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by Majin Vegeta at 3:59 PM EDT on September 27, 2007
Wow, works great. (Windows XP)
I think first you should get it to work perfectly (problems with stereo samples, like you said), then trying to get TP working.

by Lunar at 4:49 PM EDT on September 27, 2007
Wow hcs, that is completely epic, thank you! Works fine on Windows XP. I know a few people who'll be very interested in this. Here's hoping Twilight Princess works out too - sequenced tracks and/or sounds.
by unknownfile at 5:18 PM EDT on September 27, 2007
Pikmin 2 results in this:

working...
expected 1, got 49, at 46974
dump failed
by Majin Vegeta at 6:27 AM EDT on September 28, 2007
Maybe cause its just made for Zelda: TWW, no other games.
by hcs at 7:40 AM EDT on September 28, 2007
Other Nintendo games use the same formats, it's just that my research was based solely on WW so I missed some points. I may be looking into these others as well.
by hcs at 2:35 PM EDT on September 28, 2007
For anyone who hasn't checked out the ripper, enjoy the following sounds of the shopkeeper running the battleship game in Windfall:
mwahahaha
siren
kerboom!
spleesh *favorite
hooray! yay!
dreaming about his job...

edited 2:48 PM EDT September 28, 2007

And this funky sound that I remember well:
d_earth_0.aw 9

edited 3:03 PM EDT September 28, 2007

Link is electrocuted
Link drowns

edited 3:21 PM EDT September 28, 2007

Among the Ganon voice clips, along with the requisite maniacal laughter, there were some weird voice clips seemingly from the same actor: 20 21 22.

edited 3:31 PM EDT September 28, 2007
by valiant at 1:35 AM EDT on October 4, 2007
hcs, may I say that wwdumpsnd is great beyond the scale of greatness?

Also, I thought weird voice clips 20, 21 and 22 are the King of Hyrule speaking his wish after touching the Triforce, but the title "GanonT_0.aw_00000020.wav" of course suggests beta material for Ganondorf...

It's funny how they recycled quite a few sounds from the N64 titles for the GCN installments. For example "objSE_0.aw_000000ad.wav" (the teleporter sound after completing a dungeon) is the instrument in the beginning of "End of the World" from Majora's Mask.
"n4d_ryu_0.aw_00000008.wav" was used very obviously in "Small Shrine Near the Peak of Dragon Roost" as a nod to "Dodongo's Cavern" in Ocarina of Time.

The only time I was disappointed with the usage of these old samples was in Twilight Princess. "Hyrule Field Night Theme" reuses Malon's synthesized voice from "Lon Lon Farm", and it sounds crappy as hell.

edited 1:56 AM EDT October 4, 2007
by ugetab at 11:59 AM EDT on October 4, 2007
This all looks like pretty good progress to me.

An interesting set of sound effects. It's nice to be able to listen to some of the effects used in the dungeon music, and hear some more of the boss voices while not frantically trying to silence them.

Also, in regards to Twilight Princess' night theme, I didn't find the voice overly similar to OOT's version. I think it was processed adequately to not make one immediately think of lon lon ranch every time the song played. It could've been done better, but I think the overall theme fit well enough.
by holyice7 at 12:27 PM EDT on October 4, 2007
Honestly, I would have been happier with chirping crickets and nocturnal birds sounding for the night themes.

Different sound effects for different areas would have been nice as well, such as wind in the desert at night.
by hcs at 2:44 PM EDT on October 4, 2007
Ferramenta: good observation that it was King Hyrule's voice. The sounds are grouped by regions or objects, so GanonT_0.aw is Ganon's Tower. This enables the game to load a single file for anything that might happen in a particular area of the game.

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