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by Emil007 at 4:03 AM EDT on July 21, 2005
I only have one wish, please Rip Animal Forest (Dobutsi no Mori) if it is possible :)
i know its a lot of work cause there are many many tracks in this game.. but please :D
by hcs at 6:11 AM EDT on July 21, 2005
One wish, eh?
Is this a last request? I'm really only required to do last requests...
by Emil007 at 7:20 AM EDT on July 21, 2005
its my first and last request to you ;)
by hcs at 12:36 PM EDT on July 21, 2005
Is there anything like a sound test in Animal Forest? I'm a bit lost in the code at the moment.

In other news I'm just done with a Mischief Makers rip. It was a lot of work, the audio and graphics are intertwined and the game used almost none of the standard library functions (forget the audio library, I had to guess at osCreateThread!), but I finished a very clean rip after about three hours.
It plays in PJ64 USF but not in 64th Note for reasons which are unclear. DRAT!
sound test by Emil007 at 1:38 PM EDT on July 21, 2005
no, i dont think that there is a sound test..
but there are things like radios where you can choose and play titles...
hmm, as i tried to rip the game myself (i dont understood anything :() i looked into the gamecube-iso of the game (animal crossing)
you know its just a port from the n64 to the cube, and there is a audiorom.img-file in there, may this file can help you? i can send it to you if you want to try (its about 8MB :D)

Greetings and thank you from Austria ;)
by Mouser X at 2:55 PM EDT on July 21, 2005
@HCS: Geez. When osCreateThread doesn't show up, what do you do then? Like you said, you guessed on it. Was it an educated guess? Did it look familiar? Could you tell what some of the functions were? I'm just curious as to how you narrowed it down. From what I've gathered, osCreateThread is a rather important function. In fact, it would seem that, generally, without it, a rip can't be done (or is very hard to do).

Another thing I wanted to ask was about it not playing in 64th Note. If I recall, early on there were a few other sets that didn't play in 64th Note. However, after hacking (either the USF set, or the player code) you were able to get most of them to run. The one that doesn't so far is actually a problem with the audio plugin itself. PJ64 can play the hacked ROM, but to do so it requires the use of an audio plugin other than Azimer's, which is what 64th Not is based on. Basically, what I'm asking is, do you think you've removed to much code from the hacked ROM, or is there some mysterious feature that PJ64 has that has been disabled/broken in 64th Note? Just curious, myself. I'm sure you've already thought of both of those ideas.

Anyway, thanks again for your help. That's great news hearing all the awesome stuff going on for USF development. Keep it up! Mouser X over and out.
Request/Recommendation by marioman at 3:07 PM EDT on July 21, 2005
OK, here is my request:

Mario Party
Mario Party 2
Mario Party 3
San Francisco Rush 2049
Yoshi's Story

The Mario Party series has very nice music. I am surprised that they haven't been ripped yet. I am also surprised that Yoshi's Story has not been ripped; it has had many requests.

Also, it would be nice if hcs added a "request leaderboard" of sorts at the top of this page so requests do not get lost in the other posts on this thread. Hcs could use a table similar to the table that is used for the USF download page, and have fields for game name, # of requests, etc. It seems like that would make the request page a little easier to read because one could look at the table and sort the list the way that he wants. Anyway, that is my recommendation.

Thanks for the time and effort that you guys have put into ripping this music.
by hcs at 4:11 PM EDT on July 21, 2005
@Emil007:
Thanks, but I doubt the GC audio ROM will help much, at most I expect it to be a near copy of bits of the N64 ROM. I'll keep your offer in mind, though.

@MouserX:
osCreateThread is fairly easy to recognize, you look at the very beginning of the code (0x80000400 or whereever the entrypoint happens to be), trace it a bit, and look for a point where execution seems to stop. Somewhere before that there'll be a function called with four parameters/arguments, a2 is the thread, as usual. If a2 doesn't point you to a function you're looking at the wrong function.

Regarding the non-working sets I truly don't know, but Mischeif Makers actually crashes (not the emulator, but the program itself) in 64th Note. I don't think any unusual feature of the audio plugin is responsible for this. I hadn't actually considered the possibility, though, that the problem might be with the rip rather than the player. If I feel like looking at the game again I'll see if that is indeed the issue. It's either that or the nearly impossible task of tracking down when the execution path differs between PJ64 and 64th Note.

@marioman:
I was thinking of the leaderboard myself just a few minutes ago. Does about 5 requests per IP sound reasonable?
Leaderboard by marioman at 4:47 PM EDT on July 21, 2005
Yes, 5 requests sounds reasonable. (That is about as many requests as one person posts at a time anyway.) Of course, if one of a person's requests is granted, the person should be allowed to make another (one) request in it's place. (ex. If someone rips Yoshi's Story, I should be able to add another game to my request list.)

It might also be a good idea to consider allowing people to change their request list in situations such as: the music is ripped, but does not work (Bust a Move, Mischief Makers, etc.); the person no longer wants the game on their request list (no one should be tied down to the same five games forever); etc.

I will look forward to seeing the finished product.

Thanks for your time.
by hcs at 5:16 PM EDT on July 21, 2005
I think something as simple as a form with 5 entries that you fill out, which is updated from the database when you load it, and any changes are written back, will be sufficient.

By the way, I have a tagged Chopper Attack set up, missing only track names (I just used Track %d for the time being). The problem (and it's really more of a personal thing than a real problem) is that I remember listening to the timed set and thinking that track should have faded out a half-second earlier, as it sort of started up again right at the end, but I can't find it again. If anyone listening can find what I mean it'll be really helpful for my peace of mind.

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