Previous Page | Next Page

by Kirishima at 9:19 PM EDT on July 26, 2018
I'm reviving this thread for a bit of feedback. While I understand the music conversion is terrible, It seems many tracks (perhaps all that last long enough) in Mortal Kombat Trilogy's rip glitch out at 1:43 mark.
by kode54 at 4:27 AM EDT on July 28, 2018
Try updating your plugin again? I reverted back to LazyUSF 1, because it's more compatible. Maybe some day in the future, LazyUSF2 will be an option again.

I also improved the emulation of the more accurate enableFIFOfull mode with LazyUSF 1, so there's that.

edited 4:28 AM EDT July 28, 2018
by Tanookirby at 3:15 PM EDT on July 28, 2018
Any chance of re-ripping the music for slow-playing (Sm64, Mario Kart, Yoshi, et al) and other problematic games (e.g. Banjo-Tooie)?
by Kirishima at 5:03 PM EDT on July 28, 2018
Mario Kart was already re-ripped. Look through the thread again.
by MoldyPond at 10:29 PM EDT on July 28, 2018
@Tanookirby Other than Mayahem Temple (which I had posted last before this thread died again), how else is Banjo-Tooie problematic? I've gone through the USF set mutiple times and haven't heard anything else wrong with it.
by Tanookirby at 12:32 AM EDT on July 29, 2018
I guess the rerip of MK64 actually has the right tempo when you play it in Foobar and not in Winamp, but could anyone tell me why the track labeled "Winning Results" has a track length of 1:38:12?! That may be a mistake.

@MoldyPond All the tracks have some cutoff at the beginning (it's more noticeable in some such as the get jiggy theme). There's also a problem three seconds into the dark rooms version of the Glitter Gulch Mine theme where the strings section is disabled for about a second.
by Kirishima at 5:06 AM EDT on July 29, 2018
It should be well known by now why it's that long...

https://www.youtube.com/results?search_query=mario+kart+64+results+loop+64&page=&utm_source=opensearch

edited 5:07 AM EDT July 29, 2018
by Lunar at 7:28 AM EDT on July 29, 2018
I can't remember if this usf made it into the uploaded set or not, but it's the version that I use. I realise having the secret second section dummied in after only one loop of the first section isn't what happens in-game, but it works and is far more practical. That hour-long USF is bare ridiculous so I deleted it - might have kept it if it was timed the same way as this one.
by wolupgm6 at 12:18 PM EDT on July 29, 2018
Regarding Banjo Tooie, there's a second set somewhere which doesn't have as significant a cut off, but has a slight fade-in instead. It was listed as preliminary at the time, but this was a while ago. I think I mentioned it here at some point, actually.

Edit: Found it.

edited 12:20 PM EDT July 29, 2018
by MoldyPond at 4:57 PM EDT on July 29, 2018
I believe that's the set I've been using, hence why I wouldn't noticed any cutoff. Thanks for clearing that up :)

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source