noticed through my testing, that NSFplug doesn't seem to detect the "fade time" field of the playlist. That, or it doesn't like skipped fields. Or maybe something's wrong with my configuration. NEZplug reads them correctly, though.
(And am I the only one who can't seem to type anything into the fields in the NSFPlug options in XMPlay?)

Anyway, now I need to work on the m3u->NSFe part
of the program.

EDIT: Ok, it appears that NSFPlug doesn't read anything past the "Track time" field; the loop time, fade time, and loop count are being totally ignored.

edited 6:26 AM EDT September 4, 2007

edited 8:10 AM EDT September 4, 2007
by marioman at 2:29 PM EDT on September 3, 2007
Awesome! Thanks for working on this program. I know that it will be a help to many.
by ugetab at 10:59 PM EDT on September 3, 2007
New package of 4017 fixes and such on the page http://www.angelfire.com/nc/ugetab/NSFs

It's a package of stuff I've done, and the 4017 fixes are listed in a file. The filenames and text headers match the NSF_Pack versions, for those inclined towards informative files.

I'll see what I can do about fixing other NSFs with the 4017 error over time.
by JILost at 3:15 AM EDT on September 5, 2007
Thank you, thank you, THANK YOU, ugetab, for fixing the 4017 errors in the Castlevanias and Zelda II. The Castlevania 3 NSF always sounded "weak" to me, but I could never figure out exactly how; apparently it was the 4017 errors. Anyway, thanks again for fixing all those -- I know you didn't do it for me specifically, but my Castlevania 2 thing started it, so I wanted you to know I appreciate it.
by marioman at 10:48 AM EDT on September 5, 2007
Yeah, thanks a lot ugetab. I am updating my NSFs now.
by unknownfile at 5:39 PM EDT on September 5, 2007
I just built the latest version of notsofatso, I still can't figure out how to get mixing the VRC7 buffer in with the rest of the channels working without it sounding staticy, so I'm throwing the source code out for people who want to do work with it.

New in this build is the feature to switch tone sets for VRC7 channels, which is something I wanted to implement in NSFplug for a while.

This build is source-only

Enjoy it if you can build it.
by unknownfile at 9:38 PM EDT on September 5, 2007
DUE TO NO DEMAND AT ALL, I am putting out the latest stable version of my modifications to the piece of shit I have turned Notsofatso into.

As mentioned above, I have added some tonesets to the VRC7 engine for you stups to play around in. The tones are as follows:
(VRC7)
1 - Merged (most accurate, to my knowledge)
2 - FCEU (from latest build)
3 - Old FCEU (from official Notsofatso)
4 - Emu2413 (NSFplug, VirtuaNES, etc)
(Other)
5 - YM2413
6 - YMF281B

Just a note, when you change tones, the custom tone (0) is reset, so tracks that rely on it (Theme of Isis from Lagrange Point) can often screw up if the tone is reset.

There may be problems in mono mode where I have implemented VERY BROKEN volume controls, but other than that, this build is very stable.

Also, this has a modified $4017 write routine from ugetab which I'm not sure works or not, so that's another reason I'm releasing this. Get testing, fools!

Doink
by Knurek at 7:44 AM EDT on September 11, 2007
Here's a funny thing... Hidden in older NEZPlug packages were rippers for a bunch of KSS files. Didn't see them anywhere earlier, so I've put them for grabs:
http://rapidshare.com/files/54910018/kss.rar.html

Of note is Zerowing.kss which is taken from the *arcade* version files. That KSS format is prette versatile.

edited 7:46 AM EDT September 11, 2007
by snakemeat at 7:47 PM EDT on September 11, 2007
Many thanks as always Knurek.

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