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by Lunar at 4:57 AM EST on January 15, 2015
Pokemon Stadium - "Magikarp Splash" is crashing fb2k on the current version.

Maybe it could be renamed Magikarp Crash, considering.
by kode54 at 6:31 PM EST on January 15, 2015
Please verify if I've fixed it. There was a bug with start of track silence removal and the buffering that followed it.
by Lunar at 6:05 AM EST on January 16, 2015
Yup, fixed! Thank you kindly.
by punk7890-2 at 12:16 PM EST on January 16, 2015
Is there anyway to apply a sorta hack to a USF set to resample the audio internally? I've tinkered around via hex editing with no results. Kinda like Konami does with their games. I'd love to hear Jet Force Gemini, or another Rare game in this quality. I know it's probably not easy but if it's possible, what would I need to learn?
by kode54 at 10:28 PM EST on January 17, 2015
That would require understanding how each game's sound engine works, since the engine setup routines are probably where the mixing rate is configured. Which also may or may not be called before the save state was made, in which case the entire sound engine setup is already completed and part of the USF save state.
by punk7890-2 at 9:20 AM EST on January 18, 2015
Hm ok. So I guess it's not as simple as searching for the sample rate (like searching for a 22000Hz being 55F0). Would the mixing rate be track specific (a individual miniusf) or as part of the usflib?

EDIT: I have no idea what I'm doing. I think I'll just stick to using your mulitresampler. Thanks for the reply.

edited 4:17 PM EST January 18, 2015

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