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by TheNintenguy at 12:35 PM EST on November 8, 2018
Sly 3 Soundtrack rip Most of the tracks were multi-channel, I deinterleaved them and simply merged them to their appropriate partner channels (I adjusted the interleave offset in each files' header).

Spider-Man (2002) PS2 and the PC version which has a couple of extra tracks.

Spider-Man: Friend or Foe X360

edited 5:01 PM EST November 8, 2018
by Ultrafighter at 3:48 AM EST on November 10, 2018
Thanks for Friend or Foe mate!
Bye-bye!
by bnnm at 9:05 AM EST on November 10, 2018
Gran Turismo Sport missing files, put .sxd1 in the .sxd2 folder to make them playable.

Extracted from the .lib files, but each lib has variable number of .sxd1. Use GT7SP_sxd1 files (154 .sxd1, for all 154 .sxd2), but PREVIEW_sxd1 has more files (189), maybe the rip is missing some .sxd2 so I included all 3 libs.

.lib also had track credits, extracted in the !tags.m3u file and usable with the latest vgmstream (ignore subsong oddities for now).
by TheNintenguy at 12:56 PM EST on November 10, 2018
Antichamber (2013-01-31)(-)(Demruth)

Updated link for Spider-Man (2002) PS2 (now the Xbox version), I forgot to edit it into my previous post.

Grow Up (2016-08-16)(Ubisoft Reflections)(Ubisoft)

edited 6:49 PM EST November 10, 2018
by Alc at 12:46 PM EST on November 13, 2018
Can any kind soul help me out with this? I'm trying to convert some .PCM files taken from I.Q. Remix for PS2. I'm assuming that they're actually ADPCM files, but all attempts to convert or play back with the tools I've used have failed so far.

I've tried MFAudio, Cube Player, ADPCM Player, and the Sony ADPCM extractor in VGMToolBox. All either fail or spit out distorted audio. Cube Media Player takes a stab at the file specs - 44.1kHz, stereo, offset 0, interleave 512. There are too many potential variables here for me to do anything other than take uneducated guesses, so I don't really know where to go from here.

The files can be found here, if anyone fancies taking a look: https://mega.nz/#F!0EVlwSIR!lFnvbxwp8gW9oDRb1Ai5Lg
by Knurek at 2:11 PM EST on November 13, 2018
have you tried renaming to .INT?
by bnnm at 3:26 PM EST on November 13, 2018
@Alc - first apply this quickbms script to the files: https://pastebin.com/FdUNG1jP

then unzip this file in the same folder and play resulting files with vgmstream: https://www.sendspace.com/file/4q71rc
by 1337haXXor at 7:17 PM EST on November 13, 2018
Woah, thanks TheNintenguy! I was just working on the Sly games for someone and the multiple channels was killing me! How did you figure out the offset to each of the tracks? Either way, thanks a ton!
by Alc at 8:48 PM EST on November 13, 2018
@ Knurek, Ok! That's getting closer - I can hear the shape of the audio underneath the noise when I try to play it in Foobar (I'm assuming that's vgmstream picking it up, but not quite correctly). It now opens in Cube Media Player, and though distorted, the tempo sounds like it could be correct, (48kHz, 2 channels, 512 interleave).

ADPCM player still doesn't see any audio.

VGMToolBox takes ages, seemingly to load the file, and eventually says "extracting Sony PCM... Complete". But, um, there's no file extracted, and no indication of where to find it? Am I being dense?

@bnnm, thanks for the advice. The resulting file still just screams distortion at me. I've uploaded it here: https://mega.nz/#!9AAigSzA!f5QYBpa5S3rn_yioJHzMhl0tKC8yEtePpOfwm1dlTzA

The script ran fine, I downloaded pcm.txth fine, and added it to the folder with the new PCM file, tried Foobar with vgmstream. No dice.

Thanks for all the help so far, guys.
by Ultrafighter at 6:18 AM EST on November 15, 2018
"VGMToolBox says "extracting Sony ADPCM... Complete". But, um, there's no file extracted, and no indication of where to find it"
It merely means this tool wasn't able to find a thing, if its search resulted in anything it'd be located in _sony_adpcm_ext folder (created in the same directory as original file) and found stream(s) would have BIN extension.

I hope this was useful, later!

PS. Keep in mind that relying too much on scanning abilities of Cube Media Player, ADPCM player or Sony ADPCM extractor in VGMToolBox might prove ineffective after all and you'll only waste time and gain very little. The 1st 2 programs can be pretty useful when you have SS2, ADX, PSS or SFD files contained in a bigfile but whenever it's headerless ADPCM... don't even let me get started on it! I sort of ripped a few PS2 or PS3 VGs many years ago that specific way and it was a bloody mess, good thing I've never actually shown them to anyone )) .
You see a portion, even a considerable part of extracted tracks played right BUT for the remainder I couldn't find correct interleave value and it probably meant that they were simply cut incorrectly (like missing a good chunk from the file start or some data in the end).

Anyway my advice is rather simple - better wait a bit and you'll presumably get a perfectly working script which will output only crystal-clear BGMs and they'll sound alright in both FB2K & Winamp, just my 2 cents.

edited 6:20 AM EST November 15, 2018

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