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- by Josh W at 9:49 AM EDT on August 16, 2007
- okay, that was one of the things i never thought would happen, so i didn't bother with it.
BTW, it wasn't the large tags that caused it, it was that blasted é. So i changed everything to proper converting to UTF8 strings.
Also i added an option to select between Tagz values and custom title formatting, default file names on no title, and added tooltips for help on the config dialog.
Get it here
HCS, it would be good if this were on USF Central, then more people would know about it. Not everyone checks the forum.
edited 9:53 AM EDT August 16, 2007
- Let\'s do it! by Yoshinkeru at 1:31 AM EDT on August 17, 2007
- hcs said: Should this be mentioned/linked on USF Central?
JoshW said: HCS, it would be good if this were on USF Central, then more people would know about it. Not everyone checks the forum.
There's your answer, hcs! Let's get this party started!!
- by hcs at 3:30 AM EDT on August 17, 2007
- Do you really consider writing a line of HTML a party?
In any case, up now.
- by PokeParadox at 7:46 AM EDT on August 17, 2007
- It could be an HTML party... if such things exist...
- by hcs at 9:32 AM EDT on August 17, 2007
- <party>
w00t
</party>
- by Mouser X at 3:00 AM EDT on August 18, 2007
- I'm using my brother's Wii to type this. I just wanted to say awesome work on the fb2k v. of 64th Note. Hopefully with it being mentioned on the main page, more people will find, and use it. Of course that probably means more bug reports and feature requests as well... Anyway, good news. Mouser X over and out.
- Auto HLE by PokeParadox at 7:55 AM EDT on August 18, 2007
- Just wondering if it's possible to add that in somehow? Maybe move the settings for this into a file called auto.ini or something?
- Auto AHLE by Yoshinkeru at 3:54 PM EDT on August 20, 2007
- Hopefully he's working on it in the next build anyway, but I also second this just in case.
Thing is, I've discovered either the Mario Kart 64 or Mario Party (1) set doesn't play correctly. One or the other, never both, nor neither. It's very strange.
Also, a few of the Donkey Kong 64 tracks start of weird, but after some seconds play normally.
- Oh no, another problem... by Yoshinkeru at 9:30 PM EDT on August 22, 2007
- Dangit. When I have foobar set on random play, and it finishes a USF track, it seems to hang sometimes.
(Also: should have been "start off weird")
It always seems these plugins always need tinkering...
- by Lunar at 5:34 AM EST on November 17, 2014
- Bump from hell!
At some point after kode54 took over development of foo_input_usf, it became slow as hell for me, taking up to 7 seconds for songs to initialise. This also has the effect of interrupting the ends of songs as the next USF in a playlist is loaded. foo_input_2sf is similarly sluggish, but at least that one always was.
Just wondering if anyone else has this problem and if there's anything that can be done about it. I've tried the version that's available on Zophar's Domain, which doesn't have this problem, but sadly has others (like crashes with some songs ie. Mario Tennis.) It is possible that an old but more recent version may work better, if anybody could direct me to one, but any suggestions in lieu of that?
edited 11:49 AM EST November 17, 2014
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