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- by blargg at 4:00 PM EST on February 3, 2010
- SmartOne, I'm unfortunately not making any progress here. I don't know what code Kode54 used to build foo_gep 1.89, and I'm not hearing anything wrong with the indicated tracks on the last code I sent him. I don't have any Windows machines, which is a major setback. Is there any IRC channel to discuss this in real-time? I want to get an idea of what desires people here have of GME, and who can do what things. I'd really at the very least figure out what components are causing these problems, so I can address any that are in my code, and not waste time on those that aren't. It's frustrating.
- by Mouser X at 4:15 PM EST on February 3, 2010
- There's the IRC channels on irc.foreverchat.net and #console_stream channel, or irc.freenode.net and the #usf channel. I know kode54 is on #usf, and I think he's on #console_stream. If you need a client, there's always http://www.mibbit.com, but that can only connect to irc.forverchat.net (they removed support for irc.freenode.net awhile ago. :( ).
Those are the channels most frequented by members of this forum. Hope that helps. Mouser X over and out.
- by blargg at 4:26 PM EST on February 3, 2010
- OK, I used a later FM core that kode54 had sent afterwards and I do hear a problem with the "The Street of Rage" (a quiet pulsing sound that shouldn't be there). If I then use eke's latest FM core from the SVN, it goes away.
Thanks Mouser X; added to my server list.
- by SmartOne at 1:26 PM EST on February 5, 2010
- foo_gep 1.9
Genesis issues are still present (must have been some other change, I can only assume without a changelog).
edited 2:46 PM EST February 5, 2010
- by Kaminari at 10:16 AM EST on February 6, 2010
- Changelog is on Foobar site.
http://foobar2000.org/components/author/kode54
- by Pulstar at 1:04 PM EST on February 6, 2010
- Aladdin sounds terrible in GEP :D
- by SmartOne at 1:28 PM EST on February 6, 2010
- It doesn't sound "terrible," it's just that same issue manifesting itself. According to blargg, it should be relatively simple to fix...?
- by blargg at 1:38 PM EST on February 6, 2010
- SmartOne, the main problem is that eke's code uses global variables, so his sound core can't be used without lots of changes. I'm in e-mail contact with him currently, so maybe I'll pass along some changes that allow elimination of the global variables via a compilation flag.
- by SmartOne at 1:48 PM EST on February 6, 2010
- Hm. I noticed that after snooping around the source a bit. Shared.h? That might be a pain.
- by blargg at 4:41 PM EST on February 6, 2010
- Nahh, I was actually able to plug it into a VGM player pretty easily. Shared just needs to define some UINT8/UINT16/UINT32 things, INLINE, M_PI, and a global structure with a config.hq_fm flag. All of these could of course be eliminated (using <stdint.h> mostly).
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