gameworkingtested with in_cube versiontested bycomments
1080 Avalancheyes0.20 beta 4Hectic.adpedit
Ace Combat 04 (PS2)yes0.38bxaimcI80edit
Ace Combat 5: the Unsung War (PS2)yes0.23 beta 3HrimfaxiYou need split bin\radio??.pak and bin\us\bgm.pak by "NPSF" tokensedit
Ace Combat X - Skies of Deception (PSP)yes0.38bxaimcNPSFedit
Advance Wars: Days of Ruinyes0.36Sora3087STRMedit
Adventure Islandno0.21Sir-SabinMSM, PDTedit
Alien Hominidyes0.10MegaByteWAV (rename to ADP)edit
Animal CrossingnoNot SupportedMapleIt uses the Nintendo 64 sound format run through an emulator.edit
Arctic Thunderyes0.38bxaimcWAVedit
Baten Kaitosyes0.38Mouser XThe files don't contain extensions, but FastElbJa has provided support for them. Add ".cfn" on the files.edit
Batman Beginspartially0.16hcsSFX, some contain DSPs that work but most are an unknown formatedit
Battalion Warsyes0.7hcsdual-file stereo DSP, no loopingedit
Beach Spikersyes0.18Sir-SabinADXedit
Beyond Good and Evilyes0.20 beta 2hcsdo not taunt Happy Fun Balledit
Beyond Good and Evil (PC)no0.20 beta 3Mouser XSame extensions as the GC, different formats.edit
Billy Hatcher and the Giant Eggyes0.8Mouser XADXedit
biohazardpartially0.7Prime BlueSND (mixture of streaming and sequences) not working, DSPs from FMVs working (dual-file format)edit
BIOHAZARD -CODE:Veronica-yes0.9Prime BlueADX (packed in bgm*.asf)edit
biohazard 0partially0.7Prime BlueSAM, SON & ARC (sequenced) not working / DSPs are working (dual-file format)edit
BIOHAZARD 2no0.33Prime BlueDAT (RAW 16-bit PCM)edit
BioHazard 2 (GCN)noNot SupportedMarkGrassDATedit
BioHazard 3 Last Escape (DC)yes0.20 Beta 8MarkGrassADX - 44100Hz - STEREO - Perfect Looping - Packed in various BGM.AFS files (use AFS Extractor to extract CRI ADX audio)edit
BioHazard 3 Last Escape (GCN)noNot SupportedMarkGrassDATedit
BioHazard ØnoNot SupportedMarkGrassPROJ, SAMP, SDIR, and POOL (Sequence)edit
BioHazard Ø Trial EditionnoNot SupportedMarkGrassPROJ, SAMP, SDIR, and POOL (Sequence)edit
BioHazard Code: Veronica / Complete (DC, PS2, GCN)yes0.20 Beta 8MarkGrassADX - 48000Hz - STEREO - Perfect Looping - Packed in BGM.AFS (use AFS Extractor to extract CRI ADX audio)edit
BioHazard Code: Veronica Trial Edition (DC)yes0.20 Beta 8MarkGrassADX - 48000Hz - STEREO - Perfect Looping - Packed in BGM.AFS (use AFS Extractor to extract CRI ADX audio)edit
BioHazard Deadly Silence (NDS)yes0.33MarkGrassSTRM & ADXedit
BioHazard Gun Survivor 4yes0.38MarkGrassUse These Tools For Extracting & Fixing FIL - http://markgrass.the-horror.com/Release/BioGS/edit
BioHazard Rebirthpartially0.20 Beta 8MarkGrassOnly DSP Audio Playback - No SND Playbackedit
BioHazard Rebirth Trial Editionpartially0.20 Beta 8MarkGrassOnly DSP Audio Playback - No SND Playbackedit
Biohazard: The Umbrella Chronicles (Wii)yes0.29Prime BlueBRSTM, BRSARedit
biohazard4no0.7Prime BlueDSPs packed in SBBs (bio4bgm.sbb & bio4evt.sbb)edit
biohazard4 Trial Editionno0.7Prime BlueDSPs packed in SBBs (bio4bgm.sbb & bio4evt.sbb)edit
biohazard4 Wii editionno0.29Prime BlueDSPs packed in SBBs (bio4bgm.sbb & bio4evt.sbb)edit
Bleach Tasogare Ni Mamieru Shinigamiyes0.11hcsADX ("type 04") within AFSedit
BloodRayneyes0.19Sir-SabinSPD\SPTedit
BlowoutnoNot SupportedSir-SabinGCA (DSP)edit
Bomberman Generationyes0.7Mouser XADPedit
Bomberman Jettersyes0.7Mouser XDSP, no loopedit
Bomberman Land 2noNot SupportedSir-SabinDIGedit
Buffy the Vampire Slayer: Chaos Bleedsno0.23 beta 2Prime BlueSFX (most likely same format as "Batman Begins"); sfxtract doesn't workedit
Burnout 2 (GC)no0.35marcusssMUSIC folder contains .RWS files which when played contain LOTS of static noiseedit
Bust A Move 3000yes0.10hcsSPD/SPT, "GameSE" files must be unpacked seperatelyedit
Capcom vs SNK 2: EOyes0.10Sir-SabinADXedit
Chaos Fieldyes0.13hcsDSP, ADP (no loops)edit
Chibi Roboyes0.12Mouser XHPSedit
Confidential Missionyes0.18BazzatManBowlinADX (within AFS)edit
Cosmic Smashyes0.36bcassADXedit
Crash Bandicoot: The Wrath of Cortexyes0.18Sir-SabinADPedit
Crash Nitro Kart (PS2)yes0.38bxaimcL and R file per song - Change extension to .vagedit
Crash of the Titans (PS2)yes0.38bxaimcRSD6VAG (BGM & SFX)edit
Crash of the Titans (PSP)partially0.38bxaimcRSD6VAG (Sounds), RSD6AT3+ (Music)(Not Supported) edit
Crash of the Titans (Xbox 360)noNot SupportedbxaimcRSD6XMAedit
Crash Tag Team Racing (PS2)yes0.38bxaimcRSD6VAGedit
Crash Twinsanity (PS2)yes0.38bxaimcMIBedit
Crash Twinsanity (Xbox)yes0.36bxaimcWAVX (Rename to XWAV)edit
Crazy Taxiyes0.7Sir-SabinADPedit
Crazy Taxi (DC)yes0.11Vague RantADXedit
Crocyes0.38bxaimcXAedit
Croc 2yes0.38bxaimcXAedit
Cubivoreyes0.11hcsSTMedit
Cubix Robots For Everyone: ShowdownyesVgmstream r195bxaimcSTR (needs .sth file along with .str file)edit
Custom Roboyes0.6Mouser XHPSedit
Dance Dance Revolution 4th Mix yes0.38bxaimcMIBedit
Dance Dance Revolution Hottest Partypartially0.34AJ 187.brstm works, .brsar does notedit
Dance Dance Revolution Max 2yes0.38bxaimcSVAGedit
Dance Dance Revolution: Mario MixnoNot SupportedSir-SabinPDT, MSMedit
Dark Summityes0.17 beta 3Mouser XRSD files (stored in RCF) playback.edit
Daytona USAyes0.36bcassADXedit
Dead or Alive 2yes0.18BazzatManBowlinADX (within AFS)edit
Dead or Alive 3 (XBOX)yes0.35marcusssADX Formatedit
Defender (GameCube)no0.36MarkGrassIDSP Variantedit
Disney's Magical Mirroryes0.14Sir-SabinDSPedit
Donkey Kong Barrel Blast (NTSC)no0.29jelboSTR, won't playedit
Donkey Kong Jet Raceyes0.38bxaimcSTR, ASRedit
Donkey Kong Jet Race (PAL)no0.29jelboSTR, won't playedit
Donkey Kong Jungle Beatpartially0.22hcsAST (rename AFC), most sequencededit
Donkey Kongayes0.9hcsDSPedit
Donkey Konga (Japan)yes0.8Sir-SabinDSP (Some Music is in Japanese)edit
Donkey Konga 2yes0.8Sir-SabinDSPedit
Donkey Konga 3yes0.12Sir-SabinDSPedit
Doubutsu no Mori e+noNot SupportedMapleIt is sequenced, but uses the Nintendo 64 sound format run through an emulator.edit
Doubutsu no Mori+noNot SupportedMapleUses the N64 sound format run through an emulator. Not the same game as Doubutsu no Mori e+ or Doubutsu no Mori.edit
Dragon Ball Z Budokai 2yes0.12hcsADX, some looping issuesedit
Dragon Ball Z Budokai Tenkaichiyes0.12hcsADX (PS2)edit
Dragon Ball Z Sagasyes0.7Sir-SabinADPedit
Dynamite Copyes0.18BazzatManBowlinADX (within AFS)edit
Ecco the Dolphin: Defender of the Future (DC)yes0.10unknownfileADX (in AFSes). Note that there was also a warez'd image with audio that was converted to monoraul.edit
Endless Ocean (PAL)yes0.29jelbo\bgm\<musics>.brstmedit
ESPN International Winter Sports 2002yes0.20 beta 8BazzatManBowlinDSP (extract from STRBGM.BIN)edit
Eternal Darknessyes0.7Mouser XADP, DSP; AUD not supportededit
F-Zero GXyes0.7Vague RantADXedit
FINAL FANTASY CRYSTAL CHRONICLESno0.9Prime BlueSTR, sequenced music consisting of BGM, SEB, SEP, WDedit
Fire Emblem: Path of Radianceyes0.6Mouser XSTM (rename DSP)edit
Fire Emblem: Radiant Dawnyes0.30Rokettobrstm and thp files playableedit
Future Tactics: The Uprisingyes0.19bcassADP (no loop), GameCube version.edit
Geistpartially0.7Sir-SabinGSF?, ADP (Works)edit
Geometry Wars: Galaxies (DS)yes0.38bxaimc.strmedit
Geometry Wars: Galaxies (Wii)yes0.35NintendoManiac642 stereo kRAW files for each song (maybe for surround sound?)edit
God Handyes0.23hcsencrypted ADX, decrypt with degodedit
Godzilla: Destroy All Monsters-Meleeyes0.18Sir-SabinADPedit
Gran Turismo 3: A-specyes0.38bxaimcADSedit
GTC AfricanoNot Supportedbxaimc.XA2edit
Guilty Gear Accent Core (PS2)yes0.35marcusss(1 x 1gb+) raw file. Use wave editor to cut up the .raw file and then rename indivual songs to .int and listen away :)edit
Harvest Moon: A Wonderful Lifeyes0.19Sir-SabinADP rest are sequencededit
Harvest Moon: Another Wonderful Lifeyes0.7Sir-SabinADP rest are sequencededit
Hello Kitty Roller Rescueyes0.10hcsSPD/SPT, all tracks loop (including SFX)edit
HomeLand betayes0.13hcsDSP (dual-file stereo)edit
Hot Wheels: Velocity X (PS2)no0.38bxaimc.XPSedit
Ikarugayes0.7hcsADP, GC versionedit
Initial D Special Stage (PS2)yes0.18neothe0neADX packed in AFS file, use any program to dump ADX files out of AFSedit
James Bond 007 From Russia With LovenoNot SupportedSir-SabinMUSedit
Jet Set Radio Futureyes0.36bxaimcADXedit
Jet Set/Grind Radioyes0.9Vague RantADXedit
King of Fighters - Maximum Impact 2 (PS2)yes0.38bxaimcADXedit
Kirby's Air Rideyes0.6Mouser XHPSedit
Koroninpa (PAL)yes0.29jelbo\sound\stream\<musics>.brstm, plus 2 .bsrar files in \sound\edit
Kururin Squashyes0.7hcsHPSedit
Legend of Zelda - Twilight Princesspartially0.21Sir-SabinAST rename to AFC (Some are broken) Rest Seqedit
Legend of Zelda: Collector's Editionpartially0.21Sir-SabinAST, Rest Seq (Rename to AFC)edit
Legend of Zelda: Collector's Edition (JAP)partially0.23 beta 3OmochaoAST(do NOT rename to AFC), Rest SEQedit
Legend of Zelda: Four Swords Adventuresnonot supportedMouser XAW (seq/str)edit
Legend of Zelda: Navi Trackersyes0.10MegaByteDSPedit
Legend of Zelda: Orcarina of Time Master Questyes0.7unknownfileADP (menu music only)edit
Legend of Zelda: The Wind Wakerpartially0.22hcsAFC works, but there are many sequencesedit
Lego Star Warsyes0.0Mouser XGCMedit
Lego Star Wars II: The Original Trilogyyes0.20 beta 8Sir-SabinDSPedit
Link's Crossbow Training (NTSC)yes0.29jelbo\ZapAudiores\Stream\<musics>.ast, also \ZapAudiores\Seqs\ZapSoundSeqs.arc and \ZapAudiores\Waves\.aw'sedit
Luigi's Mansionpartially0.22Mouser XAFC, and some sequenced filesedit
Mario and Sonic Olympic Games (NTSC)yes0.29jelbo\stream\<musics>.brstmedit
Mario Kart Double Dashyes0.18 beta 1hcsASTedit
Mario Kart Wiipartially0_38deronfunedit
Mario Party 5no0.14scodavisMSM/PDT - Unable to locate music files for gameedit
Mario Party 6 Trial Edition (KIOSK#20 2004)no0.20 Beta 4MarkGrassMSM, PDT formats do not play.edit
Mario Party 7nonot supportedunknownfileMSM/PDTedit
Mario Party 8 (PAL)yes0.29jelbo\sound\stream\<musics>.brstm, also \sound\MP8SND.bsraredit
Mario Power Tennis Trial Edition (KIOSK#20 2004)noNot SupportedMarkGrassFiles have no extensions.edit
Mario Superstar Baseballyes0.7Mouser XADPedit
Mark Davis Pro Bass Challengeno0.12Sir-SabinSPD\SPT?edit
Marvel VS Capcom 2 (PS2)yes0.14Sir-SabinADXedit
Max Payne (PS2)yesyet to be testedunknownfileVAG, use Max Payne Rip Kit to extractedit
Max Payne 2 (PS2)yes0.38marcusssRWS files but work fine in latest version.edit
Me & My Katamari (PSP)yes0.38bxaimcNPSF - no loopedit
Medal of Honor European Assaultno0.12Sir-SabinMUS, AST?edit
Mega Man Anniversary Collection (PS2)noNot Supportedneothe0neADS (SS2) streamsedit
Mega Man X Collection (PS2)noNot Supportedneothe0nedual-file stereo ADS (SS2) streamsedit
Megaman Anniversary Collectionyes0.7Sir-SabinDSPedit
MegaMan Anniversary Collection (PS2)partially0.37MarkGrassAUS - Use Aussie to extract AUS streams - Mono Playback Brokenedit
Megaman Network Transmissionyes0.7Sir-SabinDSP (not looping)edit
Megaman X: Collectionyes0.16Sir-SabinBIN (OGG Packed in) use PAKthis to unpackedit
Megaman X: Command Missionno0.0Mouser XDSP, looping brokenedit
Megaman X: Command Mission (PS2)yes0.7, 0.15neothe0neADX (48hz), loops correctlyedit
Megaman X7 (PS2)yes20 b 6unknownfileADS (SS2) streams in SND\ADS, cinematic audio contains voicesedit
Megaman X8yes0.7Mouser XADX (PS2 version)edit
Metal Arms: Glitch in the Systempartially0.20 beta 4Mouser XWVS files play, but playback is sometimes sped up/slowed down. Not all WVS files play (mono, I think)edit
Metal Gear Solid: Twin Snakesyes0.7Sir-SabinDSP and one OGGedit
Metal Slug Anthology (PAL)no0.29jelboLots of .POD files, I think archives. Some music<1/2/3/4/5>,txt files with references to .mp3's in the non-existant folder \unlockables\music\ (I guess it's in some archive)edit
Meteos (DS)partially0.18ElPenguinoOnly one streamed song.edit
Metroid PrimeyesVGMstreamMouser Xdual-fileRSF fully supported stereo DSP; edit
Metroid Prime 2yes0.7hcsDSPedit
Metroid Prime 2 Demono0.7hcsone or two working tracksedit
Metroid Prime 2 Trial Edition (KIOSK#20 2004)partially0.23 Beta 2MarkGrassNo DSP audio is working! RSF garblededit
Metroid Prime 3 Corruption (NTSC)yes0.29jelbo\Audio\<musics>.fsb, more in various subfoldersedit
Metroid Prime Trial Edition (KIOSK#07 2002)yes0.23 Beta 2MarkGrassADP & RSFedit
Mortal Kombat: DeceptionnoNot SupportedSir-SabinMBG, MSGedit
Mr. Driller Drill Landyes0.07dravDSP (Looping dosen't work right)edit
Namco Museumyes0.24 betanensonduboisADPedit
Namco Museum 50th Anniversaryyes0.15Sir-SabinADPedit
Naruto Clash of Ninjayes0.20 beta 20Sir-SabinADPedit
Naruto Gekitou Ninja Taisen 4yes0.11hcsTRK (ADP)edit
NFL Blitz 2003partially0.12Sir-SabinDSP (Doesn't Loop)edit
NHL Hitz Proyes0.19Sir-SabinDSPedit
NiGHTS: Journey of Dreamsyesv0.29MapleADXedit
Ninja Gaiden: Dragon Swordyes0.36Sora3087.ADXedit
Nintendo Puzzle Collectionnonot supportedunknownfileSequenced, sample banks are somewhat similar to AFCedit
No More Heroesyes0.33grap3Wii RSTMedit
Odin Sphere (PS2)yes0.22 momovampireADX, just run adXtract2 on disc.cvm and feed those .ADXs to in_cube!! ^_^edit
Okamiyes0.23hcsencrypted ADX, decrypt with degodedit
One Piece - Grand Battle 3yes0.18 b4unknownfileMusic is ADX stored within game.afs and event.afsedit
One Piece: Unlimited Adventureyes0.38bxaimcbrstmedit
Opoonayes0.29Datschge.brstmedit
Outrun 2 Special Tours (Xbox)yes0.38bxaimcADXedit
Pac-Man VSnoNot SupportedSir-SabinAST and AWedit
Pac-Man World 2yes0.10MegaByteDSPedit
Paper Mario 2yes0.7Mouser XSTM (rename DSP)edit
PC Genjinnonot supportedMegaBytePDT, MSMedit
Phantasy Star Online 1 & 2yes0.7hcsADXedit
Phantasy Star Online Episode IIIyes0.12Mouser XADX, all files playlabe when extracted from non-corrupt image.edit
Phantasy Star Universe (PC beta)yes0.20 beta 1Mouser XADX, Works great.edit
Phantasy Star Universe (PC Retail)partially0.23 Beta 2BrightstarOnly voice and sound effects are playable. Music is completly distorted. Files also needed to be renamed to .adx before they would play. (Files stored originally without a .ext on them.)edit
Phantasy Star Universe (PC retail)yes0.23hcsencrypted ADX, decrypt with degod 0.3edit
Pikminnonot supportedhcsAW, STX(?), ARC (seq)edit
Pikmin 2nonot supportedhcsAST, AW, ARC (seq)edit
Pokemon Boxnonot supportedMegaBytePCMedit
Pokemon Colosseumno0.18TodesengelFSYS, Archived(bgm_archive.fsys & snd_music.samp (?))edit
Pokemon XD: Gale of Darknessyes0.16Sir-SabinFSYSedit
Preview Discs and Demo Discs (all regions)yes0.10MegaByteADPedit
Project Gotham Racingyes0.38bxaimcWMAedit
Project Gotham Racing 2yes0.38bxaimcWMAedit
Project Gotham Racing 3yes0.38bxaimcMP3 - WMAedit
Project Gotham Racing 4yes0.38bxaimcWMAedit
Puyo Pop Feveryes0.7Mouser XADXedit
R: Racing Evolution (Xbox)yes0.38bxaimcWAVedit
R:Racing Evolutionyes0.7Prime BlueDSP (Cstr) packed in bgm_dsp.dat -> use hex editoredit
Rally Championshipno0.18Sir-SabinADP (Static)edit
Rally Fusionyes0.38bxaimc.MIBedit
Rampage Total Destructionyes0.18Sir-SabinADPedit
Rayman 3noUnsupportedunknownfileCompressed RIFF-Wave files within HXG filesedit
RC Revenge PronoNot Supportedbxaimc.XA2edit
Red Steel (Wii)noNo working toolsMouser XThe GCM tools that I had either crashed, or were unable to read from the image.edit
Resident Evil 2noUNSUPPORTEDmarcusssBGM Folder contains .dat files, which play in wave editor fine as 16bit raw. as stereo plays too fast but as mono play (32Khz) speed is perfect..hmm.. The file has 2 halves which are in fact the 2 channels which need to be put together to form stereo chanedit
Resident Evil 3: NemesisnoNot SupportedSir-SabinDAT, BGM, VBedit
Resident Evil 3: Nemesis (DC)yes0.20 Beta 8MarkGrassADX - 44100Hz - STEREO - Perfect Looping - Packed in various BGM.AFS files (use AFS Extractor to extract CRI ADX audio)edit
Resident Evil 4 (PS2)yes0.18MarkGrassADX - 48000Hz - STEREO - Perfect Looping - Packed in BIO4DAT.AFS (use AFS Extractor to extract CRI ADX audio)edit
Resident Evil 4 Trial Editionno0.7Prime BlueSBB (bio4bgm.sbb & bio4evt.sbb)edit
Resident Evil 4 Trial Edition (PS2)yes0.18MarkGrassADX - 48000Hz - STEREO - Perfect Looping - Packed in BIO4DAT.AFS (use AFS Extractor to extract CRI ADX audio)edit
Resident Evil Dead Aimyes0.38MarkGrassUse These Tools For Extracting & Fixing FIL - http://markgrass.the-horror.com/Release/BioGS/edit
Resident Evil Deadly Silence (NDS)yes0.33MarkGrassSTRM & ADXedit
Resident Evil Outbreak (PS2)yes0.18MarkGrassADX - 48000Hz - STEREO - Perfect Looping - Packed in NETBIO0.DAT (use AFS Extractor to extract CRI ADX audio)edit
Resident Evil Outbreak File #2 (PS2)yes0.18MarkGrassADX - 48000Hz - STEREO - Perfect Looping - Packed in NETBIO0.DAT (use AFS Extractor to extract CRI ADX audio)edit
REZ (PS2)partially0.23peenieADX works, ADP files do not play, game BGM hidden in some other unknown files.edit
REZ (PS2)yes0.15F3582ADX (extracted with adXtract) - it didn't find everything, though. The level BGM is missing completely.edit
Ridge Racer (PSP)yes0.36bxaimcNPSFedit
Ridge Racer 2 (PSP)yes0.38bxaimcNPSFedit
Ridge Racer 6yes0.36bxaimcWAVedit
Ridge Racer Type 4yes0.38bxaimcXAedit
Ridge Racer Vyes0.38bxaimcMIBedit
Robotech: Battlecryyes0.12Mouser XMOO (Use MOOd to unpack into playable DSPs)edit
Samurai Shodown V (Xbox)yes0.35marcusssRename to XWAVedit
Scooby Doo UnmaskednoNot SupportedSir-SabinINTedit
Second Sightyes0.7Sir-SabinMSSedit
Sega GT 2002yes0.17BazzatManBowlinADXedit
Shadow the Hedgehogyes0.8Mouser XADX (48khz)edit
Shinobi (PS2)partially0.38marcusssGame contains a large .CVM file which contains NUMEROUS ADX files.Most playback fine but 3 songs that are on the Game OST do not work (Static Noise)edit
Shuffle!yes0.38bxaimcWPD (WAV)edit
Silent Hill 4: The Room Trial Editionyes0.20 Beta 8MarkGrassADX 48,000Khz Stereo (use AFS Extractor)edit
Silent Hill Origins (PS2)yes0.38MarkGrassRWS - http://markgrass.the-horror.com/Release/Silent Hill Origins/ARCt.raredit
Silent Hill Origins (PSP)no0.38MarkGrassRWS - RIFF Variantedit
Silent Scopeyes0.18BazzatManBowlinADXedit
Skies of Arcadia Legendspartially0.6Mouser X4 working DSPs, other unsupported filesedit
Sonic Adventure 2yes0.7Mouser XADX (DC version)edit
Sonic Adventure 2 Battleyes0.12Sir-SabinADX (1012kps for all)edit
Sonic Adventure DXyes0.7Mouser XADXedit
Sonic And The Secret Ringsyes0.36Sora3087ADXedit
Sonic GEMsyes0.8Mouser XADXedit
Sonic Heroesyes0.8Mouser XADX (GC 32khz) (Xbox 48khz)edit
Sonic Heroes (PC)yes0.23 beta 2dravADX, 48khz Works Greatedit
Sonic Mega Collectionyes0.11Sir-Sabin1 ADX, Rest BIN (Rename to ADX)edit
Sonic Mega Collection Plus (PS2)yesnot testedunknownfileADXedit
Sonic Ridersyes0.18Sir-SabinADXedit
Sonic Riders: Zero Gravityyes0.36Sora3087ADXedit
Sonic Shufflepartially0.11Vague RantADX for voice, unsupported MDT (possibly archives) for musicedit
Sonic the Hedgehog (Xbox 360)noNot SupportedbxaimcXMAedit
Soul CaliburnoNot Supportedbxaimc.P16 and .P08edit
Soul Calibur IIyes0.7hcsADX, GC (32khz) and PS2 (48khz) versionedit
Soul Calibur IIIyes0.18Sir SkillzADX (use AFS Extractor)edit
Spyro - A Hero's TailnoWill Test LaterSir-SabinSFX (Same as Batman Begins)edit
SSX Trickyyes0.38bxaimcchange extension to .dspedit
Star Fox Adventurenonot supportedhcssequencededit
Star Fox Assaultyes0.7hcsDSP. A00001.dsp loops wrongedit
Star Soldieryes0.10MegaByteHPSedit
Star Wars JEDI KNIGHT II : Jedi Outcast (GC)yes0.35marcusssInside base/music-stereo folder are a whole stack or ADP Files. Also in the Video folder are .bik files which like the pc version play fine using bink and smacker player.edit
Street Fighter Anniversary: HSF2 (XBOX)yes0.23 beta 2dravADX, Works Perfectly (Some tracks are blank, dummy files)edit
Street Fighter III: 3rd Strike (Dreamcast)yes.22Sir SkillzADX, Loops Workedit
Super Mario Galaxyyesv0.29MapleASTedit
Super Mario Strikers (Mario Smash Football)yes0.7Sir-SabinIDSPedit
Super Mario Sunshinepartiallymehunknownfilemodified Pikmin jaudio library, afc works, rest sequenced.edit
Super Monkey Ballyes0.7Mouser XADP, no loopingedit
Super Monkey Ball 2yes0.7Mouser XADX; DSP; ADP doesn't loopedit
Super Monkey Ball: Banana Blitzyes0.38bxaimc.brstmedit
Super Paper Marioyesv0.29MapleBRSTMedit
Super Smash Bros. Brawlyes0.29Datschge.brstmedit
Super Smash Bros. Meleeyes0.7Vague RantHPSedit
Tales of Legendia (PS2)yes0.18Phelps-sanADX, use AFSExplorer or a similar tool to extract. Battle music is probably sequenced.edit
Tales of Symphoniano0.13Vague Rant1 working ADX, rest (probably sequenced) SONG and SNDedit
Tales of Symphonia (PS2)yesNoneBuggerYou can find all ADX file in the PS2 Release [About 106], also working video, MPEG Stream with ADX Filesedit
Tales of Symphonia: Knight of Ratatoskyes0.29Datschge.brstmedit
Tales of the Abyss (PS2)yes0.18Phelps-sanADX, rip using ADXExtractedit
Teenage Mutant Ninja Turtlesyes0.10Sir-SabinADXedit
Teenage Mutant Ninja Turtles®3 Mutant Nightmareâ„yes0.9Sir-SabinADX, BIN (use TMNT3:MN extractor)edit
Tekken 5yes0.36bxaimcNPSFedit
Tekken Tag Tournamentyes0.38bxaimcInterleave ADPCM, Rename to TGTedit
Tekken: Dark Resurrection (PSP)yes0.36bxaimcNPSFedit
The Incredible Hulk: Ultimate DestructionnoNot SupportedSir-SabinRCF (RSDs in the File)edit
The Simpsons: Hit & Runno0.17 Beta 6Sir-SabinRCF (RSDs in the Files)edit
The Simpsons: Road Rageyes0.17 Beta 3Sir-SabinRCF (RSP in the File)edit
The World Ends With You (DS)yes0.38bxaimcADXedit
TimeSplitters 2 (PS2)yes0.38marcusssMIB files.. All work fine (Game contains music from TS2 and TS1)edit
TimeSplitters 2 (XBOX)noNot Supportedneothe0neXbox ADPCM Wavesedit
TimeSplitters: Future Perfect (GCN)noNot Supportedneothe0neOgg Vorbisedit
TimeSplitters: Future Perfect (PS2)noNot Supportedneothe0neADS (SS2) streamsedit
TMNT Mutant MeleenoNot SupportedSir-SabinMCPedit
Tom And Jerry: The War Of The WhiskersnoNot SupportedSir-SabinGMH, GMBedit
Tonka Search and Rescueyes0.12Sir-SabinADP (Doesn't Loop)edit
Top Gun: Combat ZonesyeskohlrakSurprised no one tested this game yet, Well, it works.edit
Ty the Tasmanian Tiger (GC)yes0.38bxaimcADP - no loopedit
Ultimate Muscle: Legends vs. New Generationpartially0.23 beta 2BazzatManBowlinDSP for voices, SONG (not supported) for musicedit
Ultimate Spider-MannoNot SupportedSir-SabinWBKedit
Universal Studios Theme Park Adventureyes0.23Mouser XADPedit
Unreal Championshipyes0.29Blue IonWAV XBOX ADPCM. Rename to something like xwavedit
Unreal Championship 2 - The Liandri Conflictyes0.35marcusssRename to XWAVedit
Viewtiful Joeno0.7Prime BlueSBB (streamed music is packed in these archives)edit
Viewtiful Joe 2yes0.18Sir-SabinADXedit
Viewtiful Joe 2 Trial Edition (KIOSK#20 2004)no0.20 Beta 4MarkGrassCAPCOM .SBB formatedit
Viewtiful Joe Trial Edition (KIOSK#12 2003)no0.20 Beta 4MarkGrassCAPCOM .SBB formatedit
Virtua Quest Trial Edition (KIOSK#24 2004)yes0.20 Beta 4MarkGrassADXedit
Wario Worldyes0.7hcsdual-file stereo DSPedit
WarioWare Inc. Mega Party GamesnoNot SupportedSir-SabinSequencededit
WarTech: Senko no Rondeyes0.23hcsencrypted ADX, decrypt with degod 0.4edit
Wave Race Blue Stormyes0.9Mouser XADP (most end w/o fade)edit
We Love Golfyes0.29Datschge.brstmedit
Wii Fityes0.38bxaimcbrstm, some sequencededit
Wii Play (NTSC)yes0.29jelboSome .brstm'sedit
Wii Sportspartiallyvgmstreamunknownfilesome sequenced tracksedit
WWE Wrestlemania X8yes0.16BazzatManBowlinYMFedit
X-Men Legends IIno0.12Sir-SabinZSSedit
Xenosaga ep. 2 - ~Jenseits von Gut und Byes0.15F3582ADX - extracted with Cube Media Player (adXtract should work, too)edit
Xenosaga Episode III: Also Sprach Zarathustrayes0.22WarpstarADX - extracted using adXtractedit
Your - Memories Off ~Girls Style~ (PS2)(JPN)yes0.38bxaimcADXedit
workingcount
no73
yes219
partially28
Total320
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