| game | working | tested with in_cube version | tested by | comments | |
| 1080 Avalanche | yes | 0.20 beta 4 | Hectic | .adp | edit |
| Ace Combat 04 (PS2) | yes | 0.38 | bxaimc | I80 | edit |
| Ace Combat 5: the Unsung War (PS2) | yes | 0.23 beta 3 | Hrimfaxi | You need split bin\radio??.pak and bin\us\bgm.pak by "NPSF" tokens | edit |
| Ace Combat X - Skies of Deception (PSP) | yes | 0.38 | bxaimc | NPSF | edit |
| Advance Wars: Days of Ruin | yes | 0.36 | Sora3087 | STRM | edit |
| Adventure Island | no | 0.21 | Sir-Sabin | MSM, PDT | edit |
| Alien Hominid | yes | 0.10 | MegaByte | WAV (rename to ADP) | edit |
| Animal Crossing | no | Not Supported | Maple | It uses the Nintendo 64 sound format run through an emulator. | edit |
| Arctic Thunder | yes | 0.38 | bxaimc | WAV | edit |
| Baten Kaitos | yes | 0.38 | Mouser X | The files don't contain extensions, but FastElbJa has provided support for them. Add ".cfn" on the files. | edit |
| Batman Begins | partially | 0.16 | hcs | SFX, some contain DSPs that work but most are an unknown format | edit |
| Battalion Wars | yes | 0.7 | hcs | dual-file stereo DSP, no looping | edit |
| Beach Spikers | yes | 0.18 | Sir-Sabin | ADX | edit |
| Beyond Good and Evil | yes | 0.20 beta 2 | hcs | do not taunt Happy Fun Ball | edit |
| Beyond Good and Evil (PC) | no | 0.20 beta 3 | Mouser X | Same extensions as the GC, different formats. | edit |
| Billy Hatcher and the Giant Egg | yes | 0.8 | Mouser X | ADX | edit |
| biohazard | partially | 0.7 | Prime Blue | SND (mixture of streaming and sequences) not working, DSPs from FMVs working (dual-file format) | edit |
| BIOHAZARD -CODE:Veronica- | yes | 0.9 | Prime Blue | ADX (packed in bgm*.asf) | edit |
| biohazard 0 | partially | 0.7 | Prime Blue | SAM, SON & ARC (sequenced) not working / DSPs are working (dual-file format) | edit |
| BIOHAZARD 2 | no | 0.33 | Prime Blue | DAT (RAW 16-bit PCM) | edit |
| BioHazard 2 (GCN) | no | Not Supported | MarkGrass | DAT | edit |
| BioHazard 3 Last Escape (DC) | yes | 0.20 Beta 8 | MarkGrass | ADX - 44100Hz - STEREO - Perfect Looping - Packed in various BGM.AFS files (use AFS Extractor to extract CRI ADX audio) | edit |
| BioHazard 3 Last Escape (GCN) | no | Not Supported | MarkGrass | DAT | edit |
| BioHazard Ø | no | Not Supported | MarkGrass | PROJ, SAMP, SDIR, and POOL (Sequence) | edit |
| BioHazard Ø Trial Edition | no | Not Supported | MarkGrass | PROJ, SAMP, SDIR, and POOL (Sequence) | edit |
| BioHazard Code: Veronica / Complete (DC, PS2, GCN) | yes | 0.20 Beta 8 | MarkGrass | ADX - 48000Hz - STEREO - Perfect Looping - Packed in BGM.AFS (use AFS Extractor to extract CRI ADX audio) | edit |
| BioHazard Code: Veronica Trial Edition (DC) | yes | 0.20 Beta 8 | MarkGrass | ADX - 48000Hz - STEREO - Perfect Looping - Packed in BGM.AFS (use AFS Extractor to extract CRI ADX audio) | edit |
| BioHazard Deadly Silence (NDS) | yes | 0.33 | MarkGrass | STRM & ADX | edit |
| BioHazard Gun Survivor 4 | yes | 0.38 | MarkGrass | Use These Tools For Extracting & Fixing FIL - http://markgrass.the-horror.com/Release/BioGS/ | edit |
| BioHazard Rebirth | partially | 0.20 Beta 8 | MarkGrass | Only DSP Audio Playback - No SND Playback | edit |
| BioHazard Rebirth Trial Edition | partially | 0.20 Beta 8 | MarkGrass | Only DSP Audio Playback - No SND Playback | edit |
| Biohazard: The Umbrella Chronicles (Wii) | yes | 0.29 | Prime Blue | BRSTM, BRSAR | edit |
| biohazard4 | no | 0.7 | Prime Blue | DSPs packed in SBBs (bio4bgm.sbb & bio4evt.sbb) | edit |
| biohazard4 Trial Edition | no | 0.7 | Prime Blue | DSPs packed in SBBs (bio4bgm.sbb & bio4evt.sbb) | edit |
| biohazard4 Wii edition | no | 0.29 | Prime Blue | DSPs packed in SBBs (bio4bgm.sbb & bio4evt.sbb) | edit |
| Bleach Tasogare Ni Mamieru Shinigami | yes | 0.11 | hcs | ADX ("type 04") within AFS | edit |
| BloodRayne | yes | 0.19 | Sir-Sabin | SPD\SPT | edit |
| Blowout | no | Not Supported | Sir-Sabin | GCA (DSP) | edit |
| Bomberman Generation | yes | 0.7 | Mouser X | ADP | edit |
| Bomberman Jetters | yes | 0.7 | Mouser X | DSP, no loop | edit |
| Bomberman Land 2 | no | Not Supported | Sir-Sabin | DIG | edit |
| Buffy the Vampire Slayer: Chaos Bleeds | no | 0.23 beta 2 | Prime Blue | SFX (most likely same format as "Batman Begins"); sfxtract doesn't work | edit |
| Burnout 2 (GC) | no | 0.35 | marcusss | MUSIC folder contains .RWS files which when played contain LOTS of static noise | edit |
| Bust A Move 3000 | yes | 0.10 | hcs | SPD/SPT, "GameSE" files must be unpacked seperately | edit |
| Capcom vs SNK 2: EO | yes | 0.10 | Sir-Sabin | ADX | edit |
| Chaos Field | yes | 0.13 | hcs | DSP, ADP (no loops) | edit |
| Chibi Robo | yes | 0.12 | Mouser X | HPS | edit |
| Confidential Mission | yes | 0.18 | BazzatManBowlin | ADX (within AFS) | edit |
| Cosmic Smash | yes | 0.36 | bcass | ADX | edit |
| Crash Bandicoot: The Wrath of Cortex | yes | 0.18 | Sir-Sabin | ADP | edit |
| Crash Nitro Kart (PS2) | yes | 0.38 | bxaimc | L and R file per song - Change extension to .vag | edit |
| Crash of the Titans (PS2) | yes | 0.38 | bxaimc | RSD6VAG (BGM & SFX) | edit |
| Crash of the Titans (PSP) | partially | 0.38 | bxaimc | RSD6VAG (Sounds), RSD6AT3+ (Music)(Not Supported) | edit |
| Crash of the Titans (Xbox 360) | no | Not Supported | bxaimc | RSD6XMA | edit |
| Crash Tag Team Racing (PS2) | yes | 0.38 | bxaimc | RSD6VAG | edit |
| Crash Twinsanity (PS2) | yes | 0.38 | bxaimc | MIB | edit |
| Crash Twinsanity (Xbox) | yes | 0.36 | bxaimc | WAVX (Rename to XWAV) | edit |
| Crazy Taxi | yes | 0.7 | Sir-Sabin | ADP | edit |
| Crazy Taxi (DC) | yes | 0.11 | Vague Rant | ADX | edit |
| Croc | yes | 0.38 | bxaimc | XA | edit |
| Croc 2 | yes | 0.38 | bxaimc | XA | edit |
| Cubivore | yes | 0.11 | hcs | STM | edit |
| Cubix Robots For Everyone: Showdown | yes | Vgmstream r195 | bxaimc | STR (needs .sth file along with .str file) | edit |
| Custom Robo | yes | 0.6 | Mouser X | HPS | edit |
| Dance Dance Revolution 4th Mix | yes | 0.38 | bxaimc | MIB | edit |
| Dance Dance Revolution Hottest Party | partially | 0.34 | AJ 187 | .brstm works, .brsar does not | edit |
| Dance Dance Revolution Max 2 | yes | 0.38 | bxaimc | SVAG | edit |
| Dance Dance Revolution: Mario Mix | no | Not Supported | Sir-Sabin | PDT, MSM | edit |
| Dark Summit | yes | 0.17 beta 3 | Mouser X | RSD files (stored in RCF) playback. | edit |
| Daytona USA | yes | 0.36 | bcass | ADX | edit |
| Dead or Alive 2 | yes | 0.18 | BazzatManBowlin | ADX (within AFS) | edit |
| Dead or Alive 3 (XBOX) | yes | 0.35 | marcusss | ADX Format | edit |
| Defender (GameCube) | no | 0.36 | MarkGrass | IDSP Variant | edit |
| Disney's Magical Mirror | yes | 0.14 | Sir-Sabin | DSP | edit |
| Donkey Kong Barrel Blast (NTSC) | no | 0.29 | jelbo | STR, won't play | edit |
| Donkey Kong Jet Race | yes | 0.38 | bxaimc | STR, ASR | edit |
| Donkey Kong Jet Race (PAL) | no | 0.29 | jelbo | STR, won't play | edit |
| Donkey Kong Jungle Beat | partially | 0.22 | hcs | AST (rename AFC), most sequenced | edit |
| Donkey Konga | yes | 0.9 | hcs | DSP | edit |
| Donkey Konga (Japan) | yes | 0.8 | Sir-Sabin | DSP (Some Music is in Japanese) | edit |
| Donkey Konga 2 | yes | 0.8 | Sir-Sabin | DSP | edit |
| Donkey Konga 3 | yes | 0.12 | Sir-Sabin | DSP | edit |
| Doubutsu no Mori e+ | no | Not Supported | Maple | It is sequenced, but uses the Nintendo 64 sound format run through an emulator. | edit |
| Doubutsu no Mori+ | no | Not Supported | Maple | Uses the N64 sound format run through an emulator. Not the same game as Doubutsu no Mori e+ or Doubutsu no Mori. | edit |
| Dragon Ball Z Budokai 2 | yes | 0.12 | hcs | ADX, some looping issues | edit |
| Dragon Ball Z Budokai Tenkaichi | yes | 0.12 | hcs | ADX (PS2) | edit |
| Dragon Ball Z Sagas | yes | 0.7 | Sir-Sabin | ADP | edit |
| Dynamite Cop | yes | 0.18 | BazzatManBowlin | ADX (within AFS) | edit |
| Ecco the Dolphin: Defender of the Future (DC) | yes | 0.10 | unknownfile | ADX (in AFSes). Note that there was also a warez'd image with audio that was converted to monoraul. | edit |
| Endless Ocean (PAL) | yes | 0.29 | jelbo | \bgm\<musics>.brstm | edit |
| ESPN International Winter Sports 2002 | yes | 0.20 beta 8 | BazzatManBowlin | DSP (extract from STRBGM.BIN) | edit |
| Eternal Darkness | yes | 0.7 | Mouser X | ADP, DSP; AUD not supported | edit |
| F-Zero GX | yes | 0.7 | Vague Rant | ADX | edit |
| FINAL FANTASY CRYSTAL CHRONICLES | no | 0.9 | Prime Blue | STR, sequenced music consisting of BGM, SEB, SEP, WD | edit |
| Fire Emblem: Path of Radiance | yes | 0.6 | Mouser X | STM (rename DSP) | edit |
| Fire Emblem: Radiant Dawn | yes | 0.30 | Roketto | brstm and thp files playable | edit |
| Future Tactics: The Uprising | yes | 0.19 | bcass | ADP (no loop), GameCube version. | edit |
| Geist | partially | 0.7 | Sir-Sabin | GSF?, ADP (Works) | edit |
| Geometry Wars: Galaxies (DS) | yes | 0.38 | bxaimc | .strm | edit |
| Geometry Wars: Galaxies (Wii) | yes | 0.35 | NintendoManiac64 | 2 stereo kRAW files for each song (maybe for surround sound?) | edit |
| God Hand | yes | 0.23 | hcs | encrypted ADX, decrypt with degod | edit |
| Godzilla: Destroy All Monsters-Melee | yes | 0.18 | Sir-Sabin | ADP | edit |
| Gran Turismo 3: A-spec | yes | 0.38 | bxaimc | ADS | edit |
| GTC Africa | no | Not Supported | bxaimc | .XA2 | edit |
| Guilty Gear Accent Core (PS2) | yes | 0.35 | marcusss | (1 x 1gb+) raw file. Use wave editor to cut up the .raw file and then rename indivual songs to .int and listen away :) | edit |
| Harvest Moon: A Wonderful Life | yes | 0.19 | Sir-Sabin | ADP rest are sequenced | edit |
| Harvest Moon: Another Wonderful Life | yes | 0.7 | Sir-Sabin | ADP rest are sequenced | edit |
| Hello Kitty Roller Rescue | yes | 0.10 | hcs | SPD/SPT, all tracks loop (including SFX) | edit |
| HomeLand beta | yes | 0.13 | hcs | DSP (dual-file stereo) | edit |
| Hot Wheels: Velocity X (PS2) | no | 0.38 | bxaimc | .XPS | edit |
| Ikaruga | yes | 0.7 | hcs | ADP, GC version | edit |
| Initial D Special Stage (PS2) | yes | 0.18 | neothe0ne | ADX packed in AFS file, use any program to dump ADX files out of AFS | edit |
| James Bond 007 From Russia With Love | no | Not Supported | Sir-Sabin | MUS | edit |
| Jet Set Radio Future | yes | 0.36 | bxaimc | ADX | edit |
| Jet Set/Grind Radio | yes | 0.9 | Vague Rant | ADX | edit |
| King of Fighters - Maximum Impact 2 (PS2) | yes | 0.38 | bxaimc | ADX | edit |
| Kirby's Air Ride | yes | 0.6 | Mouser X | HPS | edit |
| Koroninpa (PAL) | yes | 0.29 | jelbo | \sound\stream\<musics>.brstm, plus 2 .bsrar files in \sound\ | edit |
| Kururin Squash | yes | 0.7 | hcs | HPS | edit |
| Legend of Zelda - Twilight Princess | partially | 0.21 | Sir-Sabin | AST rename to AFC (Some are broken) Rest Seq | edit |
| Legend of Zelda: Collector's Edition | partially | 0.21 | Sir-Sabin | AST, Rest Seq (Rename to AFC) | edit |
| Legend of Zelda: Collector's Edition (JAP) | partially | 0.23 beta 3 | Omochao | AST(do NOT rename to AFC), Rest SEQ | edit |
| Legend of Zelda: Four Swords Adventures | no | not supported | Mouser X | AW (seq/str) | edit |
| Legend of Zelda: Navi Trackers | yes | 0.10 | MegaByte | DSP | edit |
| Legend of Zelda: Orcarina of Time Master Quest | yes | 0.7 | unknownfile | ADP (menu music only) | edit |
| Legend of Zelda: The Wind Waker | partially | 0.22 | hcs | AFC works, but there are many sequences | edit |
| Lego Star Wars | yes | 0.0 | Mouser X | GCM | edit |
| Lego Star Wars II: The Original Trilogy | yes | 0.20 beta 8 | Sir-Sabin | DSP | edit |
| Link's Crossbow Training (NTSC) | yes | 0.29 | jelbo | \ZapAudiores\Stream\<musics>.ast, also \ZapAudiores\Seqs\ZapSoundSeqs.arc and \ZapAudiores\Waves\.aw's | edit |
| Luigi's Mansion | partially | 0.22 | Mouser X | AFC, and some sequenced files | edit |
| Mario and Sonic Olympic Games (NTSC) | yes | 0.29 | jelbo | \stream\<musics>.brstm | edit |
| Mario Kart Double Dash | yes | 0.18 beta 1 | hcs | AST | edit |
| Mario Kart Wii | partially | 0_38 | deronfun | | edit |
| Mario Party 5 | no | 0.14 | scodavis | MSM/PDT - Unable to locate music files for game | edit |
| Mario Party 6 Trial Edition (KIOSK#20 2004) | no | 0.20 Beta 4 | MarkGrass | MSM, PDT formats do not play. | edit |
| Mario Party 7 | no | not supported | unknownfile | MSM/PDT | edit |
| Mario Party 8 (PAL) | yes | 0.29 | jelbo | \sound\stream\<musics>.brstm, also \sound\MP8SND.bsrar | edit |
| Mario Power Tennis Trial Edition (KIOSK#20 2004) | no | Not Supported | MarkGrass | Files have no extensions. | edit |
| Mario Superstar Baseball | yes | 0.7 | Mouser X | ADP | edit |
| Mark Davis Pro Bass Challenge | no | 0.12 | Sir-Sabin | SPD\SPT? | edit |
| Marvel VS Capcom 2 (PS2) | yes | 0.14 | Sir-Sabin | ADX | edit |
| Max Payne (PS2) | yes | yet to be tested | unknownfile | VAG, use Max Payne Rip Kit to extract | edit |
| Max Payne 2 (PS2) | yes | 0.38 | marcusss | RWS files but work fine in latest version. | edit |
| Me & My Katamari (PSP) | yes | 0.38 | bxaimc | NPSF - no loop | edit |
| Medal of Honor European Assault | no | 0.12 | Sir-Sabin | MUS, AST? | edit |
| Mega Man Anniversary Collection (PS2) | no | Not Supported | neothe0ne | ADS (SS2) streams | edit |
| Mega Man X Collection (PS2) | no | Not Supported | neothe0ne | dual-file stereo ADS (SS2) streams | edit |
| Megaman Anniversary Collection | yes | 0.7 | Sir-Sabin | DSP | edit |
| MegaMan Anniversary Collection (PS2) | partially | 0.37 | MarkGrass | AUS - Use Aussie to extract AUS streams - Mono Playback Broken | edit |
| Megaman Network Transmission | yes | 0.7 | Sir-Sabin | DSP (not looping) | edit |
| Megaman X: Collection | yes | 0.16 | Sir-Sabin | BIN (OGG Packed in) use PAKthis to unpack | edit |
| Megaman X: Command Mission | no | 0.0 | Mouser X | DSP, looping broken | edit |
| Megaman X: Command Mission (PS2) | yes | 0.7, 0.15 | neothe0ne | ADX (48hz), loops correctly | edit |
| Megaman X7 (PS2) | yes | 20 b 6 | unknownfile | ADS (SS2) streams in SND\ADS, cinematic audio contains voices | edit |
| Megaman X8 | yes | 0.7 | Mouser X | ADX (PS2 version) | edit |
| Metal Arms: Glitch in the System | partially | 0.20 beta 4 | Mouser X | WVS files play, but playback is sometimes sped up/slowed down. Not all WVS files play (mono, I think) | edit |
| Metal Gear Solid: Twin Snakes | yes | 0.7 | Sir-Sabin | DSP and one OGG | edit |
| Metal Slug Anthology (PAL) | no | 0.29 | jelbo | Lots of .POD files, I think archives. Some music<1/2/3/4/5>,txt files with references to .mp3's in the non-existant folder \unlockables\music\ (I guess it's in some archive) | edit |
| Meteos (DS) | partially | 0.18 | ElPenguino | Only one streamed song. | edit |
| Metroid Prime | yes | VGMstream | Mouser X | dual-fileRSF fully supported stereo DSP; | edit |
| Metroid Prime 2 | yes | 0.7 | hcs | DSP | edit |
| Metroid Prime 2 Demo | no | 0.7 | hcs | one or two working tracks | edit |
| Metroid Prime 2 Trial Edition (KIOSK#20 2004) | partially | 0.23 Beta 2 | MarkGrass | No DSP audio is working! RSF garbled | edit |
| Metroid Prime 3 Corruption (NTSC) | yes | 0.29 | jelbo | \Audio\<musics>.fsb, more in various subfolders | edit |
| Metroid Prime Trial Edition (KIOSK#07 2002) | yes | 0.23 Beta 2 | MarkGrass | ADP & RSF | edit |
| Mortal Kombat: Deception | no | Not Supported | Sir-Sabin | MBG, MSG | edit |
| Mr. Driller Drill Land | yes | 0.07 | drav | DSP (Looping dosen't work right) | edit |
| Namco Museum | yes | 0.24 beta | nensondubois | ADP | edit |
| Namco Museum 50th Anniversary | yes | 0.15 | Sir-Sabin | ADP | edit |
| Naruto Clash of Ninja | yes | 0.20 beta 20 | Sir-Sabin | ADP | edit |
| Naruto Gekitou Ninja Taisen 4 | yes | 0.11 | hcs | TRK (ADP) | edit |
| NFL Blitz 2003 | partially | 0.12 | Sir-Sabin | DSP (Doesn't Loop) | edit |
| NHL Hitz Pro | yes | 0.19 | Sir-Sabin | DSP | edit |
| NiGHTS: Journey of Dreams | yes | v0.29 | Maple | ADX | edit |
| Ninja Gaiden: Dragon Sword | yes | 0.36 | Sora3087 | .ADX | edit |
| Nintendo Puzzle Collection | no | not supported | unknownfile | Sequenced, sample banks are somewhat similar to AFC | edit |
| No More Heroes | yes | 0.33 | grap3 | Wii RSTM | edit |
| Odin Sphere (PS2) | yes | 0.22 | momovampire | ADX, just run adXtract2 on disc.cvm and feed those .ADXs to in_cube!! ^_^ | edit |
| Okami | yes | 0.23 | hcs | encrypted ADX, decrypt with degod | edit |
| One Piece - Grand Battle 3 | yes | 0.18 b4 | unknownfile | Music is ADX stored within game.afs and event.afs | edit |
| One Piece: Unlimited Adventure | yes | 0.38 | bxaimc | brstm | edit |
| Opoona | yes | 0.29 | Datschge | .brstm | edit |
| Outrun 2 Special Tours (Xbox) | yes | 0.38 | bxaimc | ADX | edit |
| Pac-Man VS | no | Not Supported | Sir-Sabin | AST and AW | edit |
| Pac-Man World 2 | yes | 0.10 | MegaByte | DSP | edit |
| Paper Mario 2 | yes | 0.7 | Mouser X | STM (rename DSP) | edit |
| PC Genjin | no | not supported | MegaByte | PDT, MSM | edit |
| Phantasy Star Online 1 & 2 | yes | 0.7 | hcs | ADX | edit |
| Phantasy Star Online Episode III | yes | 0.12 | Mouser X | ADX, all files playlabe when extracted from non-corrupt image. | edit |
| Phantasy Star Universe (PC beta) | yes | 0.20 beta 1 | Mouser X | ADX, Works great. | edit |
| Phantasy Star Universe (PC Retail) | partially | 0.23 Beta 2 | Brightstar | Only voice and sound effects are playable. Music is completly distorted. Files also needed to be renamed to .adx before they would play. (Files stored originally without a .ext on them.) | edit |
| Phantasy Star Universe (PC retail) | yes | 0.23 | hcs | encrypted ADX, decrypt with degod 0.3 | edit |
| Pikmin | no | not supported | hcs | AW, STX(?), ARC (seq) | edit |
| Pikmin 2 | no | not supported | hcs | AST, AW, ARC (seq) | edit |
| Pokemon Box | no | not supported | MegaByte | PCM | edit |
| Pokemon Colosseum | no | 0.18 | Todesengel | FSYS, Archived(bgm_archive.fsys & snd_music.samp (?)) | edit |
| Pokemon XD: Gale of Darkness | yes | 0.16 | Sir-Sabin | FSYS | edit |
| Preview Discs and Demo Discs (all regions) | yes | 0.10 | MegaByte | ADP | edit |
| Project Gotham Racing | yes | 0.38 | bxaimc | WMA | edit |
| Project Gotham Racing 2 | yes | 0.38 | bxaimc | WMA | edit |
| Project Gotham Racing 3 | yes | 0.38 | bxaimc | MP3 - WMA | edit |
| Project Gotham Racing 4 | yes | 0.38 | bxaimc | WMA | edit |
| Puyo Pop Fever | yes | 0.7 | Mouser X | ADX | edit |
| R: Racing Evolution (Xbox) | yes | 0.38 | bxaimc | WAV | edit |
| R:Racing Evolution | yes | 0.7 | Prime Blue | DSP (Cstr) packed in bgm_dsp.dat -> use hex editor | edit |
| Rally Championship | no | 0.18 | Sir-Sabin | ADP (Static) | edit |
| Rally Fusion | yes | 0.38 | bxaimc | .MIB | edit |
| Rampage Total Destruction | yes | 0.18 | Sir-Sabin | ADP | edit |
| Rayman 3 | no | Unsupported | unknownfile | Compressed RIFF-Wave files within HXG files | edit |
| RC Revenge Pro | no | Not Supported | bxaimc | .XA2 | edit |
| Red Steel (Wii) | no | No working tools | Mouser X | The GCM tools that I had either crashed, or were unable to read from the image. | edit |
| Resident Evil 2 | no | UNSUPPORTED | marcusss | BGM Folder contains .dat files, which play in wave editor fine as 16bit raw. as stereo plays too fast but as mono play (32Khz) speed is perfect..hmm.. The file has 2 halves which are in fact the 2 channels which need to be put together to form stereo chan | edit |
| Resident Evil 3: Nemesis | no | Not Supported | Sir-Sabin | DAT, BGM, VB | edit |
| Resident Evil 3: Nemesis (DC) | yes | 0.20 Beta 8 | MarkGrass | ADX - 44100Hz - STEREO - Perfect Looping - Packed in various BGM.AFS files (use AFS Extractor to extract CRI ADX audio) | edit |
| Resident Evil 4 (PS2) | yes | 0.18 | MarkGrass | ADX - 48000Hz - STEREO - Perfect Looping - Packed in BIO4DAT.AFS (use AFS Extractor to extract CRI ADX audio) | edit |
| Resident Evil 4 Trial Edition | no | 0.7 | Prime Blue | SBB (bio4bgm.sbb & bio4evt.sbb) | edit |
| Resident Evil 4 Trial Edition (PS2) | yes | 0.18 | MarkGrass | ADX - 48000Hz - STEREO - Perfect Looping - Packed in BIO4DAT.AFS (use AFS Extractor to extract CRI ADX audio) | edit |
| Resident Evil Dead Aim | yes | 0.38 | MarkGrass | Use These Tools For Extracting & Fixing FIL - http://markgrass.the-horror.com/Release/BioGS/ | edit |
| Resident Evil Deadly Silence (NDS) | yes | 0.33 | MarkGrass | STRM & ADX | edit |
| Resident Evil Outbreak (PS2) | yes | 0.18 | MarkGrass | ADX - 48000Hz - STEREO - Perfect Looping - Packed in NETBIO0.DAT (use AFS Extractor to extract CRI ADX audio) | edit |
| Resident Evil Outbreak File #2 (PS2) | yes | 0.18 | MarkGrass | ADX - 48000Hz - STEREO - Perfect Looping - Packed in NETBIO0.DAT (use AFS Extractor to extract CRI ADX audio) | edit |
| REZ (PS2) | partially | 0.23 | peenie | ADX works, ADP files do not play, game BGM hidden in some other unknown files. | edit |
| REZ (PS2) | yes | 0.15 | F3582 | ADX (extracted with adXtract) - it didn't find everything, though. The level BGM is missing completely. | edit |
| Ridge Racer (PSP) | yes | 0.36 | bxaimc | NPSF | edit |
| Ridge Racer 2 (PSP) | yes | 0.38 | bxaimc | NPSF | edit |
| Ridge Racer 6 | yes | 0.36 | bxaimc | WAV | edit |
| Ridge Racer Type 4 | yes | 0.38 | bxaimc | XA | edit |
| Ridge Racer V | yes | 0.38 | bxaimc | MIB | edit |
| Robotech: Battlecry | yes | 0.12 | Mouser X | MOO (Use MOOd to unpack into playable DSPs) | edit |
| Samurai Shodown V (Xbox) | yes | 0.35 | marcusss | Rename to XWAV | edit |
| Scooby Doo Unmasked | no | Not Supported | Sir-Sabin | INT | edit |
| Second Sight | yes | 0.7 | Sir-Sabin | MSS | edit |
| Sega GT 2002 | yes | 0.17 | BazzatManBowlin | ADX | edit |
| Shadow the Hedgehog | yes | 0.8 | Mouser X | ADX (48khz) | edit |
| Shinobi (PS2) | partially | 0.38 | marcusss | Game contains a large .CVM file which contains NUMEROUS ADX files.Most playback fine but 3 songs that are on the Game OST do not work (Static Noise) | edit |
| Shuffle! | yes | 0.38 | bxaimc | WPD (WAV) | edit |
| Silent Hill 4: The Room Trial Edition | yes | 0.20 Beta 8 | MarkGrass | ADX 48,000Khz Stereo (use AFS Extractor) | edit |
| Silent Hill Origins (PS2) | yes | 0.38 | MarkGrass | RWS - http://markgrass.the-horror.com/Release/Silent Hill Origins/ARCt.rar | edit |
| Silent Hill Origins (PSP) | no | 0.38 | MarkGrass | RWS - RIFF Variant | edit |
| Silent Scope | yes | 0.18 | BazzatManBowlin | ADX | edit |
| Skies of Arcadia Legends | partially | 0.6 | Mouser X | 4 working DSPs, other unsupported files | edit |
| Sonic Adventure 2 | yes | 0.7 | Mouser X | ADX (DC version) | edit |
| Sonic Adventure 2 Battle | yes | 0.12 | Sir-Sabin | ADX (1012kps for all) | edit |
| Sonic Adventure DX | yes | 0.7 | Mouser X | ADX | edit |
| Sonic And The Secret Rings | yes | 0.36 | Sora3087 | ADX | edit |
| Sonic GEMs | yes | 0.8 | Mouser X | ADX | edit |
| Sonic Heroes | yes | 0.8 | Mouser X | ADX (GC 32khz) (Xbox 48khz) | edit |
| Sonic Heroes (PC) | yes | 0.23 beta 2 | drav | ADX, 48khz Works Great | edit |
| Sonic Mega Collection | yes | 0.11 | Sir-Sabin | 1 ADX, Rest BIN (Rename to ADX) | edit |
| Sonic Mega Collection Plus (PS2) | yes | not tested | unknownfile | ADX | edit |
| Sonic Riders | yes | 0.18 | Sir-Sabin | ADX | edit |
| Sonic Riders: Zero Gravity | yes | 0.36 | Sora3087 | ADX | edit |
| Sonic Shuffle | partially | 0.11 | Vague Rant | ADX for voice, unsupported MDT (possibly archives) for music | edit |
| Sonic the Hedgehog (Xbox 360) | no | Not Supported | bxaimc | XMA | edit |
| Soul Calibur | no | Not Supported | bxaimc | .P16 and .P08 | edit |
| Soul Calibur II | yes | 0.7 | hcs | ADX, GC (32khz) and PS2 (48khz) version | edit |
| Soul Calibur III | yes | 0.18 | Sir Skillz | ADX (use AFS Extractor) | edit |
| Spyro - A Hero's Tail | no | Will Test Later | Sir-Sabin | SFX (Same as Batman Begins) | edit |
| SSX Tricky | yes | 0.38 | bxaimc | change extension to .dsp | edit |
| Star Fox Adventure | no | not supported | hcs | sequenced | edit |
| Star Fox Assault | yes | 0.7 | hcs | DSP. A00001.dsp loops wrong | edit |
| Star Soldier | yes | 0.10 | MegaByte | HPS | edit |
| Star Wars JEDI KNIGHT II : Jedi Outcast (GC) | yes | 0.35 | marcusss | Inside base/music-stereo folder are a whole stack or ADP Files. Also in the Video folder are .bik files which like the pc version play fine using bink and smacker player. | edit |
| Street Fighter Anniversary: HSF2 (XBOX) | yes | 0.23 beta 2 | drav | ADX, Works Perfectly (Some tracks are blank, dummy files) | edit |
| Street Fighter III: 3rd Strike (Dreamcast) | yes | .22 | Sir Skillz | ADX, Loops Work | edit |
| Super Mario Galaxy | yes | v0.29 | Maple | AST | edit |
| Super Mario Strikers (Mario Smash Football) | yes | 0.7 | Sir-Sabin | IDSP | edit |
| Super Mario Sunshine | partially | meh | unknownfile | modified Pikmin jaudio library, afc works, rest sequenced. | edit |
| Super Monkey Ball | yes | 0.7 | Mouser X | ADP, no looping | edit |
| Super Monkey Ball 2 | yes | 0.7 | Mouser X | ADX; DSP; ADP doesn't loop | edit |
| Super Monkey Ball: Banana Blitz | yes | 0.38 | bxaimc | .brstm | edit |
| Super Paper Mario | yes | v0.29 | Maple | BRSTM | edit |
| Super Smash Bros. Brawl | yes | 0.29 | Datschge | .brstm | edit |
| Super Smash Bros. Melee | yes | 0.7 | Vague Rant | HPS | edit |
| Tales of Legendia (PS2) | yes | 0.18 | Phelps-san | ADX, use AFSExplorer or a similar tool to extract. Battle music is probably sequenced. | edit |
| Tales of Symphonia | no | 0.13 | Vague Rant | 1 working ADX, rest (probably sequenced) SONG and SND | edit |
| Tales of Symphonia (PS2) | yes | None | Bugger | You can find all ADX file in the PS2 Release [About 106], also working video, MPEG Stream with ADX Files | edit |
| Tales of Symphonia: Knight of Ratatosk | yes | 0.29 | Datschge | .brstm | edit |
| Tales of the Abyss (PS2) | yes | 0.18 | Phelps-san | ADX, rip using ADXExtract | edit |
| Teenage Mutant Ninja Turtles | yes | 0.10 | Sir-Sabin | ADX | edit |
| Teenage Mutant Ninja Turtles®3 Mutant Nightmare℠| yes | 0.9 | Sir-Sabin | ADX, BIN (use TMNT3:MN extractor) | edit |
| Tekken 5 | yes | 0.36 | bxaimc | NPSF | edit |
| Tekken Tag Tournament | yes | 0.38 | bxaimc | Interleave ADPCM, Rename to TGT | edit |
| Tekken: Dark Resurrection (PSP) | yes | 0.36 | bxaimc | NPSF | edit |
| The Incredible Hulk: Ultimate Destruction | no | Not Supported | Sir-Sabin | RCF (RSDs in the File) | edit |
| The Simpsons: Hit & Run | no | 0.17 Beta 6 | Sir-Sabin | RCF (RSDs in the Files) | edit |
| The Simpsons: Road Rage | yes | 0.17 Beta 3 | Sir-Sabin | RCF (RSP in the File) | edit |
| The World Ends With You (DS) | yes | 0.38 | bxaimc | ADX | edit |
| TimeSplitters 2 (PS2) | yes | 0.38 | marcusss | MIB files.. All work fine (Game contains music from TS2 and TS1) | edit |
| TimeSplitters 2 (XBOX) | no | Not Supported | neothe0ne | Xbox ADPCM Waves | edit |
| TimeSplitters: Future Perfect (GCN) | no | Not Supported | neothe0ne | Ogg Vorbis | edit |
| TimeSplitters: Future Perfect (PS2) | no | Not Supported | neothe0ne | ADS (SS2) streams | edit |
| TMNT Mutant Melee | no | Not Supported | Sir-Sabin | MCP | edit |
| Tom And Jerry: The War Of The Whiskers | no | Not Supported | Sir-Sabin | GMH, GMB | edit |
| Tonka Search and Rescue | yes | 0.12 | Sir-Sabin | ADP (Doesn't Loop) | edit |
| Top Gun: Combat Zones | yes | | kohlrak | Surprised no one tested this game yet, Well, it works. | edit |
| Ty the Tasmanian Tiger (GC) | yes | 0.38 | bxaimc | ADP - no loop | edit |
| Ultimate Muscle: Legends vs. New Generation | partially | 0.23 beta 2 | BazzatManBowlin | DSP for voices, SONG (not supported) for music | edit |
| Ultimate Spider-Man | no | Not Supported | Sir-Sabin | WBK | edit |
| Universal Studios Theme Park Adventure | yes | 0.23 | Mouser X | ADP | edit |
| Unreal Championship | yes | 0.29 | Blue Ion | WAV XBOX ADPCM. Rename to something like xwav | edit |
| Unreal Championship 2 - The Liandri Conflict | yes | 0.35 | marcusss | Rename to XWAV | edit |
| Viewtiful Joe | no | 0.7 | Prime Blue | SBB (streamed music is packed in these archives) | edit |
| Viewtiful Joe 2 | yes | 0.18 | Sir-Sabin | ADX | edit |
| Viewtiful Joe 2 Trial Edition (KIOSK#20 2004) | no | 0.20 Beta 4 | MarkGrass | CAPCOM .SBB format | edit |
| Viewtiful Joe Trial Edition (KIOSK#12 2003) | no | 0.20 Beta 4 | MarkGrass | CAPCOM .SBB format | edit |
| Virtua Quest Trial Edition (KIOSK#24 2004) | yes | 0.20 Beta 4 | MarkGrass | ADX | edit |
| Wario World | yes | 0.7 | hcs | dual-file stereo DSP | edit |
| WarioWare Inc. Mega Party Games | no | Not Supported | Sir-Sabin | Sequenced | edit |
| WarTech: Senko no Ronde | yes | 0.23 | hcs | encrypted ADX, decrypt with degod 0.4 | edit |
| Wave Race Blue Storm | yes | 0.9 | Mouser X | ADP (most end w/o fade) | edit |
| We Love Golf | yes | 0.29 | Datschge | .brstm | edit |
| Wii Fit | yes | 0.38 | bxaimc | brstm, some sequenced | edit |
| Wii Play (NTSC) | yes | 0.29 | jelbo | Some .brstm's | edit |
| Wii Sports | partially | vgmstream | unknownfile | some sequenced tracks | edit |
| WWE Wrestlemania X8 | yes | 0.16 | BazzatManBowlin | YMF | edit |
| X-Men Legends II | no | 0.12 | Sir-Sabin | ZSS | edit |
| Xenosaga ep. 2 - ~Jenseits von Gut und B | yes | 0.15 | F3582 | ADX - extracted with Cube Media Player (adXtract should work, too) | edit |
| Xenosaga Episode III: Also Sprach Zarathustra | yes | 0.22 | Warpstar | ADX - extracted using adXtract | edit |
| Your - Memories Off ~Girls Style~ (PS2)(JPN) | yes | 0.38 | bxaimc | ADX | edit |