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by Franpa at 10:10 AM EDT on May 12, 2009
Hey Mudlord, this could be a bug caused by Windows 7 RC or it is an actual genuine bug.

the track seek function works sporadically, seeking forward multiple and rarely if ever allowing to skip back some tracks in a NSF file.

MGME 0.5 Final. Winamp v5.552 and MGME v1.0 alpha.



It seems to skip sporadically backwards/forwards until it passes the defined default track in the NSF upon which it works fine except you can't go back before the default starting track...

Like I have a Power Blade NSF file that defaults to track 68 right? MGME plays at track "random" and the track seek functions don't work correctly untill you either start listening to track 68 or a later track. You can't skip back before track 68 though.

edited 10:18 AM EDT May 12, 2009






http://www.zophar.net/music/nsf/power-blade.html

edited 10:24 AM EDT May 12, 2009
by Franpa at 10:57 AM EDT on May 12, 2009
eh, it is just screwed for no real reason. Ninja Gaiden 2 mostly plays well up to like track 27 or near there then the NEXT / PREVIOUS buttons function sporadically.
by mudlord at 7:19 PM EDT on May 12, 2009
And this is why I am adding the format select: Because Winamp is utter shit and doesn't support subsongs natively, workarounds have to be used, and these are prone to be buggy.

Please use foo_gep instead for a real player >_>
by Franpa at 11:37 PM EDT on May 12, 2009
b.b.b.but Winamp is what I use for all my other game music :/ I don't want to use 2 players for it!
by arbingordon at 11:48 PM EDT on May 12, 2009
if foobar is a real player then why doesn't it support:

PS2/PSX ADPCM:
- .ads/.ss2
- .ass
- .bg00
- .bmdx
- .ccc
- .cnk
- .dxh
- .enth
- .fag
- .filp
- .gms
- .hgc1
- .ikm
- .ild
- .ivb
- .joe
- .kces
- .leg
- .mib, .mi4 (w/ or w/o .mih)
- .mic
- .mihb (merged mih+mib)
- .msvp
- .musc
- .musx
- .npsf
- .pnb
- .psh
- .rkv
- .rnd
- .rstm
- .rws
- .rxw
- .seg
- .sfs
- .sl3
- .str+.sth
- .sts
- .svag
- .svs
- .tec (w/ bad flags)
- .tk5 (w/ bad flags)
- .vas
- .vag
- .vgs (w/ bad flags)
- .vig
- .vpk
- .vs
- .vsf
- .wp2
- .xa2
- .xa30

GC/Wii DSP ADPCM:
- .agsc
- .amts
- .asr
- .cfn
- .dsp
- standard, with dual file stereo
- RS03
- Cstr
- _lr.dsp
- .gca
- .gcm
- .gsp+.gsp
- .hps
- .idsp
- .ish+.isd
- .mpdsp
- .mss
- .mus (not quite right)
- .pdt
- .sdt
- .smp
- .spt+.spd
- .ssm
- .stm/.dsp
- .str
- .str+.sth
- .sts
- .swd
- .thp, .dsp
- .tydsp
- .vjdsp
- .waa, .wac, .wad, .wam
- .wsd
- .wsi
- .ydsp
- .ymf
- .zwdsp

PCM:
- .aiff (8 bit, 16 bit)
- .asd (16 bit)
- .baka (16 bit)
- .bh2pcm (16 bit)
- .gcsw (16 bit)
- .gcw (16 bit)
- .int (16 bit)
- .pcm (8 bit, 16 bit)
- .kraw (16 bit)
- .raw (16 bit)
- .rwx (16 bit)
- .sap (16 bit)
- .str (16 bit)
- .wav, .lwav (unsigned 8 bit, 16 bit)
- .xss (16 bit)
- .zsd (8 bit)

Xbox IMA ADPCM:
- .matx
- .wavm
- .wvs
- .xmu
- .xvas
- .xwav

Yamaha ADPCM:
- .dcs+.wav
- .str
- .spsd

IMA ADPCM:
- .dvi (DVI IMA ADPCM)
- .idvi (DVI IMA ADPCM)
- .ivaud (IMA ADPCM)
- .stma (DVI IMA ADPCM)
- .strm (IMA ADPCM)

multi:
- .aifc (SDX2 DPCM, DVI IMA ADPCM)
- .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM)
- .ast (GC AFC ADPCM, 16 bit PCM)
- .aud (IMA ADPCM, WS DPCM)
- .aus (PSX ADPCM, Xbox IMA ADPCM)
- .brstm (GC DSP ADPCM, 8/16 bit PCM)
- .emff (PSX APDCM, GC DSP ADPCM)
- .fsb (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM)
- .genh (lots)
- .nwa (16 bit PCM, NWA DPCM)
- .psw (PSX ADPCM, GC DSP ADPCM)
- .rwar,.rwav (GC DSP ADPCM, 8/16 bit PCM)
- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM)
- .rrds (NDS IMA ADPCM)
- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)
- .strm (NDS IMA ADPCM, 8/16 bit PCM)
- .ss7 (EACS IMA ADPCM, IMA ADPCM)
- .swav (NDS IMA ADPCM, 8/16 bit PCM)
- .xwb (16 bit PCM, Xbox IMA ADPCM)

etc:
- .aax (CRI ADX ADPCM)
- .acm (InterPlay ACM)
- .adp (GC DTK ADPCM)
- .adx (CRI ADX ADPCM)
- .afc (GC AFC ADPCM)
- .ahx (MPEG-2 Layer II)
- .aix (CRI ADX ADPCM)
- .bgw (FFXI PS-like ADPCM)
- .de2 (MS ADPCM)
- .kcey (EACS IMA ADPCM)
- .mwv (Level-5 0x555 ADPCM)
- .ogg, .logg (Ogg Vorbis)
- .rsf (CCITT G.721 ADPCM)
- .spw (FFXI PS-like ADPCM)
- .str (SDX2 DPCM)
- .um3 (Ogg Vorbis)
- .xa (CD-ROM XA audio)

loop assists:
- .mus (playlist for .acm)
- .pos (loop info for .wav)
- .sli (loop info for .ogg)
- .sfl (loop info for .ogg)

=p
by SmartOne at 1:18 AM EDT on May 13, 2009
NEZplug++ handles the subsongs perfectly in XMPlay. Right-click the Next button to advance.
by mudlord at 4:48 AM EDT on May 13, 2009
Mastery: Ask kode54 then to update foo_adpcm to support those formats!

SmartOne: Please tell me more. If it does things sanely in XMPlay, I would love to know it.

by Knurek at 3:34 PM EDT on May 13, 2009
mudlord: There's not much left to tell, most winamp plugins that don't have the next subsong hacked in (like, say, NotSoFatso) work this way. NEZPlug, NSFPlug, in_wsr, in_tfmx, in_asap, etc.
by mudlord at 5:34 PM EDT on May 13, 2009
So Notso Fatso does it right..Thanks.

Makes me wonder why I didn't just tear Notso apart and add GME into it instead. >.<
by Knurek at 12:08 AM EDT on May 14, 2009
No, sorry for the mixup. While NotSoFatso works in XMPlay, it uses custom control for subsong switching (which, well, sucks).

All other plugins I listed do work correctly though (right-click on next/previous song to switch subsongs).

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