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by unknownfile at 10:53 PM EST on November 25, 2007
NotMerge successfully compiled for foobar2000.

Only problem is that no samples are written (that is, no sound is generated at all), so I will need to bust my arse looking for a way to fix that.
by Richter X at 12:38 AM EST on November 26, 2007
Nice. It's a great start! ^^
by unknownfile at 5:46 PM EST on November 26, 2007
Guess what I just got working in foobar2000.

It only plays single-track KSS files at the moment as I have to figure out how to send a command to add stuff to the playlist.

In the meantime though, you'll need to wait a bit longer.
by unknownfile at 9:06 AM EST on November 27, 2007
I think it might be worthwhile to mention that I might be ressurecting that crappy old MDSF format as something closer to an NSF or whatever rather than sucking on Neill's dong, but yeah.

___

In other news, the latest builds of Notmerge are up. New this build:

- foobar2000 build for those too retarded to use Winamp
- Support for Equalizer (Winamp)

GO GO GADGET

edited 5:12 PM EST November 27, 2007
by nensondubois at 4:51 PM EST on December 1, 2007
To tell you the truth notso is better maybe others would like it that way too! :)

edited 9:37 PM EST December 1, 2007
by marioman at 11:49 AM EST on December 21, 2007
Hey ugetab, I have a question about a NSF file on Akumu's site.

Track 4 of the Rush'n'Attack NSF file seems to have a stray instrument. It should sound like a shortened version of Track 3.

Is this something that can be fixed or is this just an emulation issue? Thanks.
by JILost at 1:47 PM EST on December 21, 2007
Speaking of ugetab and NSF problems...

I've noticed another (stupid) issue with Castlevania 2. In every track, the first sound on the DPCM channel seems to quickly fade in rather than starting immediately. This is easiest to notice in Dracula's castle and the ending, since the drums don't start at the beginnings of those songs. Perhaps the DPCM channel isn't being initialized correctly? There are probably other rips that suffer from this as well, but I can't think of any in particular at the moment.
by nensondubois at 6:22 PM EST on December 21, 2007
...like the Mickey mouse letterland, you ripped some tracks don't loop like 4 for example. and Zelda: link's adventure has alot of duplicate Tracks

edited 8:44 PM EST December 21, 2007
by ugetab at 2:46 AM EST on December 22, 2007
Rush'n'Attack: I didn't manage to get a 'normal' version of this track to play, and considering that track 3 plays on the first level, and it's the same when you start the level, or when you die, I'm guessing the track is accurate. Restoring all missing data to the NSF also had no effect that I can tell.

Castlevania 2: I tried initing 4015 to 0F, then played through to the point of the castle track. I heard no discernable differences between the two.

Zelda: link's adventure: I added several repeat tracks because they were available, and because one of the themes was actually unique. They're not really dupes, just similar. They were originally coded out, but I knew they weren't included in the original rip, so I fixed it.

Mickey mouse letterland: Captain Meow's journal, dated from 2043: this got fixed.
by marioman at 9:24 AM EST on December 22, 2007
OK. Thanks for checking into it.

--EDIT--

I just realized that the ending theme is missing too. Any idea on what is going on there? Thanks.

edited 11:54 AM EST December 22, 2007

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