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by 47iscool at 4:09 PM EDT on September 18, 2015
Then is this an issue with rips or the plugin?
by kode54 at 4:14 AM EDT on September 19, 2015
I'm going to say the rip, since it seems to change depending on whether compare interrupts fire, which causes it to trigger sooner. I've updated the benchmark tool, bench.c, in the lazyusf2 package, for some testing methods. The sample count triggered for -DDEBUG_INFO is just before the problem happens.
by 47iscool at 7:55 PM EDT on September 21, 2015
Any way to fix it without a re-rip?
by kode54 at 8:08 PM EDT on September 21, 2015
Probably not, sadly. Unless you like setting your output buffer to 10 seconds or more, and turning on HLE audio.
by mudlord88 at 8:17 PM EDT on September 21, 2015
And IIRC, its one of those pesky TLB titles too.

EDIT: From my testing, TLB is not that pesky, just aannoyance.

edited 6:58 PM EDT September 22, 2015
by mudlord88 at 8:58 PM EDT on September 22, 2015
Out of courtesy, I updated the PJ64 savestate loader to IDA Pro 6.6. IDA Pro 6.6 has many benefits, including that the GUI is multithreaded and scanning is *much* faster.

http://mudlord.info/usf/pj64_ldw.zip

edited 11:54 PM EDT September 22, 2015
by mudlord88 at 10:53 PM EDT on September 25, 2015
Made some progress on a USF rip.
http://mudlord.info/temp/southpark_song1.rar

At least songs now load without graphics calls.
Needs the tools to handle creating a USF from a savestate.

edited 10:59 PM EDT September 25, 2015
by LuigiBlood at 8:03 AM EDT on September 29, 2015
MEGA links weren't working for some reason, here's my WIP rips of Polygon Studio music:
https://mega.nz/#!AIwyzRRa!IYoDkb_kHbJntlFY4ESvDStXJYXMP3zK0mbDxrUDbAI

About 64DD USFs, it's not mentioned but:
MAME does true 64DD emulation.
But we have ports of 64DD games to cartridge, which I made compatible on Project64. And those are working fine.

And I can at least tell you that Mario Artist Paint Studio does not have any unused songs. I've checked it out.
by JudgeIto at 11:59 PM EDT on October 1, 2015
Oh, F-Zero X Expansion Kit...
Someday...
by Soulis at 10:36 PM EDT on October 6, 2015
On the slow tempo issue

Seems that both Zelda games are playing with a slower tempo than normal. Mario 64 and Starfox 64 also seem to have this problem.

Maybe there are other games that have this problem?

edited 10:38 PM EDT October 6, 2015

edited 10:40 PM EDT October 6, 2015

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