Previous Page | Next Page

by bxaimc at 11:02 AM EST on November 28, 2010
No, they don't belong in there. That's junk and would be wasting my time. I don't have time to be making a picture for every non-standard set. What's so hard about playing with the settings a bit. These few pics are enough to understand how the tools work. And besides, we're still working on the tools to make them more user friendly and to have more features. Notice the presets area that's greyed out. Once the tool is complete, the presets will be added and I can start releasing my plugins for every thing I have.

edited 11:07 AM EST November 28, 2010
by bcass at 11:06 AM EST on November 28, 2010
For your average Joe, batch files, as per the ones you provided for Guwange, would be better than screen prints for some obscure hacking tool.

A quick Q about these new style XMA files: are these the result of a new XACT library being used, or is it a case of developers just trying to make it harder to get at the assets?
by bxaimc at 11:08 AM EST on November 28, 2010
Some games are difficult to write batch files for because games like Final Fantasy XIII require special settings for every file.

A quick Q about these new style XMA files: are these the result of a new XACT library being used, or is it a case of developers just trying to make it harder to get at the assets?

It's not that, they just chose not to use the standard stuff outputted by xmaencode.exe just like they have with the other consoles and the hundreds of other header types out there. Just look at PS2 for example, devs didn't want to stick with MIB/VAG, they wanted something of their own.

edited 11:17 AM EST November 28, 2010
SideWinder F by Alcahest at 5:18 PM EST on November 28, 2010
Hey all,
Here is the SOUND folder of a PS2 game :"SideWinder F"
http://www.sendspace.com/file/6m73ej

It contains a huge file I suspect contains the BGMs, but PSOund doesn't find anything and MFAudio only gives static.

I am not certain it is steaming audio, about 80%.
If anyone with experience ripping PS2 games could tell wether this is streaming or sequenced, that would help a lot!

Thanks,

Alcahest
by snakemeat at 11:55 PM EST on November 28, 2010
Here's a ripkit for Sidewinder F

I only checked the SEQPCM file, but I've included a preset file for VGMToolbox's VFS Extractor if you want to check the archives. Use SEC as the header file and DAT as the data file. Be sure to check the SEC file for 0xFF to find the end of the header infos.

If you don't want to check the other files, just run the "vgmt_extraction_log.bat" file and use the "vgmt_genh_copy.bat" plus "*.genh.header" files to generate .genh files playable with VGMStream.

You can find the snakebite.exe file on Sourceforge. Or get the latest version by compiling via VGMToolbox source.


Thanks for this, some nice tunes for sure.

edited 11:57 PM EST November 28, 2010
by bxaimc at 7:40 AM EST on November 29, 2010
Also, I've already added .SPM support to vgmstream for it last night :P
by Knurek at 11:16 AM EST on November 29, 2010
Snakemeat: SEQPCM_00000007.genh and SEQPCM_00000008.genh seem to be bitwise identical (only difference between them in the GENH header, the filename field to be exact).
by snakemeat at 12:16 PM EST on November 29, 2010
You're right Knurek. I wonder why they did that. The data was extracted from different sections of the VFS. Oh well, wouldn't be the first time I've seen duplicate data in an archive.
Thanks! by Alcahest at 2:39 PM EST on November 29, 2010
snakemeat and bxaimc, thank you very much!

I was able to make the .GENH very easily and they're great!

The music is by Junya Nakano (former Square Enix), composer on FFX, DewPrism.. <3

So it's solved for the streaming tracks but I'm a bit lost when it comes to the sequential tracks ^^;
bxaimc was able to detect 7 of them I believe..?

Snake, is that what you refer to as "other files" ?
by bxaimc at 4:03 PM EST on November 29, 2010
Um, GENH isn't necessary here...

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source